DayZ
PvZmoD_CustomisableZombies
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Actualización: 3 JUN a las 6:39

PvZmoD Customisable Zombies
- 03/06/2025 (V1.28.w7)
----- Fix : Code changes to avoid new 1.28 dev warning messages.
----- Tweaks : Decrease « Attack_Stopped_Vehicles Physics_Force_Apply » 1000 => 500
----- Tweaks : Decrease « Damages_To_Vehicles Cruch_Physics_Force_Factor » 25 => 17
(Tweaks have to be manually updated in PvZmoD_CustomisableZombies_Globals.xml)

Actualización: 25 FEB a las 6:30

PvZmoD Customisable Zombies
- 25/02/2025 (V1.27.w6)
----- Fix : Code changes to avoid new 1.27 dev warning messages.
----- Fix : Sometime zombies spawned very very small (almost invisible) or became giant for some players.

Actualización: 2 NOV 2024 a las 3:09

- 31/10/2024 (V1.26.w5)
----- Fix : The "Vanilla zombies" config file was not automatically generated
----- Fix : null message client side about "finisher" attack
Note that this mod is already Sakhal ready (all maps ready by the way)

Actualización: 15 OCT 2024 a las 6:08

- 15/10/2024 (V1.26.w4)
----- Fix : Useless error message in .RPT file
----- Fix : a Null message in .log

----- Profile : Help file updated to be more clear
----- Profile : Dean Hall section (ZmbM_Gamedev_Base) and winter NBC zombie (ZmbM_NBC_White) added in PvZmoD_CustomisableZombies_Characteristics.xml (1)
----- Profile : "Vanilla" profile added (included vanilla runners, military…) with values as close as possible from vanilla zombies characteristics (2)
----- Profile : Deleted "Disable_All_Features", "Zombies_Health_Activated", "Zombies_Resistance_Activated" in PvZmoD_CustomisableZombies_Globals.xml because changing these features was making the mod not work properly. Now PvZmoD health and resistance management are always activated.

(1) The modification have to be manually done in your profile file or just save and delete the file, then restart the server or hit refresh key to regenerate an updated file.

(2) Change the "Customisable_Zombies_List" value in PvZmoD_CustomisableZombies_Globals.xml to choose the zombies characteristics file you want to use.

Actualización: 27 MAY 2024 a las 5:49

- 27/05/2024 (V1.25.w3)
----- Fix : a "Null" message.

Actualización: 21 FEB 2024 a las 5:19

- 21/02/2023 (V1.23.w2)
----- Fix : Error message in log because of a divide by zero operation in some circumstances.
----- Fix : The "Multi_Hits_On_Heavy_Attack" feature was not working properly.
----- Fix : The "Moving_Vehicles_Too" option was in the wrong section in PvZmoD_CustomisableZombies_Globals.xml (was in "Damages_To_Vehicles_Radiator_When_Cruching_Zombies" section instead of "Zombies_Attacking_Stopped_Vehicles")

Actualización: 18 ENE 2024 a las 8:31

- 18/01/2023 (V1.23.w1)
----- Change : The "Zombies_Fight_Wolves_Activated" and "Zombies_Fight_Bears_Activated" are now deprecated : Zombies will never attack predators. (1)

(1) You can delete these features from PvZmoD_CustomisableZombies_Globals.xml to remember they don't work anymore.

If you want make zombies and predators fight each other you will have to load the ZedsVsPredators mod here : https://steamcommunity.com/sharedfiles/filedetails/?id=3141653378

Note1 : I know there is a couple of other mods that do the same thing but I looked at their code and can't guarantee it would work well with the PvZmoDs, so I recommend to use the mod linked above.

Note2 : you can't activate it just for wolves or just for bears this addon concern both predator types.

Note3 : "friendly" wolves (the white ones by default) will not fight with zombies to avoid breaking sneaky gameplay with your compagnon but they may be attracted by them.
And yes white wolves are friendly since a long time! They seems to attack but they don't inflict damage to players. They just want to play :D
(don't get me wrong it is just a very basic feature, if you want a real compagnon look at the Hunterz's DayZ-Dog mod)

Actualización: 29 DIC 2023 a las 8:44

- 29/12/2023 (V1.23.w)
----- Feature : You can now set a bullet stun resistance for each zombie type (1)
----- Help : Help file updated with stun feature info (2)
----- Changed : Red message "link your discord" updated to be more clear.
----- Fix : Sometime Zombies died for no raison when using InediaInfectedAI mod(3)
----- Fix : The Zombies-Predators aggro feature was not working properly


(1) The new "Resistance_to_Stun_Bullets" lines will be automatically created in Characteristics.xml but all values will be 0.5
If you want more fine tune you can delete(or rename) the Characteristics.xml file then press the refresh key (or restart the server), a new Characteristics.xml will be automatically created with fine tuned values.
Of course you will have to remake your custom tweaks in this new file.

(2) Delete(or rename) the PvZmoD_CustomisableZombies_HELP.txt file then press the refresh key (or restart the server), a new updated help file will be automatically created.

(3) Don't forget to check this to avoid any conflict with InediaInfectedAI : <https://steamcommunity.com/workshop/filedetails/discussion/3031784065/3823048658578462589/>.

Actualización: 7 NOV 2023 a las 8:39

- 07/11/2023 (V1.23.v9)
----- Update : 1.23 ready.
----- Changed : when the InediaInfectedAI* mod is loaded the breaking door feature is automatically managed by this mod.

* Seams to be a nice mod btw (https://steamcommunity.com/sharedfiles/filedetails/?id=3031784065) curious to have feabacks about it.
If you consider using it with PvZmoD I recommend to look at this thread to avoid conflicts : https://steamcommunity.com/workshop/filedetails/discussion/3031784065/3823048658578462589/

Actualización: 29 AGO 2023 a las 5:50

- 29/08/2023 (V1.22.v8)
----- Update : 1.22 ready.
----- Profile : Replaced "Head" by "HeadGear" in "Special_Mask_Type_Of_Slot" description.
----- Modified : Zombies inventory size increased (one more row) to allow to spawn item like the baseball bats in it.
----- Modified : The Animation_Type number 2 is now disable because the animation was not smooth when the Move_Speed_Min or Max was modify (don't worry if you keep some zombies with this animation type another animation will automatically be selected)
----- Help file : Added advice for those wanting zombies with very high HP to resist to very high damage weapon (in short, increase the "Resistance_to_Bullets", not only the "Health_Points").