X4: Foundations

X4: Foundations

Cheat Menu
2,118 Comments
SnailMeister Sep 24 @ 5:45pm 
iseeu0 cheat assistant 1 is not compatible with LC4hunter Xenon Overhaul, i believe both give the same xenon weapons and create a duplicate of the same weapon, having both Enabled causes a DRDUMP when loading into a new game or save game
Flarx_55 Sep 21 @ 3:52am 
Works for Star World Interseptor?
Hawk-Eye90 Sep 20 @ 11:56am 
Can't find advance electronics or energy cells. I spent about 10 minutes looking for it. I don't want to add all items just for these two items.
Jonjoe (Thore) Sep 20 @ 11:26am 
Hmm what causes all stations to have price --.-- for all wares :O I only used reveal map
Arepok Sep 18 @ 12:54pm 
Anyone losing research? I feel like it happened after spawning ships trying to reload back to test, only have this and some trade mods.
nichtgeländegängig Sep 15 @ 4:43am 
great... thx...
Demitrious Sep 13 @ 4:50am 
Darn, I liked that it was easy to grab an enemy patrol quickly if I desired,
iseeu0  [author] Sep 13 @ 4:15am 
@Demitrious - it was a bug that got fixed, also caused turrets to break in the transfer
Demitrious Sep 13 @ 1:32am 
Did the Procure Object selection change how it changes faction of a ship that is the squad leader? Seems to no longer Procure all ships in the squad...
iseeu0  [author] Sep 12 @ 11:15pm 
@Dark_Messiah - i have to test that, thank u for the heads up
Dark_Messiah Sep 12 @ 8:27pm 
hey iseeu0 is it supposed to reset every other research when i chose one of the new options? so for example chosing basic shield research reset everything else...
iseeu0  [author] Sep 12 @ 11:52am 
@FrenzyGr - the feature to do it, has been added in the current mod build

@Dark_Messiah - Thank u

@[-RB-] swing - Thank u
FrenzyGr Sep 12 @ 11:27am 
I too would like individual research instead of all of the please!

thank you very much for your effort!
Dark_Messiah Sep 12 @ 9:58am 
iseeu0 thank you, you are the best, it is exactly what i wanted.
[-RB-] swing Sep 12 @ 8:19am 
Never mind, it's just a little touchy..... I've got it figured out.
[-RB-] swing Sep 12 @ 7:10am 
This ship spawn is breaking my balls...... it worked once and now I can't get it to work.......
[-RB-] swing Sep 12 @ 5:36am 
@iseeu0 Thanks !!! works fine.
iseeu0  [author] Sep 12 @ 5:23am 
@Dark_Messiah - there is a version added in to the mod now
iseeu0  [author] Sep 11 @ 12:15pm 
@Mistallaneous - they do not need patching no.

@Dark_Messiah - I will have to look in to adding them that way
Mistallaneous Sep 11 @ 12:09pm 
The assistants, will they require an additional patch?
Dark_Messiah Sep 11 @ 10:56am 
hey Iseeu0, can you add sub option to add research to unlock specific research instead of all of them? sometime a mod can break the research tree, preventing the turning in of items for mod unlock research, but i don't want to unlock everything, only the ones that are broken, which is why i am requesting an option to unlock a specific research instead of everything.
iseeu0  [author] Sep 11 @ 9:10am 
@[-RB-] swing -
First open the Cheat Menu
Then press 2 for "Spawn Ships"
Then Choose a ship size(between 1 for Xl, 2 for L, 3 for M, 4 for S)
Then then Choose a ship from a selected class, use 6"More Options..." to see more sips
Then once u chosen the ship u want the next page has the amount u want to create at a time(option 1 "+ 1" adds 1 ship to the total, option 2 "+5" adds 5 ship to the total, option 3 "+20" adds 20 ship to the total, the total is seen in brackets, use option 5"Clear All" to reset it to 1.).
(Option 4"Ship Configuration Settings", are used to do a bit more fine tuning, option 1 and 4 here are used to change the spawn as faction option 1 goes back in the list option 4 Goes forward, OPTION 4 DISPLACE THE FACTION THE SHIP WILL BE.)
iseeu0  [author] Sep 11 @ 9:10am 
When u are done with all your fine tuning here, press escape ONCE, reselect the desired ship and then use Option 6 "Create The Configured Ships (#)" the the ships will be made.

for a longer explanation the guide at the top has picture by picture guide to help people along.
[-RB-] swing Sep 11 @ 8:23am 
What are the steps required to spawn a ship? I'm clearly doing something wrong.......
Songbird <3 Sep 11 @ 8:11am 
@iseeuO I figured out what the problem was. I couldn't teleport my spaceship because a guideline was active. Everything's working as usual. Thanks for your work.
[-RB-] swing Sep 11 @ 7:33am 
@iseeuO IT'S good now. thx
iseeu0  [author] Sep 11 @ 7:23am 
@Ravayen - it should be fixed now
iseeu0  [author] Sep 11 @ 6:20am 
@[-RB-] swing - it is working just fine for me.

