RimWorld

RimWorld

[FSF] Advanced Bionics Expansion
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Update: Aug 24 @ 2:14am

- Added the Ultratech Trader to the Trader's Guild (Odyssey DLC).
- Added an Spacer Torso implant called Omni-Link Hacking Implant. It's a bionic that provides Hacking Speed +250% and Hacking Stealth +100
- Added an Ultratech Brain implant called Neural Intrusion Interface. It's an advanced bionic that provides Hacking Speed +500% and Hacking Stealth +300

Update: Aug 23 @ 5:20pm

- Changed Mechanite Serums to be self injectable items. This involved a lot of stuff. Updating descriptions, removing install Recipes, adding RemoveIfOtherHediff comps to all Hediffs, adding install comps to all ThingDefs, adding a bunch of comps to FSFMechSerumBase, adding a new JobDef for the use item string.

Update: Aug 20 @ 4:03pm

- Fixed an issue with the Servitor Module's description still mentioning that it disables sleep despite that being removed for 1.6.

Update: Jul 30 @ 5:20am

- Fixed the Hacking Stealth bonus on the AI Assistant Intellectual Module. Note: The numbering is done differently to other stats and I of course didn't bother testing it because its such a simple thing.
- Added Gravlite Panels and Shuttle Engines to Ultratech Trader.

Update: Jul 30 @ 12:45am

- Removed the Ideology requirement from Hacking Speed on the AI Assistant Intellectual Module as it's not a Core stat.
- Added Hacking Stealth +0.2 to AI Assistant Intellectual Module.
- Added Piloting Ability +0.2 (Requires Odyssey DLC) to AI Assistant Intellectual Module.
- Added Fishing Speed +0.2 (Requires Odyssey DLC) to AI Assistant Animals Module.
- Added Fishing Yield +0.2 (Requires Odyssey DLC) to AI Assistant Animals Module.

Update: Jul 12 @ 11:31pm

- Added +100% Vacuum Resistance to Synthetic Skin Gland when Odyssey DLC is loaded.

Update: Jul 12 @ 3:30pm

- Removed the fishing stats from Vanilla Fishing Expanded on the AI Animal Module that were causing errors with the Odyssey DLC.

Update: Jul 11 @ 5:55pm

- Fixed an issue with the Healing Mechanites caused by the class changes for Vanilla Expanded Framework in 1.6.

Update: Jul 1 @ 2:44pm

- Fixed errors on the Resurrection Core and Immortality Core added when Vanilla Expanded Framework is loaded. The error was caused by the change to classes in the framework with 1.6 and was missed due to the patch swapping out this class when the Anomaly dlc is loaded.

Update: Jun 28 @ 9:08pm

- Changed the Archotech Power Core to dramatically lower needs again instead of disabling them. This change is for 1.5 and 1.6. This shouldn't have been necessary since disabling needs like this is in official dlc but its still causing problems even now. So the best cause of action is to simply use the old method of making the needs virtually non existent.