Conan Exiles

Conan Exiles

Indrid's Custom Races and Classes
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Update: Sep 28, 2023 @ 4:50am

0.9.72

Start-up code has been altered and moved a bit. There may or may not be a bigger delay until your perks load when first loading into the game.

You can now view racial bonuses again in the conan's native Stats menu

Fixed Admin Menu tooltips for Class Special Traits

Two-Handed Specialization has been restored and should work fine alongside Weapon Finesse as well if both are present. TWS and WF descriptions have been slightly updated to better reflect what they do.

Update: Sep 24, 2023 @ 10:38am

0.9.71

Fix weird hp glitch on login.

Re-added a small mod to Base BP Combat to make Epic Toughness function as intended after the latest major patch.

'Quest Items' have been purged from the mod. They were an unecessary relic from a time the mod was intended to be a server mod.

'Burn' caused by fire spells no longer does damage based on an NPC's % max life. The damage will now be based off the damage done by fire spells instead(currently set to 10% of the last fire spell that hit the target per stack).

Hawkeye has been restored and should once again grant a bonus to ranged damage.

Canine shapeshifts should work as intended again.

Update: Jun 23, 2023 @ 6:51pm

0.9.7

Fix for Armored Caster crash.

Mana orb should now properly update on login instead of remaining empty.

Update: Mar 15, 2023 @ 1:06pm

0.9.63

Update for conan patch.

Internal rework of the mana orb. You should be able to freely move it around now when needed.

Wings should show up properly in single player as well.

A tomato dad, mother, and son are walking in a street. The tomato son falls behind. The big father tomato walks back to the baby tomato, stomps on him, and yells, "Ketchup!"

Update: Feb 10, 2023 @ 4:19pm

0.9.62

Hotfix patch no 2:

Vampire feeding animation should be properly visible to everyone.

The HP bar should no longer appear above people's heads when shapeshifting back to human form.

Another attempt at tackling the weird hp bug that happens on some servers.

Update: Feb 9, 2023 @ 5:27pm

0.9.61

Hotfix patch:

Angel wings should be useable without needing to learn dragon wings as well.

The floating HP bar and name should no longer appear above the character's head after shapeshifting.

Re-added the smoke puff to shapeshifts.

Fixed missing / bugged Devolved Serpentman Shapeshift.

Still investigating the HP bug that occurs on some servers.

Update: Feb 9, 2023 @ 7:04am

0.9.6

Fixes:

Feral weapons/claws should no longer appear in the inventory.

Vampire feeding should be cancellable by hitting the activate button again or dodging.

Bull's Strength should work as intended again.

Added:

Ability: Angel Wings. Gives you animated feathered wings ability. Currently only comes in one colour.

Added mana options to the magic submenu. You should be able to modify how mana works and scales depending on preference now.

Tweaks:

The HP bonus of classes and shapeshifts is now ADDITIVE in an effort to make the feature more compatible with mods that also try to change the HP values. For modifying HP my mod uses the 'Time of Day' Operator ID.

Update: Dec 10, 2022 @ 2:17am

0.9.5

Fixes:

Trollblood should function properly once again. It will stack with the 5 Vit perk and no longer go crazy when stacked with the corruption perk.

Vampires are no longer immune to normal heals. Since Funcom introduced new 'meta' perks this was going to happen. This means the curse has no downsides atm though.

Vampire / Werewolf jump has been reworked. It should be more responsive and less likely to 'break'. Furthermore it no longer grants complete fall damage immunity. While the height damage threshold is still higher than normal you will now actually still die if you jump off a high cliff.

Epic Toughness has been restored but depends on changes made to BaseBPCombat. If you use a mod that overrides this asset and you load it underneath CRNC Epic Toughness will not work but the rest of the mod should function as intended.

Beast Mastery class trait should work again.

New:

Hooved Family for shapeshifts which includes: Deer, Donkey, Goat, Rocknose, Quilin.

New Spell, Hex: Siphon Life. Afflict your enemy with a damage over time spell that returns 50% of damage done as health to you.

New vampire feeding animations.

Tweaks:

Small global adjustement to missile spells(Magic Missile, Fireball). Missile spells will now use a bone transform(basically the invisible caster aim created by funcom) to fire spells instead of firing directly based on controller / screen position and rotation. This means third person aiming will be harder as the character does not fire exactly into the 'dot' in the middle of the screen but spellcasting looks smoother and more realistic as a result. This makes hitting targets significantly easier with lock-on as well which was a bit of an issue before due to control rotation always aiming a little down.

Bull's Strength - bull's strength should be more robust. In order to combat potiential exploits Bull's Strength will instead automatically remove itself if the governing stat's base is lowered. Basically this means that for example if the scaling stat is set to Sorcery and someone tried to buff themselves with Bull's at full sorcery then redo their stats to maximize their strength they will lose Bull's but the buff will no longer be lost if Strength changes(Unless it is set as the scaling stat and you reset your attributes of course).


Other:

All racial perks have been marked with either an asterisk(*) or a minus(-). Anything that is marked with an asterisk should be functional but can still have bugs. Anything marked with a minus basically does not work at the moment. I will do the same for classes next patch so admins / players know for certain.

Update: Oct 8, 2022 @ 4:20am

0.9.4

Small fixes.

Dragon Wings:

Issue with summoning / unsummoning wings should be remedied now.

Flight:

When using flight as a player your flight speed will be set every time you activate the ability using the mod's wheel menu. Additionally speed modifying hotkeys have been disabled for non-admins.
Speed settings should be more responsive and actually work. Stamina setting should be more responsive and actually work(no stamina cost in admin mode). NOTE: Stamina settings might need to be re-adjusted due to new math formula used to calculate costs.

Amphibian:

Improved code to keep swimming speed bonus persistent.

Fixed issue that did not properly flush previous racial perks when swapping race bonuses witohut needing to relog. Added a small delay to racial perks and the rest loading in at the start to remedy some weird issues when perks loaded in too fast and made weird stuff happen.

Fixed lute texture.

The default key for the mod's aura menu has been moved to 'T' instead of 'F'. If you've saved custom settings this will not affect you.

Update: Sep 25, 2022 @ 9:16am

0.9.0.3

Nothing special but the personal settings menu for werewolf skins and personally assigned keys should -finally- work for everyone fingers crossed lul