Noita
New Enemies And Bosses Mod
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Update: Jan 1 @ 7:58am

Please let me know if any of the big Bosses Don't Work Anymore. I've improved the system to improve performance and reduce offscreen computations, while having the bosses persist and having them save their states between unload and mod restart. It should be a good system, but although I've tested all the bosses I've affected, there may be some breaks.

Update: Jan 1 @ 2:06am

slight optimizations and fixed wraith along with other features

Update: Dec 31, 2024 @ 12:06pm

optimized hellion and phoenix + other quality perfections

Update: Dec 31, 2024 @ 2:21am

massive update.

Update: Dec 27, 2024 @ 10:02am

reduced file size significantly

Update: Dec 27, 2024 @ 7:39am

Nemesis and other player AIs have been rewritten and remastered. all things that happen to the player can happen to them. reacting to stuns, hunting down perks, hearts and wands which they can use. No more random error popup message and sounds when they pick up something. they can be shrunken down from shrink mage. the wand offsets have been fixed. Their Shuffle wands also lack a gem. + Some additional audio and lighting to mechanical enemies in vault like Cargo bot, Junk bot and Solus sphere. Enjoy!

Update: Dec 25, 2024 @ 8:45am

Fiend is Shrinkable. Weak acid and goo are more acidic. Translation for every language confirmed proper language for english, finnish, italian, russian and japanese.

Update: Dec 24, 2024 @ 3:17pm

gui names have been turned into the normal progress names. they can be set to either finnish or english

Update: Dec 24, 2024 @ 7:48am

goo monsters now have moaning audio + goo is mildly hot, affecting every material that should be affected

Update: Dec 23, 2024 @ 1:08pm

radiobot attacking ai has been made to work more naturally and allowing goo bubbling even when fungal shifting the material