Tabletop Simulator

Tabletop Simulator

Star Wars Rebellion (Ultimate Edition)
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Update: Oct 16, 2020 @ 7:15pm

Update: Oct 5, 2020 @ 10:32pm

--bug fix: Missions that are face up, but still in the hidden zone will not be discarded as revealed, but will flip facedown and go back into the player's mission hand.

--moving the time tracker on the board will change the game round to wherever it is dropped. Players will be notified when the time tracker is moved manually.

--when the Rebel Reputation marker is moved on the track, the game will announce the action.

Update: Oct 4, 2020 @ 7:52pm

--Major Update to Dice Panels
--New button graphics
--Get Damage button spends damage dice and creates matching damage tokens next to the Combat board.
--Added a Clear button that removes that Player's dice in 1 click.
--Resolve Damage button now cleans up unused damage markers for that player.
--ToDo: draw/reset Tactic deck buttons do not work yet.

--Attachment Rings have been re-worked. They now meld with the Leader so they won't knock things around when the leader moves.
--"?" button on the ringed leader gives the rules about the ring.
--Leaders with rings should now be properly handled when retrieving leaders (captured say put, lured go to imperials).

--when selecting a RotE mission deck, the button placement is randomized (so your opponent can't guess by the height of your hand when clicking).

--Fixed a bug where admirals/generals in 3+ player games for imperials were in the wrong pools.
--Fixed many bugs with combat system (still a work in progress).
--Fixed many bugs with building and deploying units.

Update: Oct 4, 2020 @ 1:33am

Update: Sep 25, 2020 @ 1:07am

Update: Sep 7, 2020 @ 6:22pm

You can now drop damage markers (of any color) onto the Damage Crates/Bags and they will vanish.

Update: Sep 7, 2020 @ 6:18pm

Found a few more bugs:
--Damage Tokens will now be deleted from the Casualty Zone (as they should).
--Get Damage button on the Imperial Panel was missing some of the Dice that rolled hits. Should work now.

Update: Sep 7, 2020 @ 6:08pm

--removed some debugging printing/spamming to the chat window during building.

Update: Sep 7, 2020 @ 6:00pm

--Fixed many bugs during build round.
--Sabotage Markers are now properly detected.
--Rebel Subjugated systems are no longer "Blockaded" by Imperial forces.

--Combat/Dice Panels were merged into one panel. All buttons should now work on them.

Update: Aug 31, 2020 @ 1:41pm

--Added dice panel with automatic dice rolling.