DayZ
PvZmoD_CustomisableZombies
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Update: Jun 1, 2021 @ 9:17am

- 01/06/2021 V1.12.n2
----- Fixed: Zombies were hitting players through walls since they are able to fight jogging players
(still not 100% perfect but lot better, remember they still can hit through some windows).

Update: May 27, 2021 @ 5:21am

- 27/05/2021 V1.12.n1
----- Fixed: Dogs from DayZ Dog mod was not working fine (thanks to Hunterz).
----- Fixed: Better compatibility with other mods.

Update: May 16, 2021 @ 6:54am

- 11/05/2021 V1.12.n
----- Added: Zombies can now hit the running players (Video demo here).
----- Added: Possibility to set a custom link for your server in the PvZ information panel (Tutorial here).
----- Modified: Zombies don't hear players when they use the lowest microphone level.
----- Fix: for modding: the super of CanBeTargetedByAI functions was missing.
----- Fix: Possible fix for RPC error message client side.

Update: Apr 26, 2021 @ 9:33am

- 26/04/2021 V1.12.m.1
----- Added: Possibility for players to disable The PvZ information panel in menus (*).
----- News: For those that have missed the info, I opened a new discord server, feel free to join : https://discord.gg/Tzj5BXZeww (lot of information, tutorials...)

(*) First time the player will launch this new update a file named « PvZ_Information_Panel.xml » will be created in the player documents (usually in C:\Users\UserName\Documents\DayZ\)
Players can turn off the panel by settings values in this file to 0 and restart the game.
Keep in mind that new information will be add in this panel in the futur.

Update: Apr 20, 2021 @ 7:05am

- 20/04/2021 V1.12.m
----- 1.12 Ready.
----- Added: Information panel in the game menu – Press Space to display it (1)
----- Added: Ability for the zombies to attack stopped vehicles (instead of just being standing near it like dumbs).
----- Added: Activation/deactivation of the new vanilla zombie ability to hear players opening/closing doors (can have different value depending on whether the player in standing or crouching).
----- Added: Ratio for the zombie hearing sensibility when players are moving (can have different value depending on whether the player in standing or crouching).
----- Added: Activation/deactivation of the new vanilla zombie ability to ignore unconscious players.
----- Added: Possibility to change the attack speed for each zombie categories.
----- Changed: Zombies and predator don’t fight each other anymore. (2)

(1) Press Space when in menu to display the panel.
This panel contains informations about the current session : number of zeds killed and the damage taken.
It contains links to the PvZmoDs steam pages and my youtube / discord which will be enriched with lot of informations and tutorials.
This panel will be expended in the future with more informations (like how zombies were killed, more social links…).
I made this panel as discreet as possible to not be too intrusive but I decided to make it because lot of people were looking for informations and I wanted to give them an easy way to find them.
Note that this panel should not conflict with any mods or custom menus (it is not technically a menu, just a hud panel displayed ‘behind’ the menu).

(2) I changed the way this feature is managed because the bears were affected (while they weren't supposed to), now you can activate this option independently for the wolves and the bears without needed to repack the mod.
If you want zombies to fight wolves you can set « Zombies_Fight_Wolves_Activated » value to 1 in CustomisableZombies_Globals.xml (and « Zombies_Fight_Bears_Activated » for bears)

!IMPORTANT! If you created a custom config.cpp to modify the wolves/zombies relationship (as explain in this thread) you will have to delete this cpp or your server will crash (I know it sucks but once done it will be more safe for the future).

TIPS to update you profile xmls files

Update: Feb 27, 2021 @ 7:08am

- 02/27/2021 V1.11.l
----- Fix : NULL message when using other mods with AI or traders.
----- Admin : Profile folder is now automatically created (easier installation process).

Update: Dec 6, 2020 @ 10:07am

- 12/06/2020 V1.10.k
----- Feature : Possibility for zombie to dodge when fighting (Have to be manually activated(1))
----- Tweak : All running (not sprinting) zombie speed lowered*(2)
----- Tweak : Dark Horde masters speed lowered(3)
----- Fix : Possible NULL messages when player avatars were used (for trader or AI mods)
----- Fix : Damage on car radiators was not working if the zombies resistance feature was disable

(1) Launch the updated mod once to automatically create the new lines.
Then, to activate dodge feature on some zombies categories you have to set the “Can_Dodge” values to 1 in Characteristics.xml By default the “ZmbF_CitizenBSkinny_Base”, “ZmbM_HermitSkinny_Base” and Dark Horde masters (“ZmbM_DH_Master_Day”, “ZmbM_DH_Master_Night” and “ZmbM_DH_Master_Night_NotThroughWalls”) can dodge.

(2) I don't know why but the 1.10 seems to make running zombie go faster than they should so I decreased their “Move_Speed_Max” from 2.5 to 2.0

(3) If you use my other PvZmoD Dark Horde I highly recommend to lower the “Move_Speed_Max” from 3.0 to 2.0 If not, the master will run too fast and will make the horde unbalanced.

Update: Nov 19, 2020 @ 8:34am

- 11/19/2020 V1.10.j
----- 1.10 Ready.
----- THE KEY HAVE CHANGED (now the same key is used for all my mods).
----- « Gloves_Degradation_Speed_When_Fist_Fighting » in PvZmoD_CustomisableZombies_Globals.xml is not used anymore. This feature is now managed by the new vanilla system (but the damage on players and bleeding feature are still activated).
----- MultiHit and Damage to vehicles radiator features are not link to « Zombies_Resistance_Activated » option in globals anymore.
----- Tweak : Ruined helmets don't immune zombies to headshot anymore.

Update: Sep 21, 2020 @ 9:20am

- 09/21/2020 V1.09.i1:
----- Fix : “PROFILE_PATH” error

Update: Sep 21, 2020 @ 8:58am

- 09/21/2020 V1.09.i:
----- Coding : Code structure reworked, should allow to load more mods without server crash or “DEFAULT” error (it does not completely solve the vanilla problem but push the limits as far as I can).
----- Coding : #define PVZMOD_CUSTOMISABLE_ZOMBIES added.