Arma 3
O&T Expansion Eden
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Update: Jun 25 @ 7:19am

FIXED:
🛠 Marker Attach function was not store marker name for getting already attached to Eden Editor
🛠 Missing Eden Editor Preview for Civilian (Jacket, Grey)


UPDATED:
⭮ This mod variants of wetsuit now blocks headgear inventory item slot
* Full body ghillie suites will too in future


ADDED:
+ Paramedic Outfit (Gloves)
+ Wetsuit [AAF] (No Fins)fast swimming is impossible without fins, but at least you'll stay warm in the water
+ Wetsuit [NATO] (No Fins)
+ Wetsuit [CSAT] (No Fins)
+ Wetsuit [CSAT] (Green, No Fins)
+ Wetsuit [AAF] noPopfins visible attached on foot even unit on land, functionally nothing has changed
+ Wetsuit [NATO] noPop
+ Wetsuit [CSAT] noPop
+ Wetsuit [CSAT] (Green) noPop


DELETED:
-

Update: Jun 20 @ 5:38am

FIXED:
🛠 Ejection System now plays correct sound: pilot hear Interior one, other players hear Exterior sound (before Interior and Exterior sounds plays together) → https://feedback.bistudio.com/T174022
🛠 name External Fuel Tank (Empty) was not used for the object
🛠 Missing Eden Editor previews for Concrete Wall (Small, 4 m, Old) and Concrete Wall (Small, 4 m, Old)
🛠 FFV seats of UH-80 helis had wrong indexes for left doors
🛠 User action errors
🛠 Initial doors state control errors


UPDATED:
⭮ Many texts have been corrected and reworked, the translation file is now binarized. Please report if you spot ****TO TRANSLATE**** in name of object or any text on your language!


ADDED:
+ map marker attribute Shape (Custom) with new (Arma 2.20) marker shapes: "TRIANGLE", "PENTAGON", "HEXAGON", "HEPTAGON", "OCTAGON", "NONAGON", "DECAGON". The shape of the marker will not switch in the editor, after mission start the shape will be changed
+ map marker Brush type Horizontal (Border)
+ map marker Brush type Vertical (Border)
+ map marker Brush type Grid (Border)
+ map marker Brush type Forward diagonal (Border)
+ map marker Brush type Backward diagonal (Border)
+ map marker Brush type Grid diagonal (Border)
+ map marker Brush type Cross (Border)
+ map marker Brush type NO DATA
+ map marker Brush type Skull
+ map marker Color type Vegetation
+ map marker Vegetation Broadleaf
+ map marker Vegetation Fir
+ map marker Vegetation Palm
+ map marker Safe
+ map marker Stealth
+ map marker Aware
+ map marker Combat
+ map marker Push-ups
+ map marker Squats
+ map marker SpeedMode - Limited
+ map marker SpeedMode - Normal
+ map marker SpeedMode - Full
+ map marker Laser target


DELETED:
-

Update: Jun 20 @ 3:28am

reverted

Update: Jun 20 @ 3:16am

FIXED:
🛠 Ejection System now plays correct sound: pilot hear Interior one, other players hear Exterior sound (before Interior and Exterior sounds plays together) → https://feedback.bistudio.com/T174022
🛠 name External Fuel Tank (Empty) was not used for the object
🛠 Missing Eden Editor previews for Concrete Wall (Small, 4 m, Old) and Concrete Wall (Small, 4 m, Old)
🛠 FFV seats of UH-80 helis had wrong indexes for left doors


UPDATED:
⭮ Many texts have been corrected and reworked, the translation file is now binarized. Please report if you spot ****TO TRANSLATE**** in name of object or any text on your language!


