Garry's Mod

Garry's Mod

nZombies Round Progress Bar
Ergebnisse 1–10 von 11
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Update: 24. Jul. 2022 um 10:23

Fixes

  • ☔ Fixed a script error due to improper function use from the code refactoring

☔ Community contribution, thanks to:

Update: 8. Jun. 2022 um 6:50

Fixes

  • ☔ Fixed a script error due to missing function from the code refactoring

☔ Community contribution, thanks to:

Update: 7. Jun. 2022 um 6:42

Fixes

  • ☔ Fixed a script error

☔ Community contribution, thanks to:

Update: 25. Mai 2022 um 23:06

Please note I put all my faith into my linter and this is completely untested (smart, I know)

Bug Fixes

  • Fixed script errors in non-zombies gamemodes
Improvements
  • Cleaned up and refactored code
  • Removed need for duplicate anonymous functions

Update: 14. Mai 2020 um 22:11

Bug Fixes

  • Fixed ConVars not properly storing values
Improvements
  • Optimized timing for sending wave info to clients on connection.

Update: 9. Apr. 2020 um 22:14

This was supposed to be support for infinite waves, but it did not function as intended. I will look further into it some other time.

Update: 9. Apr. 2020 um 21:26

Additions

  • Added support for round ∞
  • Created a Github repository

Update: 21. Dez. 2019 um 12:42

Improvements

  • Cached all rendering functions used in draw_bar functions

Update: 4. Dez. 2019 um 18:25

Bug Fixes

  • Fixed function ordering

Update: 4. Dez. 2019 um 16:26

Improvements

  • HUDPaint and Tick functions are now local
  • Switched over to sending unsigned integers instead of signed integers