全面战争:三国

全面战争:三国

POP Re-Modified
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更新于:2020 年 7 月 2 日 上午 8:12

This is the big update. I call the new function is "food force military". Okay, currently, the army would affect the food consumption, however, it's not the absolutely plus or minor, it's the factor of multiplied by percentage. And the armies will reveal the feature on supplies and stances.

ver 0.5.6

更新于:2020 年 6 月 26 日 下午 3:11

nerf -- pop cap of TROM module

更新于:2020 年 6 月 24 日 下午 6:27

update -- added the function TROM module

-- this function is for adding pop cap for the subtowns of TROM
-- and this function should be safe, even you do not play with TROM

更新于:2020 年 5 月 18 日 上午 7:27

update -- now, bandit Administration Office Buildings would improve public order a bit.
(province adjacent effect)

更新于:2020 年 5 月 10 日 下午 11:29

tweaked at_war function -- added dlc05 bandit and dlc04 ytr

更新于:2020 年 4 月 30 日 下午 11:09

now, abundant food could reduce desire for higher office, and also, food shortage would increase this factor.

and the stockpile, the reserve also has the effect on satisfaction. (province-wide)

and slightly increase the food consumption of higher population.
for example, before 8 food, currently, 10 food.

更新于:2020 年 4 月 23 日 上午 5:44

rework GRANARY, currently,

lv3 > -2% food consumption
lv4 > -6% food consumption
lv5 > -12% food consumption

更新于:2020 年 3 月 27 日 上午 8:35

Update to AWB, rework some bandits buildings.
And also, special thanks to Havie gave me the new Effect Population.
Yep, integrating with Effect Pop.

更新于:2020 年 2 月 22 日 上午 9:20

I made a little tweak on food_market, now, food_market would relief food consumption of adjacent provinces slightly. But food_market does not relief food consumption in local province now.

lv4 : 1
lv5 : 2

lv5 (livestock) : 3

更新于:2020 年 2 月 22 日 上午 8:40

Remove the mechanic of "building_to_province_own_adjacent" in "food_consumption_relief".

Because this buff is too strong. And thanks for Havie's suggestion.