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Rapporter et oversættelsesproblem
@Dark_Messiah - Thank u
@[-RB-] swing - Thank u
thank you very much for your effort!
@Dark_Messiah - I will have to look in to adding them that way
First open the Cheat Menu
Then press 2 for "Spawn Ships"
Then Choose a ship size(between 1 for Xl, 2 for L, 3 for M, 4 for S)
Then then Choose a ship from a selected class, use 6"More Options..." to see more sips
Then once u chosen the ship u want the next page has the amount u want to create at a time(option 1 "+ 1" adds 1 ship to the total, option 2 "+5" adds 5 ship to the total, option 3 "+20" adds 20 ship to the total, the total is seen in brackets, use option 5"Clear All" to reset it to 1.).
(Option 4"Ship Configuration Settings", are used to do a bit more fine tuning, option 1 and 4 here are used to change the spawn as faction option 1 goes back in the list option 4 Goes forward, OPTION 4 DISPLACE THE FACTION THE SHIP WILL BE.)
for a longer explanation the guide at the top has picture by picture guide to help people along.
@Songbird <3 - are u teleporting your self or a object? the guide at the top has picture by picture guide to help people along.
@Lord Khaos - Unfortunately not, there is not a easy way to do it, with the mod.
@Narukami - u can bound the key for "Cockpit toggle", to anything on the controller side in the game controller menu.
@Ravayen - I will have to look in to that one.
@Kronic Offender - u can usually close the menu and reopen it and it will then delete them
@F1tgal911 - i am looking at it atm.
@Dead-Again - did u create them with the mod?
Don't know where this 'general consensus' came from...
When you change faction it seems to only change the object faction but NOT the turrets and with xen being turret only ships it's a more visable bug but i think the bug happens with everything.
It has something to do with how turrets decide what an enemy is not the ship itself.
you might ("MIGHT") be able to fix that with deadair scripts by deactivating the gate, again don't quote me on that it's worth a try.