Arma 3
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O&T Expansion Eden
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67.657 MB
Nov 28, 2019 @ 8:01pm
Feb 2 @ 6:36am
119 Change Notes ( view )

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O&T Expansion Eden

Description
This multifunctional mod adds new props, structures, scripted objects, Eden Editor functionality, equipment, weapons and vehicles; fixes/improvements of vanilla bugs, errors and issues in configuration or scripts!



Configuration & Scripts bug fixes:
Fixes common bugs present in vanilla Arma 3 making game was it supposed to be. Improvements include corrections to multiplayer ejection particles/sounds, glithed environmental audio, missed distant cluster ammo explosion sounds, echo audio glitch for some weapons, glitch shot audio with Mk20 & Katiba at the same time, and much more!

Eden Editor Assets:
Unveil hundreds of hidden and underutilized assets, making them accessible via the Eden Editor. From massive structures to intricate static ship components and varied decorative props — explore nearly 300+ new props for mission creation.
  • Large Structures: Castles, Hospital, Stadium, static Aircraft Carrier and Destroyer parts
  • Props: Civilian and Military Items, Decorative Objects and Furnitures.
  • Vegetation: Eden Editor placeable plant objects: clutters, bushes, trees, all range: Stratis, Altis, Tanoa, Malden 2035 and Livonia
  • Textures: Exclusive textures for Arma 3 missions will be available as separate objects in the editor that do not require additional actions from the author to apply them. Objects are separated by theme, several textures were often created for one theme, these textures can be selected manually via Object's Specific Attributes.
  • Animations: Animations are created for some objects: e.g. rotate or hide any part of the object. These animations will be available in the Object's Specific Attributes using a checkbox or slider.




Randomized objects (textures / animations):
To quickly find a class of object that applies a random texture or animation automatically, type into editor search bar "class random" or an equivalent in your language — Random

Object's Specific Attributes:
is Eden Editor menu that can be found on 2x LMB click on an object and scroll full down:


Equipment:
Expand your loadout with freshly added equipment:
  • Uniforms: 47 pieces: unused full ghillie suits, unused uniform textures, huge variation of civilian uniforms with new textures and models
  • Vests: 45 pieces: hydrator, retextured variations of bodyarmor, unused patrol carrier rig
  • Backpacks: 18 pieces: hydrator and hand gun holders as backpacs, un-scripted Self-Contained Breathing Apparatus and Combination Unit Respirator (the backpack-mask hoses animated without scripting), unused AAF and Black textures of Kitback
  • Headgears: 71 pieces: unused textures of caps, bandanas, panamas, CAST and LDF helmets, Bandana with Cap model, headset and de-headset variants of headgears and their retextures
  • Goggles & Masks: 13 pieces: Air Purifying Respirators without filters, retextured balaclavas, un-scripted Diving Goggles (goggles will visible even on land not naval only)





Expanded Weaponry:
Expand your loadout with freshly added gear:
  • Vermin SMG 9mm
  • Unit Throwable AT Mine
  • RPG-42 (Camo) and alternative launcher version with rangefinder - RPG-42 Mosafer A-1
  • Flashlights (Max): vanilla flashlights with enhanced performance simulating operation at maximum power
  • Optic: defective ACO SRS (Trijicon SRS), unused 4x reticle for DMS Shashka and HMG .50 Reflex Sight
  • Muzzle Attachments: 9mm and .45 ACP variants of unused Osprey sound suppressor (SilencerCo Osprey), hidden SIMCOM Adapter, unused texture for 5.8mm sound suppressor and some long unused silencer for 9mm and .45 ACP
  • Devices: unused model of CTRG Laser Designator (Laser Target Locator Module) and unused black texture for Compact NVG




Vehicles & Units:
Experience revamped Surface-to-Air turrets functioning as Surface-to-Surface Missile Launchers, To-108 Daryaal CSAT plane, drones AR-2 and AR-2 Plaka that are carrying and dropping exploding ammunition or setable mines.





Expanded Eden Editor Attributes:
Use Object's Special States (2x LMB) to toggle collision, attach map marker directly onto object, switch walkable objects to make interior sound FX for players. Use map Marker Style attributes to select new Brushes and Shape types. Customize Rain Parameters in Weather attributes.



Map Marker Overhaul:
Players, authors, and Game Masters (Zeus) alike can benefit from dozens of new Map Markers for their scenarios. That include hand drawn markers from Contact Expansion (First Contact campaign), new marker colors.


488 Comments
Valken Jan 30 @ 1:27am 
@Trager, I resolved it. It was a config error or corruption after extraction. TY for the guide.
Vanilla Jan 29 @ 4:06am 
O&T is the ultimate companion for the editor—its fresh mechanics keep the ideas flowing. Three years in, I've built dozens of scenarios with it, and updates still roll in regularly.
jordancummings377 Jan 27 @ 5:36pm 
this edits the sound of weapons and adds more weapons to use
Trager  [author] Jan 24 @ 9:29pm 
@Pitusas, hey! Ye I'll look in to it, thanks!
Pitusas Jan 24 @ 5:00pm 
@Trager hey there!
Is there any chance you can make the 40mm shrapnel grenade (1Rnd_Canister_Grenade_shell) compatible with all grenade launchers? (Like CUP GLs, Vanilla, etc)
Trager  [author] Jan 21 @ 8:08am 
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Trager  [author] Jan 21 @ 2:02am 
@Valken

Can not find original Taviana map item to check if it default, but this is fault of @@TA_MAP3 addon


// A3_Map.pbo // taviana //
```
class CfgEnvSpatialSounds;
class CfgEnvSounds;
class EnvSounds: CfgEnvSounds
{
};
```


lines 9130 - 10162 should be moved IN to terrain code block
```
class Taviana: CAWorld
{
class CfgEnvSpatialSounds;
class CfgEnvSounds;
class EnvSounds: CfgEnvSounds
{
};
};
```

- Also CfgPatches → A3_Taviana ::: parameter 'worlds[]={};' listed twice needs once
- and search for "1 25" seems missed . mb should be "1.25"
Trager  [author] Jan 21 @ 12:28am 
Valken, this is not error just notifications of unusual use such class, this thing cannot produce crash.
Tried launch Bornholm and NAPF with CUP Core and Sonus/Capsule - no crash.
Send what error prints crash reproter, send .rpt file from crash session, send full mods list and terrain you get crash, please
Valken Jan 20 @ 11:22pm 
Thank you for the updates as it works great except some OLD terrain maps seems to throw out the following error and crashes with this mod, CAPSULE and OR SONUS:

Updating base class 'CfgEnvSounds'->'CfgEnvSounds', by 'a3/sonus/sounds/config.bin/CfgWorlds/DefaultWorld/EnvSounds/' ('@Sonus'/'A3_Sonus_sfxMod_Sounds') (original 'bin\config.bin')

Is there a way to debug this?
Trager  [author] Jan 20 @ 9:44am 
No can't do, MornDew