291 ratings
Type: Mod
Mod Type: Economy, Environment
File Size
30.431 MB
Dec 9, 2019 @ 2:04am
Oct 13 @ 5:52pm
15 Change Notes ( view )

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This mod creates a way for players to generate income by growing, producing and/or crafting cannabis products to sell.

Features ‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒
  • Grow 8 strains of cannabis
  • Grow tobacco
  • Smoking
  • Roll joints and cigarettes
  • Pack joints and cigarettes into packs
  • Refine your cannabis into baggies and bricks
  • Config file for adjusting grow time, crop count and amount of seeds in a seedpack
  • @PlantExploitFix integrated into mod. Thanks to cheweduptrex2
  • Crafting recipe: CannabisBud + CannabisBud = CannabisBaggy
  • Crafting recipe: 16xCannabisBag + Duct Tape = CannabisBrick
  • Crafting recipe: RollingPapers + CannabisBud = Joint
  • Crafting recipe: RollingPapers + TobaccoLeaf = Cigarette
  • Crafting recipe: Joint + EmptyCigPack = Pack of Joints
  • Crafting recipe: Cigarette + EmptyCigPack = Pack of Cigarettes

Up Next ‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒
  • CBD Products
  • Impairment Effects
  • Translations

Further Out ‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒
  • Packing machine
  • Carton of Cigarettes
  • Cannabis edibles
  • Tobacco products
  • New models

Server Owners ‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒
  • If you are running @PlantExploitFix, uninstall it. It's integrated into our mod.
  • Copy the @CannabisPlus folder from Workshop to your root DayZServer folder.
  • Copy the bikey file from the keys folder to your keys folder.
  • Add "-mod=@CannabisPlus" to the startup parameters of your server.
  • If you're running @DrugsPLUS, load @CannabisPlus BEFORE @DrugsPLUS.
  • Set up trader and types.xml; Samples are located in the mod folder.
  • Start server once.
  • Stop server.
  • Set up config in your profiles folder.
  • Start server. Done!

Contact ‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒
We ignore invites on Steam. Contact can be made with us through Discord or the comments section. Steam is removing the discord link so you'll have to type it out manually or copy below and remove the spaces.
discord .gg /q9kRXR5

Support ‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒
If you'd like to support the mod you can rate it with a thumbs up and favourite it! Ask your friends to do the same, even. It helps! If you'd like to, you can donate via PayPal to Every dollar donated will be put towards development! You can also sponsor a new strain!

This mod may not be repacked without permission. It can be used on a monetized server. We may allow you to monetize this mod if you ask nicely :) We are more than willing to accept help, ideas and collab on projects. Get in touch with us on Discord!

Shoutouts: ‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒
Big shoutouts to the CannabisPlus team for bringing this together. Very excited to see what new things come! Also big shoutout to Stardawg from The Resistance for sponsoring the Stardawg strain.

Also you can check out my good friend, Dumpgrah's work here:

WARNING ‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒
This mod can easily destroy your server economy. You have to edit your types.xml or config files yourself. Be careful how you add items in. I suggest only adding Seed Packs into the spawn table and/or airdrops and keep them RARE. Otherwise players can infinitely grow for money.
Popular Discussions View All (20)
Oct 17 @ 1:11pm
infinite seeds
Sep 15 @ 10:53am
Awesome job on the update
Oct 13 @ 5:38pm
Servers Running This Mod
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IceBlade  [author] Oct 24 @ 6:58am 
Questions and comments should be directed to our Discord! I don't always monitor these comments. Steam is clunky :P Thx!
IceBlade  [author] Oct 24 @ 6:53am 
@Robin I believe this is a mod conflict of some sort but I haven't figured out which.
@I-Q I haven't done any testing with very long grow times. The limitation is the game itself. From what I've gathered, you need to time the stages of growth with your restarts. So if your plants haven't hit stage 2 by restart, they'll disappear. If they haven't hit stage 3 they'll go back to stage 2, etc. I'm not 100% sure on this but that's what someone told me. Let me know your results!
@Smoke. Effects are currently disabled.
Smoke Oct 24 @ 1:21am 
hey ,
I have no effect when smoking cannabis or tobacco.
The options are activated with "1" and nothing happens
I-Q Oct 23 @ 7:20pm 
Question, I have ramped up growing times to days rather than minutes, and then to 12 hours, and it looks like that may break the mod, so, is there a limitation with time ? I'm trying to slow things down a bit to be slightly more realistic for a few reasons.
PapaKhan Oct 23 @ 4:26pm 
@robin if its your server go into your CPConfig and just enable the option to remove when harvested. If its not and you play on this server thats an issue the owner needs to address by doing as I just said.
Robin Oct 23 @ 4:04pm 
Hey, I seem to be running into some kind of bug with drug seeds:
Upon harvesing, the slot automatically seeds in a new plant. Trying to pull the plant out keeps reseeding the plant, so essentially, you have infinite farming of drugs without having to find seeds anymore.

This happens on gardening plots, and only 6/9 slots are affected (3 will not reseed).
Not sure if its an exploit, but the server I'm playing on isn't running any other seed or plant mods.
PapaKhan Oct 23 @ 8:17am 
Check your type files guys. all lifetimes are in there and my plants are working amazing.
HarleyQuinn Oct 23 @ 1:01am 
we have the problem that our plants are disappearing randoom.
After a while there are only 3 of 5 left.
The lifetime is right Types are also available.
It also happens no matter where I plant the plants (greenhouse pots, etc.)
What could be the problem? Mod error? is only with the last update.
It would be nice if that could be solved, we like the mod a lot and would be a shame
Storm Oct 23 @ 12:39am 
where does it even appear? in greenhouses?
IceBlade  [author] Oct 22 @ 8:02pm 
Likely the server owner messed up his types.xml file if shit is disappearing.