Arma 3
O&T Expansion Eden
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Update: Apr 19, 2021 @ 5:45pm

=== hotfix #2 ===

Update: Apr 16, 2021 @ 5:25pm

=== hotfix #1 ===
FIXED:
🛠 Wrong 3d model for Religious Inscriptions
🛠 Inability to make some ejection seats as Simple Objects

UPDATED:
↻ Corrected weight for Cap with bandana

ADDED:
+ n

DELETED:
- n

CHANGED:
⎇ n

Update: Apr 16, 2021 @ 5:49am

FIXED:
🛠 Inability to make some canopy as Simple Objects
🛠 English name for "Land_Target_Oval_yellow_F"
🛠 Module availability
🛠 Lost decals material for Inscriptions (Religious)
🛠 Untranslated texture display name for Tempest (Atrox Counteragent)



UPDATED:
↻ Added Pictures in Attributes for Switching Textures
↻ All vegetation objects are listed in units[]={}; is now fully available for the Game Master (Zeus)
↻ Pictures for Flares Crate module
↻ Adjusted weight of Chest Rig (Olive, Light)



ADDED:
[data]:
+ Flag (Placeholder)
+ Flag (Damaged)
+ Artwork (Art of War)
+ Artwork (DLC Bundle 1)
+ Artwork (DLC Bundle 2)
+ PC Set (Screen, VR Training)
+ PC Set (Screen, Combat Audio)
+ PC Set (Screen, End Game)
+ PC Set (Screen, Virtual Spectator)
+ PC Set (Screen, Respawn)
+ PC Set (Screen, Quick Play)
+ PC Set (Screen, Launcher) <--- You can changing textures in attributes
+ PC Set (Screen, Dynamic Groups)
+ PC Set (Screen, Main Menu)
+ PC Set (Screen, Game Options)
+ PC Set (Screen, Virtual Arsenal) <--- You can changing textures in attributes
+ PC Set (Screen, Game Master)
+ PC Set (Screen, Field Manual) <--- You can changing textures in attributes
+ PC Set (Screen, Community Guides)
+ Laptop (Open, AAN, v1)
+ Laptop (Open, AAN, v2)
+ Inscriptions (Religious, Random)
+ Destroyer (Glass, 1x2m)
+ Destroyer (Glass, 1m)
+ Light Cone

[functionity]:
+ Now we can turn on a Mobile Radar and choosing a rotation speed
+ Added attributes to all "Land_Shoot_House_*" objects for Switching Textures & Textures Collection
+ Added interaction with AAN World News articles for Laptop (Open, AAN, *)
+ function showAANArticle1_init used for Laptop (Open, AAN, v1) [Example: _this call expEden_fnc_showAANArticle1_init;] <--- adding a hold action for "Peace For Our Time" AAN acticle
+ function showAANArticle2_init used for Laptop (Open, AAN, v2) [Example: _this call expEden_fnc_showAANArticle2_init;] <--- adding a hold action for "Remnants of War" AAN acticle

[headgears]:
+ Cap with bandana
+ Beanie (Sage)

[markers]:
+ CSAT
+ NATO
+ FIA
+ AAF
+ Memory Fragment
+ Air Drop
+ Civilian



DELETED:
- n



CHANGED:
⎇ old class "FlatTV_01_forecast" new class "Land_FlatTV_01_forecast_F"
⎇ old class "Land_Laptop_ANN_F" new class "Land_Laptop_unfolded_AAN_01_F" & "Land_Laptop_unfolded_AAN_02_F"
⎇ old class "Land_Calvary_03_decals_F" new class "ReligiousInscriptions_01_F"

Update: Feb 28, 2021 @ 11:19am

hotfix #2

FIXED:
🛠 Files signatures
🛠 Public key

Update: Feb 28, 2021 @ 1:18am

hotfix #1

FIXED:
🛠 Missing Vehicle Class of ::: Sparks ::: Particle_TrainingMineEffect_F
🛠 Missing Vehicle Class of ::: Sparks (No Light) ::: Particle_TrainingMineEffect1_F

Update: Feb 28, 2021 @ 12:31am

《Object classes have been changed. The old ones are hidden. This shouldn't cause scripting errors. But if you get an error "=== Missing Addons ===" or "Vehicle class SOMECLASS no longer exists" etc. please feedback in a comment or to the author DM》

This is not a complete changelog, full check on Github: https://github.com/TRAGERr/a3globe/blob/master/globe_changelog_full.txt

