RimWorld

RimWorld

[FSF] Advanced Bionics Expansion
Viser 61-70 af 190 forekomster
< 1 ... 5  6  7  8  9 ... 19 >
Opdatering: 15. apr. 2024 kl. 16:58

- Re-enabled the Anomaly patch for the Healing Mechanites. It works fine on a clean game. Any mod related issues will require a log to fix.

Opdatering: 15. apr. 2024 kl. 15:05

- Temporarily disabled the Anomaly patch for the Healing Mechanites since it's causing issues. I'll fix it later.

Opdatering: 15. apr. 2024 kl. 14:33

- Fixed an issue where if the Bionics worktype was not enabled the workgiver for doing bills at the bionics table was missing the Bionics Table as a bill source.

Opdatering: 15. apr. 2024 kl. 1:56

- Added a patch that loads when the Anomaly DLC is loaded. It replaces the regeneration code on the Healing Mechanites from Vanilla Expanded Framework with the regeneration code from the Anomaly DLC. This allows the Healing Mechanites to regenerate scars, organs and lost limbs. This is how I originally wanted this bionic to function.
- Added a patch that loads when the Anomaly DLC is loaded. It replaces the resurrection code on the Resurrection Core from Vanilla Expanded Framework with the resurrection code from the Anomaly DLC. This allows you to pick when to resurrect a person, it also takes some time and has some side effects.
- Added a Entity Study Rate and Study Efficiency bonus to the AI Cognitive Module.

Opdatering: 15. apr. 2024 kl. 1:44

[Auto-generated text]: Update on 4/15/2024 6:44:27 PM.

Opdatering: 11. apr. 2024 kl. 17:36

- Reduced the MortarMissRadiusFactor on the Marksmanship Module from -0.25 to -0.125. The stat itself increases by 0.025 per shooting skill level, so the original bonus gave 10 levels. This halves the bonus making it 5 levels which matches the +5 to ShootingAccuracyPawn stat.

Opdatering: 30. mar. 2024 kl. 1:44

- Fixed an issue where non hostile abilities were unable to be used on people incapable of violence.

Opdatering: 29. mar. 2024 kl. 16:37

- Changed the way the Bionic Jaw patch is done. It will now replace the comps field if it's found. This should solve problems with mods like EPOE adding duplicate fields. If this causes issues in the future I'll look into reworking the patch to be less intrusive.

Opdatering: 29. mar. 2024 kl. 1:22

- Added Advanced Bionic Acid Jaw (Requires Biotech DLC).
- Added Advanced Bionic Flame Jaw (Requires Biotech DLC).
- Recorded all progression stat change logic in FSFABE_Base.xml for reference.
- Added Armour Penetration to Bionics, Advanced Bionics and Archotech Bionics with the following logic. Bionics 0.25 AP, Advanced Bionics 0.5 AP, Archotech 1.0 AP, Combat Bionic Basic Attack 0.25 AP on top of bionics tier, Combat Bionic Special Attacks 0.5 AP on top of bionics tier (Example, Advanced Bionic Acid Jaw 0.75 AP Basic, 1.0 AP Special)
- Note on damage changes. Human Fist is 8.2 DMG and Bionic Fist is 12 DMG. Following ABE's tier progression Advanced Bionics should do a extra chunk more damage. Human Bite is 8.2 DMG, Bionic Bite does not exist but logically should be 12 DMG. Based on the numbers and following ABE's tier progression Advanced Bionics bites should do signifcantly more damage than they originally did.
- Changed the Elite Bionics Framework patch for the Bionic Jaw to conditional and fixed an error.
- Added bite damage to the Bionic Jaw.
- Reduced Bionic Breaching Arms armour penetration from 1.0 to 0.25 and increased the damage from 20 to 24.
- Reduced Bionic Drill Arm damage from 18 DMG to 16 DMG.
- Increased damage of Advanced Bionic Fist attacks from 14 DMG to 16 DMG.
- Increased damage of Advanced Bionic Bite attacks from 10.2 DMG to 16 DMG.
- Increased Advanced Bionic Combat Arm attacks from 30 to 32 DMG.
- Increase the Advanced Drill Arm damage from 18 DMG to 20 DMG.
- Changed the Advanced Field Arm attack label from knuckle to fist.
- Increased Archotech Bite attacks from 10.2 DMG to 24 DMG.
- Changed Archotech Power Arms cooldown from 1.5 to 2.0 and changed the damage from 40 to 48. Note: Despite increasing the damage the overall output is lower, it now matches the new tier progression. This was the only bionic with a differing cooldown I've changed it so bionics have a matching cooldown across the board.

Opdatering: 27. mar. 2024 kl. 16:34

- Fixed an error with the Resurrection Core's required research.