Total War: WARHAMMER II

Total War: WARHAMMER II

Change Starting Settlement
Visar 11–20 av 25 poster
< 1  2  3 >
Uppdatering: 7 nov, 2020 @ 8:42

Uppdatering: 12 okt, 2020 @ 4:28

Uppdatering: 21 maj, 2020 @ 9:20

Uppdatering: 17 maj, 2020 @ 15:37

Uppdatering: 22 apr, 2020 @ 14:02

Updated:
removed Warpstone Tractor Beam requirement from Ikit's Workshop (requires Arcane Generator instead).

I can easily do it here since it's a ritual table, changing a building requirement for a technology on the other hand would be a major compatibility ruiner, so doing it for Eshin seems like a bad idea to me.

Uppdatering: 10 apr, 2020 @ 6:11

Added an extra button that switches you to a completely random settlement on the map.

Uppdatering: 3 apr, 2020 @ 10:11

Belegar will now receive a grudge with a different fulfilment condition if you switch to K8P.

Uppdatering: 20 mar, 2020 @ 11:16

FIx for the Begar K8P grudge staying active forever. Won't fix existing campaigns.

Uppdatering: 17 feb, 2020 @ 9:33

Karak Eight Peaks check will now trigger for Belegar, Skarsnik and Queek.

Uppdatering: 8 feb, 2020 @ 11:29

Should work better when teleporting multiple units (lord and hero for example).