Slay the Spire

Slay the Spire

Lobotomy
Showing 41-50 of 64 entries
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Update: Feb 1, 2020 @ 9:55pm

Update: Feb 1, 2020 @ 2:40am

Update: Jan 31, 2020 @ 2:36am

Update: Jan 29, 2020 @ 8:19pm

Update: Jan 29, 2020 @ 7:49pm

In order to accomodate upcoming content, a part of the tutorial and description for "Bucket" have been changed.

Fixed a bug that you can't call Rabbit in Core Suppression.

Update: Jan 27, 2020 @ 2:56am

Originally I treated Midnight Ordeals as a challenge, as you can choose to face them once you're confident enough.
However, after reviewing their difficulty, I realize they are still indeed too difficult to be defeated. This makes challenging Midnight Ordeals not interesting at all.
Therefore, I have made large adjustments to their values, in hopes of giving a more suitable difficulty for players.
The following are the changes made:

Last Helix (Green Midnight):
1. Health: 2200→1200.
2. Damage instance: 10→8.
3. Damage interval: 0.15s(0.09s)→0.2s(0.12s).
4. Self recovery: 160→100.

Eternal Meal (Amber Midnight):
1. Life: 500→300.

The God Delusion (Violet Midnight):
1. Health of all shrines: 600→400.
2. Damage of White and Black shrines: 45→30.
3. Damage of Red shrines: 60→45.
4. Block value of Green shrines: 50→30.

Update: Jan 25, 2020 @ 5:06am

Update: Jan 24, 2020 @ 4:58am

Update: Jan 23, 2020 @ 10:37pm

Now game will save during "Core Suppression" event.

Update: Jan 22, 2020 @ 7:31am