Keep Talking and Nobody Explodes

Keep Talking and Nobody Explodes

Role Reversal
Visualizzazione di 1-10 elementi su 24
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Aggiornamento: 28 feb 2021, 4:08

[1.7]

- Fixed overlapping conditions. I hate yellow and green and yellow and green and yellow and green wires.

Aggiornamento: 25 feb 2021, 15:02

[1.6.9]

- Fixed logging on one of the conditions.
- nice

Aggiornamento: 10 feb 2021, 1:42

[1.6.8]

- Fixed 2 different misfiring conditions.

Aggiornamento: 22 dic 2020, 0:30

[1.6.7]

- Fixed another bug related to the afforementioned [7 wires, condition 6] condition.

Aggiornamento: 22 dic 2020, 0:25

[1.6.6]

- Fixed incorrect checks on [7 wires, condition 6]

Aggiornamento: 20 dic 2020, 16:56

[1.6.5]

- Fixed accidental answer override from [Wires 4, Condition 5].

Aggiornamento: 24 set 2020, 15:23

whoops i overrode my module with a new one, here it is again

Aggiornamento: 24 set 2020, 15:21

[1]

- Initial build.

Aggiornamento: 16 ago 2020, 6:04

v1.6.4

- Fixed [4 wires, condition 5] - When true, wire 1 was always true because I casted the character into an integer directly instead of using char.GetNumericValue(), meaning that the value would always be or exceed 3 (which is Green, Blue Purple)

Aggiornamento: 13 ago 2020, 9:13

v1.6.3

- Fixed TP bug that sent you to the wrong instruction when trying to reach an earlier instruction within the same section.