Arma 3
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O&T Expansion Eden
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71.094 MB
Nov 28, 2019 @ 8:01pm
Apr 17 @ 7:18am
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O&T Expansion Eden

Description
Make it easy for yourself to access hidden, unused content and content without classes in configurations. A lot of content created for official missions will be available to you in the Eden editor. Apply hidden objects of very different levels of quality & refinement, as well as use ready-made scripting solutions to diversify your mission.


Summary
  • 188 new equipment: 68 headgears, 43 uniforms, 46 vests, 13 glasses, 18 backpacks


  • More 270 military and civilian props: 70 bombs, missiles, greandes and other military camps, furnitures, decor objects.


  • Use scripted objects that have "Random" in their name, this type of asset after placing them in the Eden editor environment runs a script that can randomly apply an animation, texture or texture color by auto. Which is very useful for achieving variety for missions and achieving an immersive effect.



  • Several of objects have additional features in object-specific attributes e.g. change the texture to another one in same subject. check this composition https://steamcommunity.com/sharedfiles/filedetails/?id=3320011124.



  • All vegetation from official Arma 3 locations is available in the Eden editor. This is just over 300 plant species: including clutters, bushes and trees from Stratis, Altis, Tanoa, Malden 2035 and Livonia.

  • Graffiti, signs, decals! Place road or runway models in your mission, add new paths using road or airport markings. Apply military graffiti in English and Greek added to the Eden editor to buildings wall, use familiar horizontal textures on models that are not tied to the surface, this makes it possible to place them on any object, whether it be in a building or on a platform for helicopters.

  • Find a use for helpers - muzzle flashes from the entire list of Arma 3 weapons, including unrealized and a wide variety of non-textured geometric shapes, projections of "air- art- strikes", tracers, artworks of all Arma 3 DLCs and expansions or proxy models of crew members and others VR objects/signs.

  • Dominants structures in parts are available in the editor: static Aircraft Carrier "USS Freedom" (CVN-83), static Destroyer "USS Liberty", stadium, hospital, castle, Ghost Hotel, wires, power line supports, cars bridges, and also chimneys.

  • Deploy fire effects with or without smoke or light*, underwater bubble effects or sounds.

  • Another splendid plus of this mod is that it contains bug fixes or improves the configuration of vanilla Arma 3! Sound and visual effects of ejection system in multiplayer game; intermittent rain and wind sounds in Livonia vegetation; incorrect sounds of grenade hitting the ground and many, many other fixes and improvements are in this mod! Each change will be removed as soon as the Arma 3 developers release the fix or improvement in a stable build of the game!
    Check out the list of fixed issues (almost full), write a comment with a request for fixes on interested you ticket, push dev fix it in the vanilla game! — {LINK REMOVED}

  • Weapons and accessories: throwable AT mine, Vermin SMG (9 mm), Osprey sound suppressors (9 & .45), .50 HMG sights, defective Trijicon SRS sights, other reticle patterns optic, green texture variont of RPG-42, laser designator with target grids print, Signal(Flare) Tripwire mine, RPG-42 Mosafer A-1 — modified RPG-42 Alamut with integrated rangefinder.






    Any content from the mod will create a Dependency, so the server and all players must have this mod.

    Rename history: "Furniture from Contact DLC for Eden editor" → "O&T Expansion Eden"
348 Comments
Trager  [author] Apr 25 @ 5:17am 
or my changes will rovemd after devs fix it in vanilla in 2.20 ref. https://feedback.bistudio.com/T190719
Trager  [author] Apr 25 @ 5:11am 
@Woolly Bruh
oh yeah I rewrote footsteps for the tanoa surfaces that didn't have movement sounds in vanilla.
I'll try to put it on a higher class to avoid overwriting mods you noted. But if it doesn't work out, I won't remove changes, sorry (I mean, someone will have to create a compat mod if it's really necessary)
Woolly Bruh Apr 25 @ 4:34am 
before they worked specifically webknights would overwrite the jsrs footsteps which is intended but now neither is working
Trager  [author] Apr 25 @ 3:33am 
@Woolly Bruh
Of course, one of mods will overwrite other one anyway if it is loaded after other mods have initialized. Remove the conflicting mod or create a compat mod-patch that will force mods you need to load after this mod
Woolly Bruh Apr 25 @ 2:39am 
recent update broke webknights and jsrs footstep sounds they revert back to vanilla when loaded
Trager  [author] Apr 15 @ 3:43pm 
@Equinox, you mean specific env sounds? No, Arma 3 cannot give us ability to remove only needed you sounds, only with changing addon
If you mean all sounds, you can use fadeEnvironment or enableEnvironment
Equinox Apr 15 @ 1:14pm 
That would be great, but would there be any possibility of having the option of disabling the terrain environment sounds, whether that's inside of the object setting's or addon option's?
Trager  [author] Apr 15 @ 12:44am 
@Equinox, this is terrain environment sounds, there is no way to remove them on your side. They really bark too often, I can ajust the delay but I don't want to get rid of them completely
Thanks for the feedback
I'm gonna to release an update this week
Equinox Apr 14 @ 10:52pm 
This is a video showing the issue I'm having.
https://youtu.be/vOjaYhkd9Jo
Equinox Apr 14 @ 10:40pm 
I'm having an issue with the mod and I'm not sure how to fix it. For certain building's, I'm hearing constant dog barking noises, is there a way to disable this?