Total War: WARHAMMER II

Total War: WARHAMMER II

Change Starting Settlement
308 Comments
Murmellow Jan 14, 2023 @ 7:34am 
Just wanted to note how awesome it is that you included the youtube instruction video! Really helps visual learners!
BLODKORPEN Oct 16, 2022 @ 5:24am 
any way to make a mod that allows you to change an AI player's start location/
Samonasuke Jul 2, 2022 @ 7:49am 
@renzolone Have you tried enabling it with Mixu's Unlocker mod as well? Its sort of a requirement. Make sure to put Mixu's at top load order.

@Dumbledood There is a mod that removes the effects of climate (both negative and positive)
renzolone Jun 16, 2022 @ 12:37pm 
for me it just won't work. i have no other mods installed and the game wont make it past the first loading screen. i have tried everything
Dumbledood May 24, 2022 @ 7:39pm 
I was planning to move Thorek to Kraka Drak for a different experience, but was wondering if climate preference will be a problem? I've nver played Thorek but I think he has tropical preference while Kraka Drak would be tunda/glacial/mountainous or something. Is there something I could do about that?
rahul_binov May 18, 2022 @ 8:47am 
Not sure why but this mod just doesnt work for me? I have no other mods enabled, the most updated version of the game and the button just never appears, is there any fixes please?
Bennett Apr 15, 2022 @ 6:19am 
This is such an awesome mod and it seems to work fine with the Grimhammer overhaul which is a plus!
Solarfried Apr 7, 2022 @ 7:02am 
Jepp, pls do this awesome Mod for TWW3 too, my Girlfriend don`t want to play this Game without this Mod and i want to play with her... ( ◞・౪・)
Carnage for Khaine Apr 6, 2022 @ 7:53pm 
@prop joe warhammer 3 workshop opens!!!!
dredd.. Apr 6, 2022 @ 12:23pm 
hello already great mod and I'm really looking forward to the mod being on the warhammer 3 !
Quixotic Coyote Mar 10, 2022 @ 10:05am 
This is a fantastic mod. Very fun for getting a different campaign experience. I did notice one bug, if you change the settings to not abandon your previous settlement and you try to use the change to random settlement button when you already won every settlement in the game it causes a crash.
prop joe  [author] Feb 21, 2022 @ 3:37am 
yes, whenever the workshop opens
Jamaica Supreme Feb 18, 2022 @ 1:33pm 
Hey man, any chance you are gonna make this mod for warhammer 3?
BattleAxe1980_NL Jan 26, 2022 @ 10:12am 
Love this mod, man. Its awesome. I've taken my Orcs all over the place. At the start of their campaigns.
EAS_N Jan 22, 2022 @ 7:31am 
is the only mod in me liste and its not working
Cipher Oct 11, 2021 @ 5:39am 
I love this mod. But came to comment would be great to have the faction you are taking over swaps rather than leaves them with no home.
Vacloud Oct 10, 2021 @ 7:47pm 
Does this mode put the original lord and faction you are switching to in your old spot? If not, that would be a nice option play around with. I moved Imrik to Caledor. Would be cool If i click Tyrion it puts Tyrion to Imriks old spot.
Mr Ditkovich Oct 6, 2021 @ 5:35am 
works in multiplayer guys dont get the problem
Alessar 🐺🦄🦅 Sep 21, 2021 @ 5:16am 
Prop Joe eres un máquina
Rat Clown Sep 20, 2021 @ 3:58pm 
would love to use t his in multiplayer
Macallan Sep 6, 2021 @ 11:10am 
hi. So I read u included some mct options that's great! I want to spice some things and have a "two front" campaign in oposite sides of the world for fun. Is there a option to retain the original city right? So this way I start with 2 citys per say.
prop joe  [author] Aug 22, 2021 @ 8:13am 
@Iolaus
should be fine now
TRIALON Aug 20, 2021 @ 1:48am 
This can also be done with the web campaign editor btw, with the difference that you can also set who's the new owner of your former capital, what lvl and buildings your new one has etc.
Iolaus Aug 19, 2021 @ 9:17am 
Welp, just started a new game with Lokhir, tried to demolish income building and instead it got replaced by infantry building, in 1 turn.
Iolaus Aug 19, 2021 @ 9:00am 
Possible bug - when switching to specific settlement, can't demolish a building in new capital. So far it only happened with infantry buildings, not others. This occurred with Repanse on multiple settlements, Lokhir in one settlement (all with infantry buildings), probably can find more.

If you try to demolish, next turn it's still there and you get a message that the building is complete. If you build it up to tier 2 and try to demolish, it goes back to tier 1, can't demolish completely.

Happens with no other mods enabled.
TrashPanda Aug 16, 2021 @ 1:40pm 
Thank you for this mod!! I only play coop and it has opened up so many options.

One issue and i am not sure if its the mod or sonethig else.

