RimWorld
Deep Scanner Patch
Mostrando 1-10 de 17 aportaciones
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Actualización: 23 AGO a las 13:16

Update : 24 Aug, 2025
v1.6.3
- Added compatibility patch for Glitter Tech (Titanium, Alpha-Poly, Beta-Poly).

Actualización: 13 AGO a las 14:14

Update : 14 Aug, 2025
v1.6.2
- Hot fixed : GravTech patch.

Actualización: 13 AGO a las 13:34

Update : 14 Aug, 2025
v1.6.1
A patch that increases deep lumpsize range of GravTech Gravbitonium has been added to 1.6.
- The following mods (materials) are now compatible with 1.6:
Titanium+ (continued)
Rimlaser
Expanded Materials - Metals
[LITE]Expanded Materials - Metals

Actualización: 9 JUN a las 21:16

Update : 10 Jun, 2025
v1.6.0
- Added 1.6 tag preliminarily for new DLC.

Actualización: 13 MAR 2024 a las 18:13

Update : 14 Mar, 2024
v1.5.0
- Update tags for Rimworld 1.5.x.

Actualización: 5 OCT 2022 a las 20:54

Update : 6 Oct, 2022
v1.4.0
- Update RimWorld 1.4.3507 (unstable).

Actualización: 13 DIC 2021 a las 19:15

Update : 14 Dec, 2021
v1.3.2
- Add compatible with Titanium+ (continued) titanium.

Actualización: 11 JUL 2021 a las 19:25

Update : 12 Jul, 2021
v1.3.1
- Fixed a typo in Manifest.xml. Thank you to @P4YN Ki for reporting.

Actualización: 8 JUL 2021 a las 15:39

Update : 9 Jul, 2021
v1.3.0
- Update for 1.3 Preview beta
- The vanilla material has increased the overall zone size (average lower limit +20).

Actualización: 7 JUN 2021 a las 5:45

Update: 7 Jun, 2021
v1.2.4
As a result of testing, the range seemed to be narrow, so decided to extend the maximum range.

Expanded Materials - Metals and Expanded Materials - Metals [LITE], the maximum value of the range has been revised upward to an average of x3.