FIXED:
🛠 Untranslated localization key for all languages except Russian and English of Photos (Cities, Stratis)
🛠 Lost texture for books
🛠 _generalMacro for "land_hangar_lamp", "Land_smokegrenade_orange_throw_F"
🛠 Names Bomb/Missile mixed up for airport objects
🛠 Name for "Land_PCSet_01_vrSims_F", "Land_BombCluster_01_F", "Land_Missile_AA_03_fly_F", "Land_Handgrenade_throw_F"
🛠 Function BIS_EXP_m01_destroyElectronics dont work for FM Radio
🛠 Wrong texture of Artwork (Apex)
🛠 Wrong marker texture to Arrow (Small, v1)
🛠 Wrong 3d model for "Land_Missile_ATGM_01_F" and "Land_Missile_ATGM_01_fly_F"
🛠 A lot of punctuation errors in localizations
🛠 Removed "make hat" script from empty Aluminium foil box
🛠 Removed user texture from attribute for many decals
🛠 Whiteboard (Laws of War DLC, random) - wrong subcatrgory
🛠 Spam global parameters when using some leaflets
🛠 Removed repair abillity for Tempest (Atrox Counteragent)
🛠 Tweaked localization for Tin Foil (Empty), Kitchen, Calvary (Column, Enoch Saints)...
🛠 Tweaked localization for "Land_Decal_ScorchMark_01_large01_F", "Land_GuardHouse_03_gate_F", "Land_cargo20_emp_sign_F", "Land_Power_Pole_Wood3", "Land_Power_Pole_Wood2", "Land_Power_Pole_Wood1_Lamp_Amp", "Land_Power_Pole_Wood1_Lamp", "Land_Power_Pole_Wood1_Amp", "Land_Power_Pole_Wood1", "Land_powerline_02_pole_small_hook_junction_f", "Land_powerline_02_pole_small_hook_end_f", "Land_powerline_02_pole_junction_nest_a_f", "Land_Box_Science_F", "O_T_Truck_03_science_containers_ghex_F"...
🛠 Wrong goggle for OPFOR CBRN Specialist

UPDATED:
↻ Updated and tweaked localization for all Book (Large, ***) and Book (Small, ***)
↻ Parents to "N4_tomPoster", "N4_tohPoster", "S5_drawing_big", "S8_PhotoWall_02", "S8_PhotoWall_01", "Land_radar_poster_02_F" is "Land_Poster_01_F" now Posters
↻ All Editor Previews without DoF for better visual of objects on a alpha-background
↻ Added 6th textures (gray-colored) for firing drills graffities
↻ Icons for "anatomy_poster_1", "anatomy_poster_2", "anatomy_poster_2", "S5_exhibitOld", "S5_exhibit", "N4_tomPoster", "N4_tohPoster", "S5_ylands", all billboards
↻ Functionality for "Sign_Direction_IDAP_F" (some updates and tweaks)
↻ Name for "Poster_Sign_AntiCSAT", "school_clock", "Land_Missile_SAM_02_fly_F", "Land_Missile_SAM_03_fly_F", "Land_Missile_SAM_04_fly_F", "Land_CobblestoneSquare_01_trans_01_F", "Land_CobblestoneSquare_01_trans_02_F"...
↻ Family "Land_PCSet_01_screen_"
↻ All numbers-graffiti textures was includet in 1 object. At result: 6 versions of numbers (the rest are hidden)
↻ Old Laptop (Open, OFP) now has the same relationship "Laptop_02_"
↻ Images representing the mod
↻ Mod key
↻ Add-on signatures

