Space Engineers

Space Engineers

Whip's Railgun Weapon Framework
Hiển thị 11-20 trong 38 mục
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Cập nhật: 13 Thg02, 2021 @ 1:35pm

Improved defaut config key handling
Detailed changes: https://gitlab.com/whiplash141/Revived-Railgun-Mod/-/merge_requests/76

Cập nhật: 12 Thg02, 2021 @ 3:21pm

Add support for weapon config versioning
Detailed changes: https://gitlab.com/whiplash141/Revived-Railgun-Mod/-/merge_requests/75

Cập nhật: 25 Thg01, 2021 @ 5:16pm

Added support for small grid reloadable rocket launchers
Detailed changes: https://gitlab.com/whiplash141/Revived-Railgun-Mod/-/merge_requests/72

Cập nhật: 22 Thg01, 2021 @ 6:54pm

Prevented default muzzle flash from spawning and improved init function
Detailed changes: https://gitlab.com/whiplash141/Revived-Railgun-Mod/-/merge_requests/70

Cập nhật: 22 Thg09, 2020 @ 3:03pm

Concurrent dictionary access fixes and old gravity code cleanup
Detailed changes: https://gitlab.com/whiplash141/Revived-Railgun-Mod/-/merge_requests/68

Cập nhật: 28 Thg07, 2020 @ 12:00pm

Quick fix for gravity drop
https://gitlab.com/whiplash141/Revived-Railgun-Mod/-/merge_requests/64

Cập nhật: 28 Thg07, 2020 @ 11:26am

Improved gravity drop calculation
https://gitlab.com/whiplash141/Revived-Railgun-Mod/-/merge_requests/63
  • There was an issue where the first update of the projectile state would not consider gravity. That was fixed.

Cập nhật: 26 Thg07, 2020 @ 7:15pm

Made explosion use impact sprite if specified
https://gitlab.com/whiplash141/Revived-Railgun-Mod/-/merge_requests/61
  • If no explosion sprite is used, it just uses the default explosion sprite

Cập nhật: 1 Thg07, 2020 @ 10:24am

Added optional impact sprite to config
https://gitlab.com/whiplash141/Revived-Railgun-Mod/-/merge_requests/59
  • This update adds a way to specify a sprite to display on impact with a grid or voxel

Cập nhật: 10 Thg05, 2020 @ 12:50am

Removed clientside logging
https://gitlab.com/whiplash141/Revived-Railgun-Mod/-/merge_requests/57

Clients in DS were having issues with logging causing local sim drops, so I've removed it for the time being.