Noita
New Enemies And Bosses Mod
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Update: May 1 @ 8:55pm

all distances use distance squared where possible to avoid using square root which is laggier. other than this I encountered a couple of issues with existing creatures and I fixed them. please let me know what breaks.

Update: Apr 30 @ 7:23am

Fungus boss got optimized. + Material damage infliction has been implemented in an alternate way, which is more material oriented than enemy oriented. This should prevent custom materials from failing to deal damage to vanilla enemies

Update: Apr 26 @ 3:20am

telekinesis on crypt nemesis

Update: Apr 26 @ 2:41am

Nemesis should be significantly more optimized

Update: Mar 25 @ 2:55am

adjusted mechahub's mouth reflection timing

Update: Mar 25 @ 12:13am

fixing a slight mistake on the markers

Update: Mar 24 @ 11:18pm

Quin's water is no longer static, a bit of an experiment but I think it looks better. + Fiend now highlights projectiles which can damage him.

Update: Mar 21 @ 8:51am

resolving lukki limbs for hirmukita

Update: Mar 18 @ 6:26am

Managed to optimize the aura of Xopon the anti magic being.

Update: Mar 11 @ 8:21am

nerfed icicle king's health by approximately 50% and kiwiki's health by 20%