Keep Talking and Nobody Explodes

Keep Talking and Nobody Explodes

Role Reversal
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更新于:2021 年 2 月 28 日 上午 4:08

[1.7]

- Fixed overlapping conditions. I hate yellow and green and yellow and green and yellow and green wires.

更新于:2021 年 2 月 25 日 下午 3:02

[1.6.9]

- Fixed logging on one of the conditions.
- nice

更新于:2021 年 2 月 10 日 上午 1:42

[1.6.8]

- Fixed 2 different misfiring conditions.

更新于:2020 年 12 月 22 日 上午 12:30

[1.6.7]

- Fixed another bug related to the afforementioned [7 wires, condition 6] condition.

更新于:2020 年 12 月 22 日 上午 12:25

[1.6.6]

- Fixed incorrect checks on [7 wires, condition 6]

更新于:2020 年 12 月 20 日 下午 4:56

[1.6.5]

- Fixed accidental answer override from [Wires 4, Condition 5].

更新于:2020 年 9 月 24 日 下午 3:23

whoops i overrode my module with a new one, here it is again

更新于:2020 年 9 月 24 日 下午 3:21

[1]

- Initial build.

更新于:2020 年 8 月 16 日 上午 6:04

v1.6.4

- Fixed [4 wires, condition 5] - When true, wire 1 was always true because I casted the character into an integer directly instead of using char.GetNumericValue(), meaning that the value would always be or exceed 3 (which is Green, Blue Purple)

更新于:2020 年 8 月 13 日 上午 9:13

v1.6.3

- Fixed TP bug that sent you to the wrong instruction when trying to reach an earlier instruction within the same section.