Total War: WARHAMMER II

Total War: WARHAMMER II

Change Starting Settlement
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Update: Nov 7, 2020 @ 8:42am

Update: Oct 12, 2020 @ 4:28am

Update: May 21, 2020 @ 9:20am

Update: May 17, 2020 @ 3:37pm

Update: Apr 22, 2020 @ 2:02pm

Updated:
removed Warpstone Tractor Beam requirement from Ikit's Workshop (requires Arcane Generator instead).

I can easily do it here since it's a ritual table, changing a building requirement for a technology on the other hand would be a major compatibility ruiner, so doing it for Eshin seems like a bad idea to me.

Update: Apr 10, 2020 @ 6:11am

Added an extra button that switches you to a completely random settlement on the map.

Update: Apr 3, 2020 @ 10:11am

Belegar will now receive a grudge with a different fulfilment condition if you switch to K8P.

Update: Mar 20, 2020 @ 11:16am

FIx for the Begar K8P grudge staying active forever. Won't fix existing campaigns.

Update: Feb 17, 2020 @ 9:33am

Karak Eight Peaks check will now trigger for Belegar, Skarsnik and Queek.

Update: Feb 8, 2020 @ 11:29am

Should work better when teleporting multiple units (lord and hero for example).