Total War: THREE KINGDOMS

Total War: THREE KINGDOMS

POP Re-Modified
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Update: 2 jul 2020 om 8:12

This is the big update. I call the new function is "food force military". Okay, currently, the army would affect the food consumption, however, it's not the absolutely plus or minor, it's the factor of multiplied by percentage. And the armies will reveal the feature on supplies and stances.

ver 0.5.6

Update: 26 jun 2020 om 15:11

nerf -- pop cap of TROM module

Update: 24 jun 2020 om 18:27

update -- added the function TROM module

-- this function is for adding pop cap for the subtowns of TROM
-- and this function should be safe, even you do not play with TROM

Update: 18 mei 2020 om 7:27

update -- now, bandit Administration Office Buildings would improve public order a bit.
(province adjacent effect)

Update: 10 mei 2020 om 23:29

tweaked at_war function -- added dlc05 bandit and dlc04 ytr

Update: 30 apr 2020 om 23:09

now, abundant food could reduce desire for higher office, and also, food shortage would increase this factor.

and the stockpile, the reserve also has the effect on satisfaction. (province-wide)

and slightly increase the food consumption of higher population.
for example, before 8 food, currently, 10 food.

Update: 23 apr 2020 om 5:44

rework GRANARY, currently,

lv3 > -2% food consumption
lv4 > -6% food consumption
lv5 > -12% food consumption

Update: 27 mrt 2020 om 8:35

Update to AWB, rework some bandits buildings.
And also, special thanks to Havie gave me the new Effect Population.
Yep, integrating with Effect Pop.

Update: 22 feb 2020 om 9:20

I made a little tweak on food_market, now, food_market would relief food consumption of adjacent provinces slightly. But food_market does not relief food consumption in local province now.

lv4 : 1
lv5 : 2

lv5 (livestock) : 3

Update: 22 feb 2020 om 8:40

Remove the mechanic of "building_to_province_own_adjacent" in "food_consumption_relief".

Because this buff is too strong. And thanks for Havie's suggestion.