Garry's Mod

Garry's Mod

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Uppdatering: 24 jul, 2022 @ 10:23

Fixes

  • ☔ Fixed a script error due to improper function use from the code refactoring

☔ Community contribution, thanks to:

Uppdatering: 8 jun, 2022 @ 6:50

Fixes

  • ☔ Fixed a script error due to missing function from the code refactoring

☔ Community contribution, thanks to:

Uppdatering: 7 jun, 2022 @ 6:42

Fixes

  • ☔ Fixed a script error

☔ Community contribution, thanks to:

Uppdatering: 25 maj, 2022 @ 23:06

Please note I put all my faith into my linter and this is completely untested (smart, I know)

Bug Fixes

  • Fixed script errors in non-zombies gamemodes
Improvements
  • Cleaned up and refactored code
  • Removed need for duplicate anonymous functions

Uppdatering: 14 maj, 2020 @ 22:11

Bug Fixes

  • Fixed ConVars not properly storing values
Improvements
  • Optimized timing for sending wave info to clients on connection.

Uppdatering: 9 apr, 2020 @ 22:14

This was supposed to be support for infinite waves, but it did not function as intended. I will look further into it some other time.

Uppdatering: 9 apr, 2020 @ 21:26

Additions

  • Added support for round ∞
  • Created a Github repository

Uppdatering: 21 dec, 2019 @ 12:42

Improvements

  • Cached all rendering functions used in draw_bar functions

Uppdatering: 4 dec, 2019 @ 18:25

Bug Fixes

  • Fixed function ordering

Uppdatering: 4 dec, 2019 @ 16:26

Improvements

  • HUDPaint and Tick functions are now local
  • Switched over to sending unsigned integers instead of signed integers