Starbound

Starbound

Borderlands 2 Random and Unique Shields
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Update: Apr 22, 2020 @ 7:03am

-Fixed The Transformer.
-Buffed Antagonist, reflection damage now scales.
-Slightly buffed Roid shields.

Update: Apr 21, 2020 @ 11:26am

-Balanced amplify shields, they are stronger except for "The Bee".
Amplify sheild's lowest value is (85%), max value is up to (345%) on purple/epic shields.
The Bee's base damage was lowered to account for lowest possible value at (161%), max value is up to (503%)
The Bee will still be very strong, but only whith the best special modifing parts (maliwan).
Luck/grinding should still be rewarded.

-Increased Love Thumper's radius.

-98.2% Sham is possible?, when all parts are maliwan.
But the probability of it is 0.13%, you would need to spawn about 730 shams or kill dreadwing about 7300 times.
If you count the porbability of other shields then, That number skyrockets to +22,308!, ie: don't try it.
93.4% Sham (The 94% is the same) needs only half the kills/spawns of that.

-Lowered drops from some bosses.
-Made legendary shields have different probabilities of spawning.
-Adjusted Seraph drops. And lowered Seraphs from bosses. (They were as common as uniques/darkblue)
-Added shields to "Classic Minibosses" loot.

Update: Apr 20, 2020 @ 6:07pm

-Rebalanced Roid shields, they were scaling wrongly.
-Rebalanced boss drops.
-Fixed Firehawks animation.

Update: Apr 19, 2020 @ 9:03am

Fixed physical novas (torgue without manufacturer's touch).
Fixed Black hole's animation not hiding.

Update: Apr 19, 2020 @ 9:01am

Update: Apr 18, 2020 @ 10:02am

-Added shield slot to stat interface.
-Fixed Fabled Tortoise's accessory.

Update: Apr 17, 2020 @ 6:59pm

Added Seraph, Unique and Effervescent shields to valuable treasure pool

Update: Apr 17, 2020 @ 5:11pm