Total War: THREE KINGDOMS

Total War: THREE KINGDOMS

POP Re-Modified
35 kommentarer
AffordableHostage 5. nov. 2021 kl. 19:40 
Does the mod work with NGC, or MTU?
Lotus Eater23 7. okt. 2021 kl. 1:20 
Also, hell of a mod by the way! I am only using this with Radious because i love Radious but the economy with Radious is too focused towards having the big battles and not enough balance
Lotus Eater23 7. okt. 2021 kl. 1:18 
Hey @PikaMan! I am trying this mod for the 1st time. I have not done thorough playtests but my initial testing is making me lean towards thinking this mod should work fine.

Also, I am playing this with Radious. I wasnt sure how the two would work together and I have noticed this mod still coming into play and effecting my food reserves in particular. Now I am not expecting things to be perfect with the two together but, do you know if this mod works fine by itself on the latest update?
DatWeebComingInHot 20. sep. 2020 kl. 11:17 
Just want to preface this by saying this mod was a must have in my playthroughs and was absolutely amazing. Are you planning to do an update of this mod and perhaps make some changes to it, or do you have no plans for updating? Really love to see this mod come back, because seeing my Zhurong campaign end with a population of 44 million in the year 210 in the southlands is a huge immersion breaker for me.
PikaMan  [ophavsmand] 2. juli 2020 kl. 8:17 
update -- currently, armies affect the food consumption.
PikaMan  [ophavsmand] 29. juni 2020 kl. 8:04 
Language Add-Ons Released ...

https://steamcommunity.com/sharedfiles/filedetails/?id=2147025490
POP Re-Modified 한국어 Add-On

https://steamcommunity.com/sharedfiles/filedetails/?id=2147025420
POP Re-Modified 简体中文补丁

https://steamcommunity.com/sharedfiles/filedetails/?id=2147025318
POP Re-Modified 繁體中文語言套件
PikaMan  [ophavsmand] 25. juni 2020 kl. 3:02 
Update, more info in Change Notes
PikaMan  [ophavsmand] 18. maj 2020 kl. 7:35 
Update, more info in Change Notes
PikaMan  [ophavsmand] 30. apr. 2020 kl. 23:29 
Update, more info in Change Notes
PikaMan  [ophavsmand] 23. apr. 2020 kl. 5:48 
Update, rework GRANARY, more info in Change Notes
PikaMan  [ophavsmand] 27. mar. 2020 kl. 8:45 
Update to AWB, rework some bandits buildings.
And also, special thanks to Havie gave me the new Effect Population.
Yep, integrating with Effect Pop.
PikaMan  [ophavsmand] 14. mar. 2020 kl. 2:28 
https://www.totalwar.com/blog/total-war-three-kingdoms-patch-1-5-0-a-world-betrayed/

New DLC will come next week.
Hmm, took some notes...

BANDIT COURT AND PROGRESSION
POPULATION CHANGES
Yefreitor 27. feb. 2020 kl. 7:23 
Why did I keep missing this? this looks cool. thanks for your hard work!
PikaMan  [ophavsmand] 23. feb. 2020 kl. 3:12 
Havie's new mods, Improved Food Tier

I knew this, and I'll make the Chinese Add-On for this. Because I got this news from Havie. :)

And got the cool suggestion from Havie. Thanks to his suggestion, therefore, I made some changes.

Integration, yep, cool. However, my mod (POP) not tweak the same part as Havie's new mod. Actually I have set some penalties for food_shortage_tier. But not as same as Improved Food Tier , totally different. I set the penalties of corruption and population grow. Currently, I think they can work together. And also, I'm studying which parts this cool mod has done.

No plan for integrating them, work together, unless I find I have the special viewpoint.
PikaMan  [ophavsmand] 23. feb. 2020 kl. 3:12 
@Parse

First, I have to say, thanks for your feedback.

Hmm, "army recruitment" or "army resupplying", for this, SFO has done something similar as you mentioned. Hmm, to more accurate, SFO made change on "recruitment cost" and "replenishment". Yep, "replenishment" instead of ''resupplying", I know they are different.

Actually, I do not want to do this part too much, because if I want to make sure this mod work fine with TROM, I should avoid some mechanics TROM may modify.

___________________________________
(to be continued...)
perl 22. feb. 2020 kl. 15:58 
Also maybe you could look into the new Havie food tier mod and integrate some stuff from it if it makes sense
perl 22. feb. 2020 kl. 15:54 
What do you think about making army replenishment reduce the population and/or food of the local County due to "army recruitment" or "army resupplying"?
PikaMan  [ophavsmand] 22. feb. 2020 kl. 9:27 
rework food_market, more info in Change Notes .
PikaMan  [ophavsmand] 22. feb. 2020 kl. 8:45 
update, more info in Change Notes .
PikaMan  [ophavsmand] 15. feb. 2020 kl. 5:42 
@Parse Thanks.
perl 14. feb. 2020 kl. 18:25 
Awesome work
PikaMan  [ophavsmand] 10. feb. 2020 kl. 1:48 
FIXED the food consumption relief not work. Yep, they work now. More info in Change Notes
PikaMan  [ophavsmand] 18. jan. 2020 kl. 11:51 
Update to 1.4.0 patch, More info in Change Notes
PikaMan  [ophavsmand] 15. jan. 2020 kl. 0:38 
https://www.totalwar.com/blog/total-war-three-kingdoms-patch-1-4-0-mandate-of-heaven/
// tw 3k patch 1.4.0

Displaced Population is something cool. However, wait and see.
PikaMan  [ophavsmand] 16. dec. 2019 kl. 0:38 
a minor update, fixed the trebuchets not be placed properly in the high LV city while siege.
(because currently city lv8, lv9 and lv10 having trebuchets while siege)
PikaMan  [ophavsmand] 15. dec. 2019 kl. 2:09 
reworked the function of the building of Bandits and Tribute Hall. More info in Change Notes .
PikaMan  [ophavsmand] 14. dec. 2019 kl. 9:47 
pop capacity , updated.
PikaMan  [ophavsmand] 14. dec. 2019 kl. 9:00 
an new update, a little big change in Military part, more info in Change Notes .
PikaMan  [ophavsmand] 14. dec. 2019 kl. 4:02 
oops, actually, currently population capacity not all what I've set in the mod, I've not listed the building of labor and conscription. I'll list them soon.
PikaMan  [ophavsmand] 13. dec. 2019 kl. 9:06 
population capacity , this is the full list I've set the pop cap for buildings. And, when I wrote them, I found I forgot harbor before and something else. Therefore, a minor update came.
PikaMan  [ophavsmand] 12. dec. 2019 kl. 19:05 
a minor update, nerfed the resource of northern horses a little. More info in Change Notes . And this function is from this mod
PikaMan  [ophavsmand] 6. dec. 2019 kl. 2:23 
population capacity , an update on the info of the pop cap of school.
PikaMan  [ophavsmand] 3. dec. 2019 kl. 19:25 
population capacity , an update on the info of the pop cap of agriculture buildings.
PikaMan  [ophavsmand] 2. dec. 2019 kl. 9:33 
population capacity , list city first.
PikaMan  [ophavsmand] 1. dec. 2019 kl. 4:59 
Replaced the compared pic in the description.

The previous one I pasted, I forgot load HVO Submod GOV Re-Modified.

https://i.imgur.com/q4ixflC.jpg
// the previos one.

https://i.imgur.com/qNMMjaf.jpg
// load HVO Submod GOV Re-Modified, the current compared pic.