Tabletop Simulator

Tabletop Simulator

Star Wars Rebellion (Ultimate Edition)
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Update: Aug 25, 2021 @ 11:51pm

--During Build deployment, any units dragged manually, or already in the deployment zone will also get a big yellow asterisk. This is because sometimes players drag the units before the game has a chance to slide them down. This way, they'll still get flagged for deployment.

Update: Aug 25, 2021 @ 11:41pm

--fixed but where leaders dropped into combat were not picking up the combat location.

--Rebel player now has their own Probe Map.

--Added grid to combat zone, hopefully to make it easier to see units on the planet.

Update: Aug 17, 2021 @ 12:35pm

--bugfix: K-2S0 ring was pulling the millennium falcon ring by mistake. It is corrected now.

Update: Aug 7, 2021 @ 3:03pm

--fixed a bug where the script to crash if an AT-ST was build on the queue at 2.

Update: Aug 5, 2021 @ 5:04pm

Update: Aug 2, 2021 @ 4:05pm

--fixed bug during Rebel Setup Deployment. Clicking "Continue Anyway" when an invalid rebel deployment was detected was not continuing. Now it will continue.

Update: Aug 2, 2021 @ 10:26am

--added hotseat detection. If hotseat is detected, the script will not ping the table. Pinging the table with Hotseat active will crash the script if the player is not set to white. This game cannot be played in hotseat because of the need for secrecy. I can see people using hotseat for testing purposes though.

Update: Aug 1, 2021 @ 7:01pm

Update: Aug 1, 2021 @ 12:56am

--fixed a small bug: When not playing RotE, Rebel Leaders did not have the "Detain this leader" (#) button. Now they do.

Update: Jul 31, 2021 @ 3:03pm

--fixed a bug where the Tow Cables advanced tactics was not recognizing an AT-AT in the theater, so it would incorrectly state that the correct units were not present.