Space Engineers

Space Engineers

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Näytetään 81–90 / 90
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Päivitys: 25.3.2020 klo 16.12

changed pdx to pulse style.
Increased rof on gatlings and heating, reduced spread a tiny bit, removed armor nerf, but has a damage falloff. it's full strength to 300m then damage linearly declines to 50% at 1km.
some things are still bugged.

Päivitys: 21.3.2020 klo 19.31

-Gimbal lasers are in.
-Fixed lasers are started but not operational yet. Just decoration atm.
-"Fixed" Gladius was drawing 150MW instead of 300MW. Now it draws 300MW. Sorry. Not sorry.
-Also nerfed ranges again, down to 3.5km.
-Blister and Meatball will now target projectiles, although I have my doubts they would ever succeed.

Päivitys: 20.3.2020 klo 13.30

fixed blister aiming wrong, also moved particles to local and removed looping.

Päivitys: 19.3.2020 klo 18.46

fixed meatball. added turret to it's name. blister still haywaire.
particle fix from keen update.
added blister to small grid.
some other tweaks related to overheating timing and visuals.

Päivitys: 17.3.2020 klo 19.36

added overheating

Päivitys: 16.3.2020 klo 20.26

ranges nerfed, max 4k. blister, meatball, and gladius animations working.
for pdt set closest targeting to false, should randomize between targets now.

Päivitys: 16.3.2020 klo 20.02

Päivitys: 15.3.2020 klo 18.26

Päivitys: 15.3.2020 klo 13.09

Päivitys: 15.3.2020 klo 13.08