ADDED:
+ map marker attribute Shape (Custom) with new (Arma 2.20) marker shapes: "TRIANGLE", "PENTAGON", "HEXAGON", "HEPTAGON", "OCTAGON", "NONAGON", "DECAGON". Affects for launched scenarios (the shape of the marker will not switch in the editor, after mission start the shape will be changed)
+ map marker Brush type Horizontal (Border)
+ map marker Brush type Vertical (Border)
+ map marker Brush type Grid (Border)
+ map marker Brush type Forward diagonal (Border)
+ map marker Brush type Backward diagonal (Border)
+ map marker Brush type Grid diagonal (Border)
+ map marker Brush type Cross (Border)
+ map marker Brush type NO DATA
+ map marker Color type Vegetation
+ map marker Vegetation Broadleaf
+ map marker Vegetation Fir
+ map marker Vegetation Palm


DELETED:
-

Update: Jun 17 @ 5:59am

FIXED:
🛠 V3S Wreck hood was non functional
🛠 fail Export to SQF due Can Collide no support getter value for vanilla checkbox
🛠 MX close shot sounds variants was under same range and volume settings
🛠 CTRG Plate Carrier Rig Mk.3 vest name was wrong
🛠 Threat settings on M-302 (civilian variant of CH-49 Mohawk)
🛠 Rope break in-air and cargo drop in-air used wrong sounds for all helicopters in vanilla Arma 3 → https://feedback.bistudio.com/T192204
🛠 Several video-objects in world scene was give glitches on screens of objects (long delay in loop still presents)


UPDATED:
⭮ Tank shells (from 105 to 125 mm) now use a better sound, previously they used the sound for artillery free-fall shells → https://feedback.bistudio.com/T191737
⭮ V3S Wreck doors now can be switched via Eden Editor attributes
⭮ Underberral grenade laucher cloud effects on shot (in vanilla no any effects)
⭮ Footsteps sound characteristics are standardized to Tanoa era: 25-50m → 30-60m hearing range
Vermin SMG 9 mm was only change the dispersion (0.131% → 0.116%) from the vanilla's Vermin SMG .45 ASP: now -10% mass, inertia 30% → 20%, aim transition speed 1.4 → 1.6, dexterity 1.7 → 1.8
⭮ All sound suppressors in Arma 3 have the same values ​​of projectile characteristics changeing. This mod suppressors parameters were changed: initSpeed, hit, typicalSpeed, dispersionCoef, recoilCoef, recoilProneCoef, inertia. Vanilla suppressors have not been changed.
⭮ name Carrier Patrol Rig (Green), previously was Carrier Lite (Green, Light)
⭮ Ramps and door of vanilla helicopters now plays sound from ramp(door) position not center of helicopter


ADDED:
+ Сompatible with muzzle and optic slots ASDG Joint Rails mod
+ weapon accessory Flashlight (max) Weapon mounted light working at maximum power output. increased light range and light intensity, light and flare visible during day time
+ weapon accessory Vermin SMG .45 ACP Flashlight (max)
+ weapon accessory Pistol Flashlight (max)
+ weapon accessory Flashlight EOD (max)
+ Ability to enable user actions with vehicles doors using a checkbox in Object's Specific Attribute or manual variable switch → Switch variable to false on supported vehicle to show user actions. _myVehicle setVariable ['Globe_Disabled_Ramp',true] _myVehicle setVariable ['Globe_Disabled_Ramp',false]
+ Checkbox Disable actions - Doors on supported vehicles to enable doors user actions
+ 4x FFV (Fire From Vehicle) positions for door seats on UH-80 Ghosthawk → if doors are open
+ 2x FFV positions for door seats on PO-30 Orca → if doors are open
+ 3x FFV positions for door seats on CH-49 Mohawk → if doors are open
+ map marker Railway Station
+ map marker Artillery position
+ sound object Vehicle Enginecollection of all Arma 3 vehicles egine sounds, variants selectable in Object's Specific Attribute
+ sound object Turbine (Noise)
+ sound object Turbine (Tone)
+ inventory item Medikit (Civilian)same as vanilla military medkit but difirent 3d model and a little heavier
+ sound object Flies
+ sound object Mosquitoes3 variants of mosquitoes sound in Object's Specific Attributes
+ new Eden Editor attribute CheckboxArray0 supports array value, will get first value from array
+ Combat Fatigues (MTP) (Tee, Weathered)
+ To-108 DaryaalOPFOR's variant of A-143 Buzzard (L-39 Albatros) Twin Cannon 30mm primary
+ Twin Cannon 30mmsame as 20mm gun pod but 30mm, shot sound is unused 30mm cannon shot from Jets DLC CfgWeapons: Twin_Cannon_30mm; CfgMagazine: PylonWeapon_260Rnd_30mmHE_shells, PylonWeapon_260Rnd_30mmMP_shells, PylonWeapon_260Rnd_30mmAP_shells, PylonWeapon_260Rnd_30mmAPFSDS_shells; Vanilla ammo class used: B_30_HE, B_30_MP, B_30_AP, B_30_APFSDS
+ To-108 Daryaal to Close Air Support (CAS) module vehicle list
+ sound object Sirens
+ sound object Railgun
+ sound object Servomotor
+ sound object Alarms
+ MIM-145 Surface-to-Surface works same as Mk41 VLS
+ S-750 Surface-to-Surface works same as Mk41 VLS
+ External Fuel TankVehicles can refuel in 4m radius with 300 points, destroyable
+ External Fuel Tank (No Fuel)
+ CH-49 Mohawk (Unarmed)version of Mohawk with animation of the rear ramp with attached turret w/o weapon (weapons not implemented by Arma 3 devs). Removed rear passengers-gunners, by default it spawns with three armed gunners-passengers on doors: two machine gunners and one grenadier
+ AAF unit Helicopter Crew (Grenadier)is a crew of CH-49 Mohawk (Unarmed)
+ AAF unit Helicopter Crew (Autorifleman)is a crew of CH-49 Mohawk (Unarmed)
+ NATO unit Guard Duty (Grenadier)with new vanilla illum flares and this mod equip


