Keep Talking and Nobody Explodes

Keep Talking and Nobody Explodes

Role Reversal
Visar 1–10 av 24 poster
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Uppdatering: 28 feb, 2021 @ 4:08

[1.7]

- Fixed overlapping conditions. I hate yellow and green and yellow and green and yellow and green wires.

Uppdatering: 25 feb, 2021 @ 15:02

[1.6.9]

- Fixed logging on one of the conditions.
- nice

Uppdatering: 10 feb, 2021 @ 1:42

[1.6.8]

- Fixed 2 different misfiring conditions.

Uppdatering: 22 dec, 2020 @ 0:30

[1.6.7]

- Fixed another bug related to the afforementioned [7 wires, condition 6] condition.

Uppdatering: 22 dec, 2020 @ 0:25

[1.6.6]

- Fixed incorrect checks on [7 wires, condition 6]

Uppdatering: 20 dec, 2020 @ 16:56

[1.6.5]

- Fixed accidental answer override from [Wires 4, Condition 5].

Uppdatering: 24 sep, 2020 @ 15:23

whoops i overrode my module with a new one, here it is again

Uppdatering: 24 sep, 2020 @ 15:21

[1]

- Initial build.

Uppdatering: 16 aug, 2020 @ 6:04

v1.6.4

- Fixed [4 wires, condition 5] - When true, wire 1 was always true because I casted the character into an integer directly instead of using char.GetNumericValue(), meaning that the value would always be or exceed 3 (which is Green, Blue Purple)

Uppdatering: 13 aug, 2020 @ 9:13

v1.6.3

- Fixed TP bug that sent you to the wrong instruction when trying to reach an earlier instruction within the same section.