ADDED:
[data]:
+ Tablet [IDAP]
+ Book (Small, Culture In Crisis)
+ Book (Large, Culture In Crisis)
+ Book (Small, English-Latin Dictionary)
+ Book (Large, English-Latin Dictionary)
+ Banner (Random) [NATO]
+ Banner [NATO]
+ Rugged Laptop (Sand, Open, Random) [NATO]
+ Rugged Laptop (Black, Open, Random) [NATO]
+ Rugged Laptop (Olive, Open, Random) [NATO]
+ Rugged Laptop (Sand, Open) [NATO]
+ Rugged Laptop (Black, Open) [NATO]
+ Rugged Laptop (Olive, Open) [NATO]
+ Rugged Large Screen (Firing Drills)
+ Rugged Large Screen (Sand, Firing Drills)
+ Rugged Large Screen (Black, Firing Drills)
+ Rugged Tablet (Firing Drills)
+ Rugged Tablet (Sand, Firing Drills)
+ Rugged Tablet (Black, Firing Drills)
+ PC Set (Screen, Eden Editor)
+ Powerline Pole (Small, Junction)
+ Chemlight (Blue, Used)
+ Chemlight (Green, Used)
+ Chemlight (Red, Used)
+ Chemlight (Yellow, Used)
+ Gallery Frame (Large, v1, Random)
+ Gallery Frame (Large, v2, Random)
+ Gallery Frame (Large, v3, Random)
+ Gallery Frame (Large, Portrait, Random)
+ Gallery Frame (Large, Rectangle, Random)
+ Gallery Frame (Medium, Random)
+ Gallery Frame (Medium, Rectangle, Random)
+ Photo Frame (Portrait, Eddie)
+ Photo Frame (Portrait, Standing, Eddie)
+ Whiteboard (Wall) [IDAP]
+ Whiteboard (Random) [IDAP]
+ Whiteboard (Wall, Random) [IDAP]
+ Whiteboard (Wall, The East Wind)
+ Whiteboard (Wall, Oldman)
+ Whiteboard (Wall, Firing Drills)
+ Whiteboard (Wall) [IDAP]
+ Canopy (A-143 Buzzard)
+ Carrier Lite (Green, Light)
+ Chest Rig (Olive, Light)
+ Fatigues (Digital) [CSAT]
+ Fatigues (Military Police Officer) [CSAT]
+ Spectacle Glasses 「non-textured model "VR objects >> helpers"」
+ RPG-7 「non-textured model "VR objects >> helpers"」
+ Wig 「non-textured model "VR objects >> helpers"」
+ Glock 17 9 mm 「non-textured model "VR objects >> helpers"」
+ AKMS 7.62 mm 「non-textured model "VR objects >> helpers"」
+ Sign (Quarantine)
+ Crossing Barrier (Closed)
+ Flare (White, Used)
+ Flare (Green, Used)
+ Flare (Red, Used)
+ Flare (Yellow, Used)
+ Compass (Black)
+ GPS
+ Bullet Casing (12 Gauge Slugs)
+ Bullet Casing (7.62x54 mm)
+ VR Game Block (Cube, 1m, no fire geometry)
+ Memory fragment
+ Target - Oval (Ground)
+ UFO (Beam)
+ UFO
+ Simple Target (Santiago)
+ Simple Target (IDAP)
+ Crowe
+ Damage 「graffiti with 13 others texstures iu attrubetes」
+ Graffiti (Gear)
+ Graffiti 'Santiago'
+ Graffiti 'Phalanks !!HVT!!'
+ Graffiti 'Aliens#Fakenews'
+ AFV-4 Gorgon 「3 2026-FIA variants」
+ Smoke 「another particle effect」
+ Fire 「another particle effect」
+ Bubbles 「another particle effect」
+ 3 additional textures for Whiteboard (Firing Drills)
+ Cammofaces 「34 semiarid variants」
+ Devs faces
+ Leaflet (Suicide Note)
+ Leaflet (Old, Suicide Note)
+ Leaflet (New, Suicide Note)
+ Leaflet (Kids' Drawings, Random)
+ Leaflet (Kids' Drawings)
+ Leaflet (Old, Kids' Drawings, Random)
+ Leaflet (Old, Kids' Drawings)
+ Leaflet (IHL, Random)
+ Leaflet (IHL)
+ Leaflet (Old, IHL, Random)
+ Leaflet (Old, IHL)
+ Leaflet (Old, Crime)
+ Leaflet (Crime)
+ Leaflet (Old, Benjamin Hope)
+ Leaflet (Benjamin Hope)
+ Leaflet for CSAT, FIA, Civilians and NATO
+ Leaflet (Old) for CSAT, FIA, Civilians and NATO
+ Leaflet (New) for CSAT, FIA, Civilians and NATO
+ Leaflet (New, IHL, Random)
+ Leaflet (New, Childs Drawing) 「plus 39 textures in attrubetes」
+ Leaflet (New, Drawings) 「plus 9 textures in attrubetes」
[characters]:
+ Rifleman (Russian)
+ Military Police Officer
+ Kostas Dimitriou
+ new faction "Scimitar Regiment" (10 solders)
+ 2026-year FIA (11 solders & 3 APCs)
+ 2026-year Government loyalists (13 solders)
+ Kerry 'Win'
+ Kerry 'Adapt'
+ Kerry 'Survive'
[modules]:
+ Flare rockets
[localization]:
+ Vegetation translation on all Arma3-languages is 100% complete
+ Added localization for animals (random)
[functionity]:
+ Now we can turning plastic barriers from Karts DLC, in attributes
+ Added abillity to slide drawers for Office Table (Old) and Office Table (New), in attributes
+ Texture animation abillity for Laptop (Open, Simulation Terminated), in attributes
+ In Launcher (Skyfire), you can now select the number of loaded rockets, from 0 to 19 rounds, in attributes
+ Interaction (bis_fnc_initLeaflet) for CSAT, FIA, civilians, NATO Leaflets)…

