Space Engineers
Whip's Railgun Weapon Framework
กำลังแสดง 11-20 จาก 38 รายการ
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อัปเดต: 13 ก.พ. 2021 @ 1: 35pm

Improved defaut config key handling
Detailed changes: https://gitlab.com/whiplash141/Revived-Railgun-Mod/-/merge_requests/76

อัปเดต: 12 ก.พ. 2021 @ 3: 21pm

Add support for weapon config versioning
Detailed changes: https://gitlab.com/whiplash141/Revived-Railgun-Mod/-/merge_requests/75

อัปเดต: 25 ม.ค. 2021 @ 5: 16pm

Added support for small grid reloadable rocket launchers
Detailed changes: https://gitlab.com/whiplash141/Revived-Railgun-Mod/-/merge_requests/72

อัปเดต: 22 ม.ค. 2021 @ 6: 54pm

Prevented default muzzle flash from spawning and improved init function
Detailed changes: https://gitlab.com/whiplash141/Revived-Railgun-Mod/-/merge_requests/70

อัปเดต: 22 ก.ย. 2020 @ 3: 03pm

Concurrent dictionary access fixes and old gravity code cleanup
Detailed changes: https://gitlab.com/whiplash141/Revived-Railgun-Mod/-/merge_requests/68

อัปเดต: 28 ก.ค. 2020 @ 12: 00pm

Quick fix for gravity drop
https://gitlab.com/whiplash141/Revived-Railgun-Mod/-/merge_requests/64

อัปเดต: 28 ก.ค. 2020 @ 11: 26am

Improved gravity drop calculation
https://gitlab.com/whiplash141/Revived-Railgun-Mod/-/merge_requests/63
  • There was an issue where the first update of the projectile state would not consider gravity. That was fixed.

อัปเดต: 26 ก.ค. 2020 @ 7: 15pm

Made explosion use impact sprite if specified
https://gitlab.com/whiplash141/Revived-Railgun-Mod/-/merge_requests/61
  • If no explosion sprite is used, it just uses the default explosion sprite

อัปเดต: 1 ก.ค. 2020 @ 10: 24am

Added optional impact sprite to config
https://gitlab.com/whiplash141/Revived-Railgun-Mod/-/merge_requests/59
  • This update adds a way to specify a sprite to display on impact with a grid or voxel

อัปเดต: 10 พ.ค. 2020 @ 12: 50am

Removed clientside logging
https://gitlab.com/whiplash141/Revived-Railgun-Mod/-/merge_requests/57

Clients in DS were having issues with logging causing local sim drops, so I've removed it for the time being.