RimWorld

RimWorld

[FSF] Advanced Bionics Expansion
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Opdatering: 14. mar. 2024 kl. 23:40

- Added a fancy new mod icon.

Opdatering: 14. mar. 2024 kl. 20:56

- Added food poisoning chance reduction to Reprocessor Stomach.

Opdatering: 13. mar. 2024 kl. 20:26

Update on 3/14/2024 1:26:11 PM.

Added immunity to Gut Worms to Immunity-Enhancing Mechanites.

Opdatering: 13. mar. 2024 kl. 19:16

Update on 3/14/2024 12:16:12 PM.

- Updated the mod for 1.5.
- Updated the preview image.
- Restructured the LoadFolders. The primary folders are now Ludeon (for all Rimworld and its DLCs), Mods (for all Mods) and Frameworks (for any Framework dependencies making them easier to find).
- Advanced Bionic Stomachs now reduce Food Poisoning factor down to 25% (Bionic Stomach is 50%) and they once again immune to Gut Worms.
- Added immunity to Gut Worms to Archotech Powercore.
- Added immunity of Lung Rot Exposure and Lung Rot Environmental Filter. Also added a description hyperlink to Lung Rot.
- Replaced Def overwrites from Core with simple xml patches for better compatibility.
- Removed Bionics Jaws as they are now base game.
- Removed the patch to disable the disfigured debuff for missing tongues as jaw replacements no longer cause missing tongue debuffs.

Opdatering: 8. mar. 2024 kl. 13:51

Update on 3/9/2024 7:50:54 AM.

- Fixed an error where the Bionics worktype was added to children even if it was disabled.

Opdatering: 27. jan. 2024 kl. 21:26

Update on 1/28/2024 3:26:29 PM.

- Added a patch for the Bionics worktype for Children for Biotech and VRE-Archon.

Opdatering: 26. jan. 2024 kl. 19:04

Update on 1/27/2024 1:04:38 PM.

- Added a warning to the add Worktype mod setting.

Opdatering: 26. jan. 2024 kl. 18:56

Update on 1/27/2024 12:56:42 PM.

- Fixed an error with the Bionics Table workgiver that prevented the Bionics Table from being used.
- Added MechTech items to the Disassemble Bionics Recipe.

Opdatering: 26. jan. 2024 kl. 1:17

Update on 1/26/2024 7:17:21 PM.

- Added the Immunity-Enhancing Mechanites to the list of disallowed bionics for the Disassembly recipe.
- Fixed an incorrect parentDef for the Healing Mechanites remove surgery and Psychic-Enhancing Mechanites remove surgery.
- Removed the Resurrection Core from the reward pool.
- Increased the Crafting requirement for Advanced Bionics from 8 to 10.
- Increased the Work To Make for Advanced Bionics from 26000 to 30000. Note: I detest doing this as they take too long to make already but they should take at least a little longer than normal bionics.
- Added XML Extensions Mod Settings.
- Added an optional mod setting for a Bionics Table workbench. The option also moves all Prosthetics, Bionics and Advanced Bionics to the Bionics Table and removes them from existing workbenches to prevent clutter. By default the Worktype is Smithing.
- Added an optional mod setting that adds a Bionics Worktype. When enabled it moves the Bionics task for the Bionics Table to the Bionics Worktype.
- Added an optional mod setting to move Mechanitor implant recipes to the Bionics Table.
- Added a texture of questionable quality for the Bionics Table by cobbling together vanilla assets. I'm incapable of art alright.
- Added recipes to the Bionics Table for Dubs Rimkit repair component and Reasonable Components craft component recipes.

Opdatering: 25. jan. 2024 kl. 17:11

Update on 1/26/2024 11:11:43 AM.

- Increased the armour penetration of Advanced Power Arms Fist attacks from 0.50 to 0.75. Increased Edge attacks from 0.5 to 1.0.
- Increased the armour penetration of Archotech Power Arms Fist attacks from 1.0 to 1.5. Increased Edge attacks from 1.0 to 2.0. Reduced reward frequency from High to Mid.
- Reduced the cooldown of Archotech Power Arms from 2.0 to 1.5. The in game stats did not match the bionics writeup.
- Reduced the armour penetration of the Advanced Breaching Arm from 1.0 to 0.25 to bring it more in line with vanilla breaching weapons.