Total War: THREE KINGDOMS

Total War: THREE KINGDOMS

POP Re-Modified
35 Comments
AffordableHostage Nov 5, 2021 @ 7:40pm 
Does the mod work with NGC, or MTU?
Lotus Eater23 Oct 7, 2021 @ 1:20am 
Also, hell of a mod by the way! I am only using this with Radious because i love Radious but the economy with Radious is too focused towards having the big battles and not enough balance
Lotus Eater23 Oct 7, 2021 @ 1:18am 
Hey @PikaMan! I am trying this mod for the 1st time. I have not done thorough playtests but my initial testing is making me lean towards thinking this mod should work fine.

Also, I am playing this with Radious. I wasnt sure how the two would work together and I have noticed this mod still coming into play and effecting my food reserves in particular. Now I am not expecting things to be perfect with the two together but, do you know if this mod works fine by itself on the latest update?
DatWeebComingInHot Sep 20, 2020 @ 11:17am 
Just want to preface this by saying this mod was a must have in my playthroughs and was absolutely amazing. Are you planning to do an update of this mod and perhaps make some changes to it, or do you have no plans for updating? Really love to see this mod come back, because seeing my Zhurong campaign end with a population of 44 million in the year 210 in the southlands is a huge immersion breaker for me.
PikaMan  [author] Jul 2, 2020 @ 8:17am 
update -- currently, armies affect the food consumption.
PikaMan  [author] Jun 29, 2020 @ 8:04am 
Language Add-Ons Released ...

https://steamcommunity.com/sharedfiles/filedetails/?id=2147025490
POP Re-Modified 한국어 Add-On

https://steamcommunity.com/sharedfiles/filedetails/?id=2147025420
POP Re-Modified 简体中文补丁

https://steamcommunity.com/sharedfiles/filedetails/?id=2147025318
POP Re-Modified 繁體中文語言套件
PikaMan  [author] Jun 25, 2020 @ 3:02am 
Update, more info in Change Notes
PikaMan  [author] May 18, 2020 @ 7:35am 
Update, more info in Change Notes
PikaMan  [author] Apr 30, 2020 @ 11:29pm 
Update, more info in Change Notes
PikaMan  [author] Apr 23, 2020 @ 5:48am 
Update, rework GRANARY, more info in Change Notes
PikaMan  [author] Mar 27, 2020 @ 8:45am 
Update to AWB, rework some bandits buildings.
And also, special thanks to Havie gave me the new Effect Population.
Yep, integrating with Effect Pop.
PikaMan  [author] Mar 14, 2020 @ 2:28am 
https://www.totalwar.com/blog/total-war-three-kingdoms-patch-1-5-0-a-world-betrayed/

New DLC will come next week.
Hmm, took some notes...

BANDIT COURT AND PROGRESSION
POPULATION CHANGES
Yefreitor Feb 27, 2020 @ 7:23am 
Why did I keep missing this? this looks cool. thanks for your hard work!
PikaMan  [author] Feb 23, 2020 @ 3:12am 
Havie's new mods, Improved Food Tier

I knew this, and I'll make the Chinese Add-On for this. Because I got this news from Havie. :)

And got the cool suggestion from Havie. Thanks to his suggestion, therefore, I made some changes.

Integration, yep, cool. However, my mod (POP) not tweak the same part as Havie's new mod. Actually I have set some penalties for food_shortage_tier. But not as same as Improved Food Tier , totally different. I set the penalties of corruption and population grow. Currently, I think they can work together. And also, I'm studying which parts this cool mod has done.

No plan for integrating them, work together, unless I find I have the special viewpoint.
PikaMan  [author] Feb 23, 2020 @ 3:12am 
@Parse

First, I have to say, thanks for your feedback.

Hmm, "army recruitment" or "army resupplying", for this, SFO has done something similar as you mentioned. Hmm, to more accurate, SFO made change on "recruitment cost" and "replenishment". Yep, "replenishment" instead of ''resupplying", I know they are different.

Actually, I do not want to do this part too much, because if I want to make sure this mod work fine with TROM, I should avoid some mechanics TROM may modify.

___________________________________
(to be continued...)
perl Feb 22, 2020 @ 3:58pm 
Also maybe you could look into the new Havie food tier mod and integrate some stuff from it if it makes sense
perl Feb 22, 2020 @ 3:54pm 
What do you think about making army replenishment reduce the population and/or food of the local County due to "army recruitment" or "army resupplying"?
PikaMan  [author] Feb 22, 2020 @ 9:27am 
rework food_market, more info in Change Notes .
PikaMan  [author] Feb 22, 2020 @ 8:45am 
update, more info in Change Notes .
PikaMan  [author] Feb 15, 2020 @ 5:42am 
@Parse Thanks.
perl Feb 14, 2020 @ 6:25pm 
Awesome work
PikaMan  [author] Feb 10, 2020 @ 1:48am 
FIXED the food consumption relief not work. Yep, they work now. More info in Change Notes
PikaMan  [author] Jan 18, 2020 @ 11:51am 
Update to 1.4.0 patch, More info in Change Notes
PikaMan  [author] Jan 15, 2020 @ 12:38am 
https://www.totalwar.com/blog/total-war-three-kingdoms-patch-1-4-0-mandate-of-heaven/
// tw 3k patch 1.4.0

Displaced Population is something cool. However, wait and see.
PikaMan  [author] Dec 16, 2019 @ 12:38am 
a minor update, fixed the trebuchets not be placed properly in the high LV city while siege.
(because currently city lv8, lv9 and lv10 having trebuchets while siege)
PikaMan  [author] Dec 15, 2019 @ 2:09am 
reworked the function of the building of Bandits and Tribute Hall. More info in Change Notes .
PikaMan  [author] Dec 14, 2019 @ 9:47am 
pop capacity , updated.
PikaMan  [author] Dec 14, 2019 @ 9:00am 
an new update, a little big change in Military part, more info in Change Notes .
PikaMan  [author] Dec 14, 2019 @ 4:02am 
oops, actually, currently population capacity not all what I've set in the mod, I've not listed the building of labor and conscription. I'll list them soon.
PikaMan  [author] Dec 13, 2019 @ 9:06am 
population capacity , this is the full list I've set the pop cap for buildings. And, when I wrote them, I found I forgot harbor before and something else. Therefore, a minor update came.
PikaMan  [author] Dec 12, 2019 @ 7:05pm 
a minor update, nerfed the resource of northern horses a little. More info in Change Notes . And this function is from this mod
PikaMan  [author] Dec 6, 2019 @ 2:23am 
population capacity , an update on the info of the pop cap of school.
PikaMan  [author] Dec 3, 2019 @ 7:25pm 
population capacity , an update on the info of the pop cap of agriculture buildings.
PikaMan  [author] Dec 2, 2019 @ 9:33am 
population capacity , list city first.
PikaMan  [author] Dec 1, 2019 @ 4:59am 
Replaced the compared pic in the description.

The previous one I pasted, I forgot load HVO Submod GOV Re-Modified.

https://i.imgur.com/q4ixflC.jpg
// the previos one.

https://i.imgur.com/qNMMjaf.jpg
// load HVO Submod GOV Re-Modified, the current compared pic.