Space Engineers

Space Engineers

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Update: Mar 25, 2020 @ 4:12pm

changed pdx to pulse style.
Increased rof on gatlings and heating, reduced spread a tiny bit, removed armor nerf, but has a damage falloff. it's full strength to 300m then damage linearly declines to 50% at 1km.
some things are still bugged.

Update: Mar 21, 2020 @ 7:31pm

-Gimbal lasers are in.
-Fixed lasers are started but not operational yet. Just decoration atm.
-"Fixed" Gladius was drawing 150MW instead of 300MW. Now it draws 300MW. Sorry. Not sorry.
-Also nerfed ranges again, down to 3.5km.
-Blister and Meatball will now target projectiles, although I have my doubts they would ever succeed.

Update: Mar 20, 2020 @ 1:30pm

fixed blister aiming wrong, also moved particles to local and removed looping.

Update: Mar 19, 2020 @ 6:46pm

fixed meatball. added turret to it's name. blister still haywaire.
particle fix from keen update.
added blister to small grid.
some other tweaks related to overheating timing and visuals.

Update: Mar 17, 2020 @ 7:36pm

added overheating

Update: Mar 16, 2020 @ 8:26pm

ranges nerfed, max 4k. blister, meatball, and gladius animations working.
for pdt set closest targeting to false, should randomize between targets now.

Update: Mar 16, 2020 @ 8:02pm

Update: Mar 15, 2020 @ 6:26pm

Update: Mar 15, 2020 @ 1:09pm

Update: Mar 15, 2020 @ 1:08pm