DayZ
PvZmoD_CustomisableZombies
Mostrando 11-20 de 64 aportaciones
< 1  2  3  4  5  6  7 >
Actualización: 23 MAY 2023 a las 6:05

- 23/05/2023 (V1.21.v7)
----- Update : 1.21 ready.

Actualización: 12 ABR 2023 a las 9:10

- 09/04/2023 (V1.20.v6)
----- Fix : Maintain compatibility with PvZmoD Dark Horde.

Actualización: 6 ABR 2023 a las 12:20

Fix: killing zeds with cal12 weapon was making server crash

Actualización: 6 ABR 2023 a las 10:16

Wrong key in previous update

Actualización: 6 ABR 2023 a las 9:31

- 06/04/2023 (V1.20.v4)
----- Fix : Killing a zombie always ruined his backpack and vest (even when shot in the head).
----- Fix : Conflict with Ammo Making mod (was spawning deformed tips even when killing zombies with melee weapons)

Actualización: 4 MAR 2023 a las 4:28

- 28/02/2023 (V1.20.v3)
----- Fix : Killing zombies by blowing a fuel station was sometime make the server crash.
----- Changed : Melee slot disable on zombies because it was conflicting with MMG Base Storage mod.

Actualización: 28 FEB 2023 a las 11:05

- 28/02/2023 (V1.20.v2)
----- Fix : Compatibility with all mods that use a reputation feature (that give points when you kill zombies)
----- Fix : Allowing zombies to break locked doors was making the players crash.

Actualización: 16 FEB 2023 a las 9:36

- 16/02/2023 (V1.20.v1)
----- Fix : Compatibility with HeroesAndBandits and ExpansionHardline reputation feature.
----- Fix : Zombies didn't hear the door sounds even if the feature was activated in Globals.xml
----- Changed : Breaking door animation changed (need some additional work) thanks to Zen for this piece of code.

Actualización: 14 FEB 2023 a las 6:12

- 14/02/2023 (V1.20.v)
----- Update : 1.20 ready.
----- Fixed : Zombies that had more than 1000hp couldn't be backstab
----- Fixed : Conflict with eAI_Reloaded mod
----- Changed : Zombies are more efficient in breaking doors (once they started they don't give up until they finish to break the door)
----- Added : Possibility to adjust zombies speed (to make walker walk a little bit faster for exemple) (1)
----- Added : Possibility to choose the moving animation type used.
----- Added : Zombies can throw stones on players that are on obstacles like cars (2)
----- Files : Help file updated (delete it and refresh/restart to generate an updated one)
----- Files : Several modification in Characteristics.xml include dark horde night zombies more efficient to detect players the night (3)
----- Changed : Better management of the game server discord link of the PvZmoD information panel.
----- Changed : Better management of the #defines (for moding, no path to add in config.cpp anymore)

(1) You have to manually update the "Move_Speed_Adjust_Min / Max" in Characteristics.xml (or nothing will change) or you can reset this file (delete/rename the file and refresh/restart the server) to generate a new one with custom settings.
Don't modify this value too much or zombies will be like sliding on the ground.

(2) If you don't like it, set the new "Zombies_Throw_Stones_Activated" values to 0 in the Globals.xml
Or you can choose zombies that can throw stones with the "Can_Throw_Stones" values in Characteristics.xml

(3) You have to reset the Characteristics.xml to apply changes. You can do it by delete/rename your xml and refresh (numpad4) or restart the server.

Actualización: 6 DIC 2022 a las 8:50

- 06/12/2022 (V1.19.u)
----- Fix: Visual red flash when player block a zombie attack is not displayed anymore.
----- Fix: Bear traps was still activated after it been triggered.
----- Fix: Mummies health points was cappe.
----- Changed: Zombies night size back to normal by default (have to be manually changed) *

* Set the "Zombies_Size_Ratio" values to 1.0 in PvZmoD_CustomisableZombies_Globals.xml