Conan Exiles

Conan Exiles

Indrid's Custom Races and Classes
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Update: Jul 14, 2024 @ 6:20pm

-a few quick fixes.

-Angel Wings should now scale correctly with player character size.

-Restored Troll Blood.

-Players shouldn't be receiving double damage and debuffs anymore.

-Incorruptible should work as intended again.

Update: Jul 12, 2024 @ 12:43pm

-Blood Cascade should do damage and knock back on dedicated servers once again.

-Added racial: Knockback Immunity. Total immunity to knockbacks.

-Added additional Angel Wing colors, brown and white. You can swap colors in CRNC personal Settings Menu(the scroll icon in your radial menu)

-Race menu has been reworked. Race can now support most perks added to the mod.

-As a consequence the shapeshift menu has also received a minor rework and shapeshift perks might need to be redone.

-Added partial Amunet's support(untested). Player race, curse, class and angel wing colour should transfer over. Spells and auras etc have not been integrated yet. Does not concern perk settings and such, only player related variables.

Update: Jun 18, 2024 @ 5:42pm

0.9.782 hotfix

-Changes to BasePlayerChar reverted to fix crashes. Apparently the devkit is quite behind the live game and has been for over a month and I did not realise that, this forced the mod to override an asset with an older outdated one from a previous patch hence the possible crashes and other issues. Epic Toughness is broken again until further notice.

-Moved all spells into Spell Settings

Update: Jun 16, 2024 @ 10:52pm

0.9.781

-The edit made to BaseSurvivalChar has been moved to BasePlayerChar instead. this should fix the crashing issue some servers are experiencing. Should further issues occur the edit will be removed entirely for the time being. Currently only Epic Toughness depends on this change.

Update: Jun 16, 2024 @ 5:38pm

0.9.78

-Mana orb should be movable again

-Added Shapeshift: Werebear

-Fixed the shapeshift dodge issue. You should be able to dodge if the shapeshift you are using has the corresponding animations set up(note, not all do).

-Epic Toughness should work once again and the exact percentage of mitigated damage should now be shown in the CRNC Panel.

-Selecting Corrupted Authority as a governing attribute for magic spells should work properly now.

-IMPORTANT! The mod now overwrites BaseSurvivalChar instead of BaseBPCombat in order to make Epic Toughness work. The mod will still work fine if another mod overwrites this asset but Epic Toughness will not work.

Update: Apr 2, 2024 @ 11:29pm

0.9.77

Update to current patch.

-New Shapeshifts, housecats
-Shapeshift: Black Housecat
-Shapeshift: Siamese Housecat
-Shapeshift: Tabby Housecat
-Shapeshift: Wolf Pup, White
-Shapeshift: Wolf Pup, Black

Please note the housecats are currently using their default animation blueprint meaning it is not entirely ideal.

-Lute optimisations

Update: Mar 15, 2024 @ 10:54pm

0.9.76

-Shapeshift adjustments.

-Small tweak to Two-Handed Specialization to make Furious Strikes proc more consistently.

-Added an experimental Shapeshift: Red Succubus that uses human skeleton

-Lute related code and assets have been moved around. The lute will be separated from the main mod in the near future. I have built a small 'bridge' to resave your albums into a separate folder and file(this was basically necesssary) so you will need to whip out the lute and open the menu at least once for the lute's saved albums to be transferred to a new location(SaveGames/IndridCold/CRNC_Bard_v2). This way if you use the upcoming lute only mod your albums should be fine. I'd reccommend saving your URLs into a separate txt file somewhere regardless though.

Update: Dec 14, 2023 @ 12:47pm

0.9.75

Updating for the patch.

Added custom flying animations to flight. Well, fingers crossed it actually works in-game idk

Adjusted werecroc swimming animation

Update: Dec 6, 2023 @ 9:17pm

0.9.74

Shapeshift changes:

'Armor per Agi' setting has been removed for shapeshifts as it caused more issues than not. Simply use the bonus natural armor setting for your bear hide necessities.

Shapeshift knockback immunity window has been increased from 0.7 seconds to 3.25 seconds(Activates after being knockbacked to prevent further stunlocks). Might need to make this into a separate perk later.

Shapeshifts can now disengage from climbing by 'crouching' like normal conan characters.

When shapeshifted and aggressive, claw icon will show up in your buffs to make sure you know.

Added Werecroc shapeshift. Should be learnable by using the Shapeshift: Werecroc book.

HP bonus mechanics for both classes and shapeshifts has been changed a little. In both cases you are given a % bonus based on your max HP instead of altering how much you get per vit. You can still achieve the same effect as before by tweaking the number but internally I had to change it to reduce the amount of issues that rose from changing the core mechanic itself. Shapeshift and class health bonuses will still stack.

The Item restrictions feature has been removed for now. It may come back but with all the changes conan has been going through i have not kept up so it will have to go back in the forever box, at least for a little while. Sorry for the inconvenience.

Update: Nov 30, 2023 @ 8:52pm

0.9.73

Restored Lynx/ Bobcat animations in the feline family.

Felines should be able to sit and feast again.

Removed the faulty code that rooted everyone in place when sitting / crouching while shapeshifted.

Added brown wolf shapeshift.

Introduced a failsafe when exiting a shapeshift to try reset the character state in case you get stuck while attacking or dodging or climbing as a shapeshift that is maybe not meant to do that(yet).

More fixes and maybe additions planned after I get my hands on the newest devkit and see what will be changed in the next major chapter.