Update: Oct 27, 2020 @ 9:20pm

FIXED:
🛠 Files signatures
🛠 Public key

Update: Oct 1, 2020 @ 6:16pm

Updated:
↻ Rewritten file signatures.
↻ Updated key

Update: Jul 28, 2020 @ 7:34am

Fixed:
• Various errors and inaccuracies in localization
• Syntax in Chinese Traditional, Chinese Simplified, Japanese
• Wrong hiddenSelectionsTextures[]={} for "Land_Photos_V1_IDAP_F", "Land_Photos_V2_IDAP_F", "Land_Photos_V3_IDAP_F", "Land_Photos_V4_IDAP_F"

Added:
+ New module "Siple Object". Function was inspired by the Contact extension

+ Globalization of functions "BIS_fnc_EXP_m01_radioMusic", "BIS_fnc_EXP_m01_destroyElectronics". (From the first Apex Protocol mission) >> "\a3\missions_f_exp\Campaign\Missions\EXP_m01.Tanoa\functions"

+ Possibility to enable the function "BIS_fnc_EXP_m01_destroyElectronics" in object attributes. For the following object classes: "LAND_PCSET_01_SCREEN_F", "LAND_FMRADIO_F", "LAND_CAMPING_LIGHT_F", "LAND_PCSET_01_CASE_F"
+ Possibility to enable the function "BIS_fnc_EXP_m01_radioMusic" in object attributes. For the "Land_SurvivalRadio_F" and "Land_FMradio_F"

Update: Jul 19, 2020 @ 12:54am

Fixed:
• Various errors and inaccuracies in localization

Updated:
↺ Numerous objects have been renamed (~ 32 objects)
↺ [Land_CraterLong_Huge] has been moved to the "Graffiti" subcategory. the object is intangible

Added:
+ Czech licalization
+ French licalization
+ Spanish licalization
+ Italian licalization
+ Polish licalization
+ Portuguese licalization
+ German licalization
+ Korean licalization
+ Japanese licalization
+ Chinese Traditional licalization
+ Chinese Simplified licalization
+ Turkish licalization

+ Poster 'Glory to Soviet Armed Forces'

+ 21 additional textures for [Land_WhiteBoard_Orange_F]

+ Photos 1 [IDAP]; (in the attributes of the object, you have a choice of 3 textures)
+ Photos 2 [IDAP]; (in the attributes of the object, you have a choice of 2 textures)
+ Photos 3 (Ambulance) [IDAP]
+ Photos 4 [IDAP]; (in the attributes of the object, you have a choice of 5 textures)

+ Leaflet (New, IHL); (in the attributes of the object, you have a choice of 11 textures)

+ Flat TV (Field Manual)

+ PC Set (Screen, OS Update)
+ PC Set (Screen, TOH)
+ PC Set (Screen, VR courses [IDAP]); (in the attributes of the object, you have a choice of 6 textures)

+ Mobile Phone (New, Arma Mobile Ops)

+ Laptop (Open, AAN World News); (in the attributes of the object, you have a choice of 2 textures)

+ Graffiti (Car Repair)
+ Graffiti (Faraday Cage)
+ Inscriptions (Religious); (in the attributes of the object, you have a choice of 5 textures)

+ Sign (Checkpoint, v4)
+ Sign (Exit - Small)
+ Infostand (1 leg) [IDAP]
+ Infostand (1 leg, Random) [IDAP]
+ Infostand (2 legs) [IDAP]
+ Infostand (2 legs, Random) [IDAP]
+ Wall Sign (Thronos)
+ Wall Sign (Chalkboard, Oreokastro 2034)
+ Wall Sign (Chalkboard, Oreokastro 2034, Old)
+ Sign Direction [IDAP]

+ Smokestack (SILA factory, Upper part)
+ Smokestack (SILA factory, lower part)

+ Calvary (Column, Enoch Saints)

+ Cobblestones (v1)
+ Cobblestones (v2)

+ VR Wall 'Strikes'
+ VR Wall 'Mines'
+ VR Wall 'Non-Combatants'