Tabletop Simulator

Tabletop Simulator

Star Wars Rebellion (Ultimate Edition)
Showing 91-100 of 141 entries
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Update: Jul 7, 2021 @ 8:39pm

--Added "Toggle Hidden Zone" buttons for each player to add/remove hidden zone strip from mission area.

--hidden cards are now hidden from Grey player, so players not yet seated can't see hidden cards after loading a saved game.

--When loading a saved game, cards in the secret mission area will be flipped down and re-hidden to keep them from prying eyes. Previously, players not yet seated would be able to see face up hidden cards before selecting their player color, (not anymore).

--Any card place in the mission secret area (lower part of the mission board) will be hidden. Any hidden card placed in the reveal strip (upper part of the mission board) will be revealed (keep face down if you want to keep secret).

Update: Jul 5, 2021 @ 9:49pm

--fixed bug when marking a system with the destroyed system marker. The marker was removing all ground units from the board instead of only those in the destroyed system.

--added enable/disable sound button on sound cube.

Update: Jul 1, 2021 @ 7:53pm

Large Update:
--Complete overhaul on how the script handles Unit movement.
--"Scan for Rebel Base" prompt when Imperials first enter a system.
--You can choose between painted or original units.
--fix a lot of minor bugs. (Hopefully fixed more than I created.)

Update: Jun 28, 2021 @ 1:47pm

--removed snapping from all units (some of the new 3D painted units still had it turned on).

--removed limit warning for DSUC. Since it was 1, the warning broadcasts everytime it comes into play that you are at the limit 1/1. Now it will only warn you if you go over the limit of 1. The rest of the units will warn you when you reach the limit, as well as when you go over it.

--removed 2 stray bags I forgot i left on the table. locked some of the infinite bags that were not locked in place.

Update: Jun 27, 2021 @ 9:22pm

--Updated Units to painted 3D versions.

--Several Missions are scripted for easier handling: These missions have a "Succeded" button you can click to have the script handle the cards for you. It makes it easier to place cards onto the top and bottom of decks.

Missions that have scripting (so far):
--INFILTRATION
--SABOTAGE
--RAPID MOBILIZATION
--STOLEN PLANS
--PLANT FALSE LEAD
--CAPTURE REBEL OPERATIVE
--CARBON FREEZING
--COLLECT BOUNTY
--LURE OF THE DARK SIDE
--RESEARCH AND DEVELOPMENT

--Dropping Destroyed System Marker will auto-destroy all ground units in the Location, and remove the marker. The marker will smoothly go to the board and migrate anything in it's way above it.

Update: Jun 23, 2021 @ 7:24pm

--Hidden Zones no longer cause Mission board to flash in/out. Should feel smoother now.

--Mission Cards are marked as hidden until placed near the front of the Mission Board. hidden Cards are not visible to opposing players. You can keep mission cards face up until you reveal them by either dropping them on the forward side of the mission board, or discarding them. "Hidden" is displayed on the Mission/Project card to remind you the opposing player cannot see the card.

--Added text to more of the combat panel buttons.

--bug fix: In the Base Game, Admirals/Generals for Imperials are displayed on the correct side now.

--fixed missing assets for Boxes and dice.

Update: Jun 23, 2021 @ 11:20am

Update: Mar 19, 2021 @ 12:13pm

Update: Mar 19, 2021 @ 11:47am

--fixed bug in Script Reset. Dismiss Recruits function should no longer crash.

Update: Feb 8, 2021 @ 9:14pm