Starbound

Starbound

Borderlands 2 Random and Unique Shields
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Update: Feb 7, 2021 @ 3:40pm

-Added "Player Difficulty" option, it only applies to players.
-Fixed "Default" setting not being visually correct.
-Made the interface's code more efficient when reading shield data. (no longer calculated, now read from the item)
-Made default "difficulty" be TVHM.
-Changed Turret shields turret launch distance.
-Made the R.Y.N.O. always use the 4 possible targets, when less are available, then it shoots them again.
-Buffed base R.Y.N.O. damage. (25 -> 30)
-Buffed base R.Y.N.O. special(8 -> 10)
-Nerfed "Power Surge" shield base recharge rate grade. (8 -> 4)
-Buffed "Power Surge" shield Overflow grade multiplier. (0.05 -> 0.15)(high-special shield should be competent)
-Buffed "Power Surge" shield, now grants a base 7s "Shield Surge" effect. (matches shield level and recharge rate)
-Made "Love Thumper's" shield nova radius get affected by the special stat, was a fixed 5 tiles.
-Buffed "Shield Surge" effect and duration. (2s -> 5s, and to compensate from increased capacity after update)
-Made "Shield Surge" effect use currently worn shield tier when above 10 and using the "Ultimate Shielding Staff".
-"Chain Reaction" hit-explosions reduced delay. (1s -> 0.33s)
-Changed chest treasure to not always contain a shield.
-Added support for NPCs status property shields. (status.statusProperty("damageAbsorption") & status.statusProperty("maxDamageAbsorption"))
-Shield recharge is now more fluid. (4 ticks per second)
-Shield charging zone now adapts to shield-level when using "Ultimate Shielding staff".
-Readjusted NPC shields base, is now 125% of player's base shield. (As it was meant to be)

Update: Sep 28, 2020 @ 10:23pm

-Returned Shield Stat Card to the hand crafting menu.

Update: Sep 28, 2020 @ 11:42am

-Changed "epic/purple" shields category from "EPP Augment" to "Shield".

Update: Sep 7, 2020 @ 2:54pm

-Hopefully fixed NPCs spawning with 100000 shield points.

Update: Sep 5, 2020 @ 10:57am

-Slightly nerfed NPC shields. (increased delay by 0.5s and decreased recharge rate by 0.5)
-Fixed and issue with hand-held shields and NPCs.
-Fixed an error that could cause damage dealt to NPCs that didn't have shields/depleted shields to be protected against twice.
-Fixed elemental damage to NPCs after shield depletion / no shield.

Update: Sep 4, 2020 @ 2:19pm

-Quick fix to "Adaptive" shields health given and version detection.

Update: Sep 4, 2020 @ 11:52am

Update: Jun 13, 2020 @ 9:21am

-Fixed crashes when trying to equip unique shields as augments.

Update: Jun 8, 2020 @ 4:24pm

-Changed S.A.I.L. message to reflect the removal of augment shields.
-Made this message appear for everyone when picking up the shield. (Even if you received the original message)

Update: Jun 8, 2020 @ 4:10pm