DayZ
CannabisPlus
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Update: Mar 26 @ 11:14am

v3.0.6
Fixes
- Fixed variable name errors in script.log
- Fixed strong reference errors in script.log
- Updated German translations.
- Fixed Cannabis S1 seeds not showing translations.
- Fixed an issue with seed disappearing after planting.
- Fixed an issue where the whole stack of bud or bags would be deleted if manually crafting out of the workbench.

Update: Feb 26 @ 1:33pm

v3.0.5
Fixes
- Fixed a vector error that occurred when harvesting plants and drying.
- Fixed a translation error for unpacking cigarettes and joint boxes.

Update: Feb 25 @ 7:41am

Help out for free!
If you like our content, give it a THUMBS UP and FAVOURITE!

Subscribe to my socials!
https://www.youtube.com/channel/UC6nQfuwJhGr1TFAIQBdRnVA
https://twitter.com/Ice3lade

I've been working on several things here and there as time allows. Stay tuned!

If you love the mod, buy me a joint!
https://www.paypal.me/cannabisplus

v3.0.4
Fixes
- 1.27 compatibility (they changed the way growing states work).
- Remove after harvest fix.

Added
- Translations

Other
- Code cleanup

Known Issues
- Can add raw plants to the Drying Post after drying process is started.
- Have to look at the base of the plant to Harvest it.
- Some sort of issue with not being able to water plants more than once per restart if server is using weather.cfg file.
- Cigarettes are still despawning.
- CP Pouch has some geometry issues.
- Rope poofs if dragged into dry post inventory.
- Rolling papers float if dropped on ground.

Update: Jan 22 @ 10:02am

Thank you to those who helped faciliate these fixes.

Help us out for free!
If you like our content, give us a THUMBS UP and FAVOURITE!

Subscribe to our socials!
https://www.youtube.com/channel/UC6nQfuwJhGr1TFAIQBdRnVA
https://twitter.com/Ice3lade

I know updates have been close to non-existent this last year. Life has been busy. I do have several things on the go that I haven't finished that I would like to work on.
I will continue to work on the mod as I can but alternatively, for every USD$200 in donations I receive (to replace my salary for the day), I will take an entire day off work to work on CannabisPlus.
https://www.paypal.me/cannabisplus

v3.0.3
Fixes
- Fixed Linux servers compatibility issues.
- The fix in the last update for logs spawning a full stack never worked. Should work now.
- Fixed paper dropping when unpacking bags or bricks.
- Fixed two unsafe downcasting errors.
- Fixed endless looping on some calls.

Known Issues
- Translations for actions have been removed but next update should have proper full translations.
- Can add raw plants to the Drying Post after drying process is started.
- Have to look at the base of the plant to Harvest it.
- Some sort of issue with not being able to water plants more than once per restart if server is using weather.cfg file.
- Cigarettes are still despawning.
- CP Pouch has some geometry issues.
- Rope poofs if dragged into dry post inventory.
- Rolling papers float if dropped on ground.

Update: Feb 17, 2024 @ 8:20pm

Check out the showcase video: https://youtu.be/CKSJ6VW0k3A

Help us out for free!
If you like our content, give us a THUMBS UP and FAVOURITE!

Subscribe to our socials!
https://www.youtube.com/channel/UC6nQfuwJhGr1TFAIQBdRnVA
https://twitter.com/Ice3lade

v3.0.2
Fixes
- Machines remain locked if the server crashes or restarts while the workbench is running.
- Starting the workbench process if there wasn't enough battery energy or if the battery ran out of energy would keep the workbench in a running state until it was manually stopped.
- Processing weed doesn't subtract energy from the battery on the first baggy or brick.
- Bagger and Wrapper works in ruined state.
- If servers made logs stackable, disassembling the Drypost Kit would spawn a full stack of logs.
- Some backend stuff.

Known Issues
- Unwrapping a baggy or brick spawns a piece of paper.
- Can add raw plants to the Drying Post after drying process is started.
- Have to look at the base of the plant to Harvest it.
- Some sort of issue with not being able to water plants more than once per restart if server is using weather.cfg file.
- Cigarettes are still despawning.
- CP Pouch has some geometry issues.
- Rope poofs if dragged into dry post inventory.
- Rolling papers float if dropped on ground.

Update: Sep 29, 2023 @ 3:16pm

Thank you to those who donated to help faciliate these fixes. If you want to see more fixes and updates please donate, as some of the programming is far beyond my skill level and I need to pay someone to help!
https://www.paypal.me/cannabisplus

v3.0.1
Fixes
- Fixed a dependency reference for GhostIcons pointing to wrong class name.
- Fixed a bug where the workbench lockstate would mess up after server restart.
- Fixed a bug where the workbench would permanently lock the Wrapper and/or Bagger if the battery died.

Known Issues
- Can add raw plants to the Drying Post after drying process is started.
- Have to look at the base of the plant to Harvest it.
- Trying to start the workbench process if there isn't enough battery energy or if the battery runs out of energy it keeps the workbench in a running state until it is manually stopped.
- Processing weed doesn't subtract energy from the battery on the first baggy or brick.
- Some sort of issue with not being able to water plants more than once per restart if server is using weather.cfg file.
- Cigarettes are still despawning.
- Brick packer works in ruined state.
- CP Pouch has some geometry issues.
- Rope poofs if dragged into dry post inventory.
- Rolling papers float if dropped on ground.

Update: Jan 10, 2023 @ 10:52am

- Quick fix for requireAddon error. Sorry about that.

Update: Jan 10, 2023 @ 10:37am

If you want to help support me, I would very much appreciate a sub to my YouTube! Check out my ridiculous new drama reaction series! <3

https://www.youtube.com/watch?v=92yl8xvYcQs&t=1s

Also, the locking bugs were fixed by RedFalcon. Go thank him by joining his Discord and donating! https://discord.gg/PeKJzstGNZ

Fixed:
- Drying post rope would get stuck locked after server restart.
- Workbench Bagger and Wrapper would get stuck locked after server restart.
- ClienSide, NULL pointer to instance. Variable 'RequireBattery'
- Some rvmats were linked incorrectly for the pouch, bricks and plants.
- CannabisPouch wasn't linking to proxies properly.
- Semi-Colons

Changed:
- Some code optimizations.
- Added Expansion trader files to the info folder.

Known Issues:
- Still an issue where if the battery dies it bugs out the workbench. Server owners can disable the battery or players have to make sure it doesn't run out.

Update: Nov 8, 2022 @ 1:41pm

If you want to help support me, I would very much appreciate a sub to my YouTube! New video coming soon! <3

https://youtu.be/CKSJ6VW0k3A


Fixed an issue where a NULL pointer would spam logs everytime someone crafted a baggy or brick manually.

Update: Nov 1, 2022 @ 3:23pm

If you want to help support me, I would very much appreciate a sub to my YouTube! New video coming soon! <3

https://youtu.be/CKSJ6VW0k3A

Fixed:
- NULL pointer when moving things around in the inventory of the Drying Post.
- NULL pointer when attempting to dry plants.
- Players could put the drying post into their backpacks.
- Workbench wouldn't unlock if Battery ran out of power.
- Workbench would break if a brick was dragged out while processing. Brick slot is now locked when processing.
- "Make Cannabis Workbench Kit" wasn't displayed when crafting the kit.

Changed:
Increased the size and changed the orientation of the label on Bricks.


Known Issues:
- Still an issue with Locking/Unlocking slots. If this happens dry dragging things around until it unlocks.