We tried to move a Dwarf faction to the elf donut.. "ulthuan"?... any ways. Once i make the move, recruiting now takes 2 turns for basic units and i can not destroy my baracks.... its wierd and only seems to effect when i relocate to elf some if the south west towns...

Any ideas?
prop joe  [author] Aug 15, 2021 @ 12:38pm 
Updated:
- fix for Lokhir's unique black ark getting teleported to land
- when you select a new settlement the mod will now try to match the original settlement level and the original buildings in your new settlement, this can be disabled with MCT to keep the old behaviour
- added MCT option to not abandon any settlements (but note that even abandoning manually won't solve the bug of having vision over the original settlement)
Ardariel Aug 15, 2021 @ 11:28am 
I see, sad panda.
prop joe  [author] Aug 15, 2021 @ 11:14am 
@PvtDraco
yes
prop joe  [author] Aug 15, 2021 @ 11:14am 
@Ardariel
impossible to script, you can only try editing your save game
https://steamcommunity.com/sharedfiles/filedetails/?id=474998322
Ardariel Aug 14, 2021 @ 2:56pm 
So i figured it only changes your starting position, while your capital is still same. If you recapture it, for example. Do you have plans to add capital switching too? Or it is not possible?
Commander Draco Aug 14, 2021 @ 6:16am 
so the mod only gives me option to switch myself all the other factions are at same starting positions
Charge Aug 4, 2021 @ 6:24am 
Using this as lokir transforms your black ark into kind of a horde where it is a land army with buildings...
ThaFreaK Jul 31, 2021 @ 11:30pm 
That sounds pretty nice. Thank you for your work good sir! :bouquet:
I support the 'let people just abandon their old settlement, if they want to suggestion' if it fixes the problem with the visibility.
SikK Jul 29, 2021 @ 1:30pm 
I play it with a friend in coop, we both can choose. But I want to play darkelf and the problem is, that new cities, who had normal corruption before, don't change to chaos corruption, which gives you a big disadvantage in the beginning. That makes it very hard to choose a province. I use another mod so I don't have climate penalty, which is basically essential for this mod. But the corruption problem should ne fixed asap. If it's because I am the second player or because it's coop, would be nice to know.
phantombandit Jul 22, 2021 @ 10:43am 
Would it be a potential fix to the 'you keep visibility on your original settlement' to have our original settlement not turn to ruin, instead just let us abandon it?
prop joe  [author] Jul 16, 2021 @ 11:04am 
yes
Mea Culpa Jul 15, 2021 @ 6:18am 
Does it work with coop campaign ?
prop joe  [author] Jul 14, 2021 @ 1:09pm 
Pressed the update button, no changes to the mod.
FiftyTifty Jun 19, 2021 @ 5:52am 
I saw it when playing Khazrak. Ghorros Heartrender doesn't get teleported. Same again with Crone Hellebron, her agent doesn't get teleported either.
prop joe  [author] Jun 19, 2021 @ 1:58am 
feel free, but I've never seen that happen. (the mod ignores black arks)
FiftyTifty May 25, 2021 @ 8:17pm 
I've seen the secondary armies not teleport along with the main, when picking a settlement. If I make a patch, would you be up for adding it to the mod? If not, I'll release it as an independent update.
Henry May 21, 2021 @ 5:02am 
@Tyler bowes Thank you!
Tyler May 21, 2021 @ 1:12am 
Theres a change your capital city mod somewhere on the workshop that you can use if your not playing on legendary difficulty @H_Falkenhayn
Henry May 12, 2021 @ 6:50am 
Absolutely love the mod. However, could it be set that when you swap your starting position, your 'home region' moves along with it? I started a vampire campaign and moved to Reikland, but when I took back Sylvania my capital moved back there. It really breaks the immersion.
axle53 May 5, 2021 @ 9:46pm 
I tried this as I wanted to start with Lokhir over at Rakarth's starting location:
1) My black ark respawns on land as some sort of hybrid foot-lord, and will cannot move to sea - he keeps his horde buildings but is effectively stranded on-land.
2) Is there a way to send Rakarth to Lokhir's starting settlement or would this be too much to script?
3) Any way to swap my settlement preferences with those of the previous owner if that makes sense? (i.e. Empire lands are "green" for Rakarth but "orange" for Lokhir, could it be an upgrade of the mod to swap these too?)

This sounds like lots of complaints, but it does work well, just not for my specific 'wants' for Fellhart!

Thanks
lwhのsama May 3, 2021 @ 3:14am 
excellent work!:steamthumbsup:
Seran561915 Apr 27, 2021 @ 4:50pm 
does this work with sfo?
Danteezy Apr 25, 2021 @ 10:14am 
do i NEED all this confusing mod manager stuff for it to work?
Danteezy Apr 25, 2021 @ 10:05am 
I subscribed but the button doesnt appear when I start a campaign