Keep Talking and Nobody Explodes

Keep Talking and Nobody Explodes

Role Reversal
Viser 1–10 av 24 bidrag
< 1  2  3 >
Oppdatering: 28. feb. 2021 @ 4.08

[1.7]

- Fixed overlapping conditions. I hate yellow and green and yellow and green and yellow and green wires.

Oppdatering: 25. feb. 2021 @ 15.02

[1.6.9]

- Fixed logging on one of the conditions.
- nice

Oppdatering: 10. feb. 2021 @ 1.42

[1.6.8]

- Fixed 2 different misfiring conditions.

Oppdatering: 22. des. 2020 @ 0.30

[1.6.7]

- Fixed another bug related to the afforementioned [7 wires, condition 6] condition.

Oppdatering: 22. des. 2020 @ 0.25

[1.6.6]

- Fixed incorrect checks on [7 wires, condition 6]

Oppdatering: 20. des. 2020 @ 16.56

[1.6.5]

- Fixed accidental answer override from [Wires 4, Condition 5].

Oppdatering: 24. sep. 2020 @ 15.23

whoops i overrode my module with a new one, here it is again

Oppdatering: 24. sep. 2020 @ 15.21

[1]

- Initial build.

Oppdatering: 16. aug. 2020 @ 6.04

v1.6.4

- Fixed [4 wires, condition 5] - When true, wire 1 was always true because I casted the character into an integer directly instead of using char.GetNumericValue(), meaning that the value would always be or exceed 3 (which is Green, Blue Purple)

Oppdatering: 13. aug. 2020 @ 9.13

v1.6.3

- Fixed TP bug that sent you to the wrong instruction when trying to reach an earlier instruction within the same section.