Total War: THREE KINGDOMS

Total War: THREE KINGDOMS

POP Re-Modified
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Update: Jul 2, 2020 @ 8:12am

This is the big update. I call the new function is "food force military". Okay, currently, the army would affect the food consumption, however, it's not the absolutely plus or minor, it's the factor of multiplied by percentage. And the armies will reveal the feature on supplies and stances.

ver 0.5.6

Update: Jun 26, 2020 @ 3:11pm

nerf -- pop cap of TROM module

Update: Jun 24, 2020 @ 6:27pm

update -- added the function TROM module

-- this function is for adding pop cap for the subtowns of TROM
-- and this function should be safe, even you do not play with TROM

Update: May 18, 2020 @ 7:27am

update -- now, bandit Administration Office Buildings would improve public order a bit.
(province adjacent effect)

Update: May 10, 2020 @ 11:29pm

tweaked at_war function -- added dlc05 bandit and dlc04 ytr

Update: Apr 30, 2020 @ 11:09pm

now, abundant food could reduce desire for higher office, and also, food shortage would increase this factor.

and the stockpile, the reserve also has the effect on satisfaction. (province-wide)

and slightly increase the food consumption of higher population.
for example, before 8 food, currently, 10 food.

Update: Apr 23, 2020 @ 5:44am

rework GRANARY, currently,

lv3 > -2% food consumption
lv4 > -6% food consumption
lv5 > -12% food consumption

Update: Mar 27, 2020 @ 8:35am

Update to AWB, rework some bandits buildings.
And also, special thanks to Havie gave me the new Effect Population.
Yep, integrating with Effect Pop.

Update: Feb 22, 2020 @ 9:20am

I made a little tweak on food_market, now, food_market would relief food consumption of adjacent provinces slightly. But food_market does not relief food consumption in local province now.

lv4 : 1
lv5 : 2

lv5 (livestock) : 3

Update: Feb 22, 2020 @ 8:40am

Remove the mechanic of "building_to_province_own_adjacent" in "food_consumption_relief".

Because this buff is too strong. And thanks for Havie's suggestion.