X4: Foundations

X4: Foundations

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Update: Jul 3, 2023 @ 2:37am

Update 1.58
Rearranged a few options in mod and sub options.
Fixed some sup options of the Cheat menu causing causing the menu to closing unexpectedly.
Updated a few of the options description in the mod for those who do not want to read the GUIDE.
Updated "scan all stations" to update wares and prices.
Updated "add encyclopedia" it will now find a bit more to update.
Changed the option "add money" to : "Change Money" and added 2 sub options "Add Money" "Remove Money".
Updated the mod ability to spawn ships in from the new dlc ships, they will have all there items spawn in now, without the other needed mentioned mods.

NOTE PLEASE: NONE ENGLISH Translations of the mod may be incorrect after this update, due to new options in this updates. Please help with better translations If U are able to at this tread: Better Translation suggestions for this mod

Updated "Add research" it will now spawn in the PHQ "Player Head Quarters" as well, and will reveal it self on the map if U never visited that area before.(This may create a second one if it exist already, This will not give it to U: if U spawned it in with this option again; OR if it was destroyed or deleted).

Updated "Reveal Map" fog of war (Unexplored grey area) is removed 450km from the middle of all galaxies. And it will also now find "Super Highway Gates".

Updated "Spawn Multiple Satellites" sub options to also reveal there findings on the map as well.
Updated "Spawn Multiple Satellites" : "To All Gates And Jump Gates" to also include Super Highways.
Added to "Spawn Multiple Satellites" sub option: "To All Data Vaults".
Added to "Spawn Multiple Satellites" sub option: "To All Anomaly's And Wormholes".
Added to "Spawn Multiple Satellites" sub option: "Delete All Satellites" This will Remove all player satellites.

Update: Jun 13, 2023 @ 3:49am

Update 1.57
Fixed "Modify Ship" Option "Faction change" to fully control a ship correctly.
Added back and Updated "Modify station" Option "Faction change" to fully control a Stations correctly.
Updated "Add Research", to fix a bug that can sometimes disable a research when using "Remove Research". If U have this Bug use "add research" open the research panel and then use "Remove Research" to fix it.
Updated the "Add Ship" To fill everything when stuff is available especially with Equipment Mixing mod enabled or with similar mods, or mods that have there own things for ships(if setup to be Universally).

Update: Jun 8, 2023 @ 3:17am

Update 1.56
Fixed more localization errors.(While updating the guide adding more detail to it, I found a lot of the words ToBeABitToClose..)
Removed the new changes of research costs and durations and made them there own mod now.

Update: Jun 6, 2023 @ 12:37pm

Update 1.55
Updated "Remove Research" to remove dlc research as well.
Updated the mod option "Reveal Map" it can mow also find Super Highways now, and reveal them.
Research will no longer cost any thing and will builds instantly, u still need to do there respected missions if u are doing them manually, without "Add Research".
Updated factions in the mod, to remove duplicate factions. Gives more flexibility to add other mods factions in to the mod. No more blank area's in the faction option when u do not own a DLC.(Also make it easy to find MODS faction easier).

Update: May 18, 2023 @ 2:22am

Update 1.54
Changed "Global set" options around, grouped (Scan all stations; Chain scan) in to "Known Stations".
Fixed localization errors.
Added resource probes to also spawns with the following 3 options (since the AI has a high chance to build next to resource fields):
"Satellites to Galaxy map Stations"
"Satellites to System map Stations"
"Satellites to Galaxy map Jump Gates"

Update: May 10, 2023 @ 12:29pm

Update 1.53
Made it easier to make custom activation mods for this mod. Shift + 2 version of the mod, will be changed to require this mod, to function, and for the future less double modding.
Ships spawned in with "Add Ships" Will get there behaviour set to "patrol" and attack the FIRST ENEMY THING they see in range, and to not sit around and think of doing something in time. Now we can go mad on self made wars.

Update: Apr 22, 2023 @ 3:03pm

Update 1.52
Improved upon reveal map reveals a bit more on the map.
Improved upon encyclopedia a bit.
Added a new sub option in "Global Set" : "Deploy multiple" Witch contains 3 sub options:
"Satellites to Galaxy map Stations"
"Satellites to System map Stations"
"Satellites to Galaxy map Jump Gates"

Update: Apr 20, 2023 @ 11:34pm

Update 1.51
Fixed Misplace tags, causing items to me in the wrong place
Removed the item unlocked and made it, it own mod ( This is was manly needed to fix the Add Ships for Kingdom End DLC ships to not be empty )

Update: Apr 17, 2023 @ 2:37am

Update 1.50
Fixed Add Ships, general having a lot of there slots empty in update 6.00, Kingdom End DLC ships are still Fully empty as well looking on how to fix it.
Add ships, AI Control should happen a bit faster now hopefully.
Removed the Mission reward Ship from all factions reps.
Added the new DLC factions in to the mod.
Added the New Ships in to the mod.
Added A Unlock for the new game start "Queen's Herald" & "The Young Entrepreneur" & "The Accomplished Scientist", U will have to enter any game and use"ADD RESEARCH" then it is will be fully unlocked on a NEW GAME start.

Update: Apr 6, 2023 @ 12:32am

Update 1.49
Updated game and DLC's version 6.00 RC2 content in to the Mod.
*"Kingdom End" DLC cannot be tested since i do not own it*.
Updated and Added mod content:
"X4 Star Wars Interworlds" 0.63
"Rise of the Ossian Raider" 2.20
"Variety and Rebalance Overhaul VRO" 3.40
"Ship Variation Expansion" 0.282