Slay the Spire

Slay the Spire

Lobotomy
Showing 31-40 of 64 entries
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Update: Feb 20, 2020 @ 3:46am

Update: Feb 16, 2020 @ 7:13pm

Update: Feb 15, 2020 @ 7:42pm

Update: Feb 13, 2020 @ 7:02pm

Update: Feb 9, 2020 @ 7:30am

Update: Feb 9, 2020 @ 3:14am

Update: Feb 9, 2020 @ 1:06am

Update: Feb 8, 2020 @ 4:17am

1. Melting Love: Cost 1→0.
2. Fixed: Sometimes you can't gain "At Midnight"(relic) when defeat Dusk.

Update: Feb 4, 2020 @ 8:31pm

Update: Feb 3, 2020 @ 11:43pm

Version 0.8.3:
Balancing changes:
1. Big and Might be Bad Wolf: Cost from 0→1.
2. The Dreaming Current: Recovery from 5→6.
3. Scarecrow Searching for Wisdom: Now draws 1 card upon triggering recovery effect.
4. Warm-Hearted Woodsman: Recovery from 5→6.
5. Fourth Match Flame: Damage 12(16)→14(18).

Enemy changes:
1. Sephirah HP: 1st Layer 800→600, 2nd Layer 1200→900, 3rd Layer 1600→1200, 4th Layer 2000→1500.
2. Sephirah damage: 1st Layer 30→28, 2nd Layer 35→32, 3rd Layer 40→36.
3. Geburah HP from 500→400.
4. Hokma damage from 15→12.
5. Tiphereth: Now removes a random buff from the player and 1 layer of debuff from self (instead of all layers).
6. Binah HP from 700→600, wave damage from 7→6.
7. The God Delusion: Black Shrine damage from 30→20, Red Shrine damage from 45→20, White Shrine damage from 30→20.
8. Last Helix: Now no longer requires the rotation to begin before cards can be played. Rotation speed is reduced by half, damage interval from 0.2(0.12)s→0.5(0.3)s.

Optimization:
1. Abnormality cards now change their intended targets after unlocking their respective information.
2. Rabbit Team now correctly calculates damage based on the target, instead of the player.
3. Rabbit Team can now be dragged with right mouse button.

Fixed some bugs:
1. Fixed an issue with Wall Gazer not activating properly sometimes.
2. Fixed an issue with Fruit of Understanding and Great Love For Us (Violet Dawn and Noon) crashing the game when the player has no more cards.

Fixed some problems with details.