Tabletop Simulator

Tabletop Simulator

Star Wars Rebellion (Ultimate Edition)
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Opdatering: 28. nov. 2020 kl. 18:24

bug fixes:

--The Units on the queue were losing their location tag. This caused them to stop automatically sliding after the first time. Should work fine now.

--The Re-Scan button will now only re-calculate your Build Units if you have not yet built that round.

Opdatering: 6. nov. 2020 kl. 15:30

Opdatering: 5. nov. 2020 kl. 19:50

--Added a button for Rebel Leaders when playig Rise of the Empire that will flag the leader as "Detained". This could happen from a specific successful Imperial Mission. A Detained Leader stay on the board for the next Refresh Phase, then get the flag toggled off (returns next round).

Opdatering: 31. okt. 2020 kl. 12:54

Happy Halloween!

--Unit Locations don't change when picked up, until they are dropped into a different location. So re-arranging the last Imperial Ground Unit within the same location won't trigger/remove Subjugation unless the unit actually leaves the location.

--Units added to Combat will be moved to the board after combat (if they survive). For example: you can add a new TIE with the Advanced Tactic Card and drop it into the Space Combat Theater. After combat, it will move to the Location the battle was in on the board.

--During Combat, the contested System's name is displayed next to the combat board.

Opdatering: 17. okt. 2020 kl. 15:01

Opdatering: 17. okt. 2020 kl. 14:49

Opdatering: 16. okt. 2020 kl. 19:15

Opdatering: 5. okt. 2020 kl. 22:32

--bug fix: Missions that are face up, but still in the hidden zone will not be discarded as revealed, but will flip facedown and go back into the player's mission hand.

--moving the time tracker on the board will change the game round to wherever it is dropped. Players will be notified when the time tracker is moved manually.

--when the Rebel Reputation marker is moved on the track, the game will announce the action.

Opdatering: 4. okt. 2020 kl. 19:52

--Major Update to Dice Panels
--New button graphics
--Get Damage button spends damage dice and creates matching damage tokens next to the Combat board.
--Added a Clear button that removes that Player's dice in 1 click.
--Resolve Damage button now cleans up unused damage markers for that player.
--ToDo: draw/reset Tactic deck buttons do not work yet.

--Attachment Rings have been re-worked. They now meld with the Leader so they won't knock things around when the leader moves.
--"?" button on the ringed leader gives the rules about the ring.
--Leaders with rings should now be properly handled when retrieving leaders (captured say put, lured go to imperials).

--when selecting a RotE mission deck, the button placement is randomized (so your opponent can't guess by the height of your hand when clicking).

--Fixed a bug where admirals/generals in 3+ player games for imperials were in the wrong pools.
--Fixed many bugs with combat system (still a work in progress).
--Fixed many bugs with building and deploying units.

Opdatering: 4. okt. 2020 kl. 1:33