RimWorld

RimWorld

[FSF] Advanced Bionics Expansion
Viser 51-60 af 190 forekomster
< 1 ... 4  5  6  7  8 ... 19 >
Opdatering: 8. maj 2024 kl. 15:52

- Increased the efficiency of the Positronic Brain to 150% so its somewhat worth the trade off of not allowing brain implants.
- Fixed an error in the Bionic Kidney's disassembly recipe, it was listed to give 3 advanced components instead of 2.

Opdatering: 6. maj 2024 kl. 14:23

- Fixed a duplicate recipeMaker error on FSFAIModuleItemUpgradeBase.

Opdatering: 5. maj 2024 kl. 5:23

- Increased the crafting skill requirement for AI Assistant Microcomputer from 10 to 12.
- Removed the Y skill requirement for creating AI Modules and instead increased the crafting skill requirement from 10 to 12. Note: It's very difficult to have a crafter skilled in multiple skills so you'd never be able to craft all of them. I had a whole idea to let you duplicate existing AI Modules without the skill requirements and less work but it was ultimately just solving a problem I had created in a roundabout way. I think scrapping the skill requirements all together is the more sensible option even if it is slightly more gamey.

Opdatering: 3. maj 2024 kl. 3:11

- Added surgeryOutcomeEffect IsNull="True" to Mechanites install recipe. According to dev comments this makes it always succeed which is how I intended it.
- Due to changes with the Anomaly DLC Hediffs can now provide duplicate abilities without issue. As such I've removed the install only one restriction for Advanced Bionic Medic Arm, Archotech Medic Arm, Advanced Bionic Shocker Arm and Advanced Bionic Shocker Jaw. I've also changed the Advanced Bionic Acid Jaw, Advanced Bionic Flame Jaw, Reproduction Controller and Psychic Attuner to use the new system.
- Added the Advanced Bionic Revenant Spine. It's a superior version of the Revenant Vertebrae with 150% effiency and 3 invisibility charges with a 24 hour cooldown.

Opdatering: 2. maj 2024 kl. 17:41

Added a new mod setting.

Baby Bionics
- Enables the ability to install bionic replacements and implants into babies.

Opdatering: 28. apr. 2024 kl. 20:29

- Reverted the relabelling of the Psychic Heatsink in 1.4. Note: Instead of removing it which could cause Issues I decided to simply relabelled it so it would install as a Psychic Attuner. This apparently didn't work for some reason and I'm not entirely certain why. Since we're on 1.5 though and the item no longer exists fixing this issue would be too troublesome so I've simply reverted the changes to avoid issues for anyone using 1.4.

Opdatering: 27. apr. 2024 kl. 17:44

- Followup change to the Psychic Attuner. Made the various modes remove all other hediffs of their type. This seems to prevent a pause glitch that allowed stacking the hediffs.

Opdatering: 27. apr. 2024 kl. 17:35

Notice: This update will likely cause some one time errors to appear if you had a Psychic Attuner installed on anyone.

- Made it so Immunity-Enhancing Mechanites can block Metalhorror Implantations. Note: This required patching MetalhorrorImplant with a RemoveIfOtherHediff comp.
- Redesigned the Psychic Attuner to prevent it from removing itself. The main implant now provides no bonuses and only gives the controls ability. Using this ability allows you to select the active mode. Note: I'm sorry but due to this necessary redesign to fix a serious issue you will have to use dev mode to correct any existing Psychic Attuner implants. Turn on dev mode, click on God Mode (Face symbol), go to health tab of your pawn, click the red trash icon for any existing Psychic Attuner hediffs, then click Dev Tool, Add Hediff, Psychic Attuner, then select Brain. That will readd the implant and give you the ability for Controls which can be used to change the mode.

Opdatering: 20. apr. 2024 kl. 2:44

- Fixed an issue where the Psychic Attuner Heatsink mode would remove itself causing the bionic to vanish.

Opdatering: 18. apr. 2024 kl. 15:12

- Fixed an issue on 1.4 where if the Bionics worktype was not enabled the workgiver for doing bills at the bionics table was missing the Bionics Table as a bill source.