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There's no different shield that has different element resistances ?
Download here if needed:
https://steamcommunity.com/sharedfiles/filedetails/?id=3360191217
stack traceback:
[C]: in metamethod '__newindex'
[string "/npcs/blshieldnpc.lua"]:139: in upvalue 'originalUpdate'
[string "/npcs/sb_bmain.lua"]:60: in function <[string "/npcs/sb_bmain.lua"]:60>
@Aldran: Increases damage for all your shield's abilities.
@rrichard: I don't know if an inventory slot can be added, though, I haven't tried.
And about the above bar, I'd guess a texture change should be enough, it would be a separate mod.
@Lekoda: Some resistances are not stored in the usual stats, because they are only for the shields or don't have a name that FU uses, they should still work.
@The Lone Wolf: Imma check it out.
@Lexor of Midgard: By farm animals, you mean Fluffaloos and chickens?, yeah, I should be able to omit those.
Currently, many reports about shields not working in some or all forms have reasons unknown to me, my current guess is GIC and Betabound, so I'll start with those.
6 of 6 stars, always an survivor.
Only problem is I see a lot of my farm animals have shields too, its a bit immersion breaking lol. Any way to fix that?
和 https://steamcommunity.com/sharedfiles/filedetails/?id=2064881027
会导致 https://steamcommunity.com/sharedfiles/filedetails/?id=729426722
UI位置不对的问题
(LuaException) Error code 2, [string "/items/buildscripts/buildrandGenshield.lua"]:154: attempt to index a nil value (global 'randgenblshieldmanufacturers')
I guess only the adapted shields doesnt? The resistances work fine though as I tested getting hit with electric which did 14 damage and after being adapted it did 7.
The "shield resistances" below "Enemy Difficulty" are the values used.
I'd expect the latter to make enemies (or at least those with shields) more difficult. But idk about the former, what does it change?