@Songbird <3 - are u teleporting your self or a object? the guide at the top has picture by picture guide to help people along.

@Lord Khaos - Unfortunately not, there is not a easy way to do it, with the mod.

@Narukami - u can bound the key for "Cockpit toggle", to anything on the controller side in the game controller menu.

@Ravayen - I will have to look in to that one.

@Kronic Offender - u can usually close the menu and reopen it and it will then delete them

@F1tgal911 - i am looking at it atm.

@Dead-Again - did u create them with the mod?
[-RB-] swing Sep 11 @ 3:08am 
Is this working after the new update?
Songbird <3 Sep 10 @ 1:29pm 
I can't teleport anymore or I forgot how to do it
AKIRA Aug 20 @ 2:23am 
does this mod work with other mods im installing the star wars mod and was wondering if this mod will register its ships in the spawn ships command
Lord Khaos Aug 17 @ 3:53pm 
I accidentally spawned 100x of all inventory items... Got rid of everything but SETA. How do I remove this items? Is there a way with this mod?
Narukami Aug 8 @ 3:31pm 
control h to toggle. any way to toggle with xbox controller?
Chronic-X Aug 4 @ 2:33am 
Just want to say, 7 DAYS into a playthrough with your mod and no issues I couldn't fix with a reload. As with any 'mod' like this, always save before you use it for anything drastic, but I've used it once to totally Neuter the Teladi/Min. Zero issues with the AI picking up on me changing entire sector ownership via changing faction ownership on Defense Platforms, at most I had to save/reload for the AI to catch on.

Don't know where this 'general consensus' came from...
Shakhal Jul 31 @ 8:37am 
Diese Mod hat original meinen kompletten Spielstand spielbar gemacht indem ich ein Schiff unbesiegbar machte, welches Questgeber beherbergt und immer kurz nach meinem Savegame zerstört wird. Danke
Ravayen Jul 10 @ 6:43am 
A couple pages back there was a guy saying changing xen ships faction makes them not attack and i think i know why......
When you change faction it seems to only change the object faction but NOT the turrets and with xen being turret only ships it's a more visable bug but i think the bug happens with everything.
It has something to do with how turrets decide what an enemy is not the ship itself.
Tuuwa Jul 9 @ 11:35am 
I saw a claim that this mod irreversibly breaks a lot of the game engine, backend scripts, AI behaviors and such. Was this ever fixed?
Kronic Offender Jun 18 @ 2:08pm 
Delete ships does not seem to be working. I'm trying to delete boarding pods that missed. They are off the map now and they annoy me.
F1tgal911 Jun 15 @ 2:17pm 
Pls üpdate
Staalby May 31 @ 3:57am 
@Glorfindel17 boosting no longer uses shield. that was in an update, nothing to do with this mod.
Glorfindel17 May 15 @ 10:53pm 
God mode doesn't work on ships, before I could propel myself infinitely but now I can't. :x4paranid:
Dead-Again May 15 @ 3:52am 
Hello just noticed that the Manticore isnt equipped properly for its task, isnt given tractor rays..have been wondering why they didnt do their job for hours..
Daf May 12 @ 7:38am 
With the new update today, when you want to teleport, press CTRL and H it takes you there, something has interfered with your code fella?
Ravayen May 12 @ 5:31am 
@Lord Gimpsbury
you might ("MIGHT") be able to fix that with deadair scripts by deactivating the gate, again don't quote me on that it's worth a try.
Lord Gimpsbury May 11 @ 5:50pm 
adding some way of setting mission states would be nice. Im currently stuck on the boron questline, the "inactive" gate is somehow already active and the mission will not advance. its my last major questline on my favorite playthrough so far, really dont wanna restart over this.
Daf May 7 @ 1:00am 
IS there a cheat where you can OPEN all gates? someone gave me this
set_object_active
but i'm not a coder so i haven't a clue?
Something where it can open and possibly close, anything will help, as i'm on a mission (Free Families) and the damn gate is closed!
Xerphiel May 5 @ 12:48am 
I've seen a few comments that this mod breaks background AI, but no actual hard evidence that it does cause problems, is there any truth to these claims?
LazyFox May 3 @ 5:02pm 
When I choose "CHANGE RESEARCH" - all my research is reset to unknown status. I dont select anythng, return with "esc", but my game is corrupted.
Ryvucz May 3 @ 6:43am 
This is the best way to get the Xenon to fight back.
Lock&Load98 May 1 @ 2:54pm 
Assuming it is, but is this safe to add / remove? Say only want to give a mill or 2 credits to skip a bit of the early game grind?