DELETED:
- Unused Eden Editor previews data files of characters of different races due to not supporting the functionality of creating previews to set a personality other than "default"
- Akhanteros Rebels faction Eden Editor previews data files
- Eden Editor previews data files on hidden Government Loyalists faction
- Eden Editor previews data files of Gallery Labeles
~4.2 mb of data gone
- Akhanteros Rebels faction (class names hidden no errors expected)
- Characters SFX due som characters sounds are global sice Arma 3 v2.20
- plaseholder images from video-objects → ~3.9 mb of data gone
- textures of not implemented pistol → ~1.5 mb of data gone

Update: Apr 17 @ 7:18am

FIXED:
🛠 Katiba assault rifle used wrong recoil preset for prone stance (due vanilla config mistake) FT- https://feedback.bistudio.com/T190398
🛠 AI Units with MRAAWS cannot shoot HE rounds at hostile inf (due vanilla config mistake)
🛠 AI Units with RPG-42 cannot shoot HE rounds at hostile inf (due vanilla config mistake)
🛠 AI Units with Vorona cannot shoot HE rounds at hostile inf (due vanilla config mistake)
🛠 Zamak MRL had no threat, as if it were a civilian vehicle (due vanilla config mistake) FT- https://feedback.bistudio.com/T138393
🛠 The game didn't use the full collection of sound tails for the supersonic bullet cracks (due vanilla config mistake)
🛠 Silencer tail sounds was extremely quiet ~3% volume (except interrior one) because they used sound settings for silencer shots not echo which are much louder. The game didn't provide a separate sound setting for the silenced tails at all, so I took setting from DayZ
🛠 MSBS 6.5 mm did not have tail sounds when fired with a silencer (due vanilla config mistake)
🛠 Game was using the wrong tail sounds for the ASP-1 Kir 12.7 mm (due vanilla config mistake)
🛠 Sounds of tension of Livonian wooden structures did not work because they depended on the strength of the rain (due vanilla config mistake)
🛠 Surfaces types on Tanoa were not define sound for characters movements FT- https://feedback.bistudio.com/T190719
🛠 Trees of Livonia played 2 rain sound versions at the same time
🛠 Wind of Tanoa urban area played 2 sound versions at the same time (low wind and high wind)
🛠 Air Conditioning Unit [on] was forgotten to complete
🛠 Sphere (Eden) and Sphere (Eden, Floor) were in the wrong category
🛠 Extreme cloud quality settings reduced to 192 (default 256) due glitch at specific player camera angles FT- https://feedback.bistudio.com/T175798 Discord- https://discord.com/channels/105462288051380224/105466848958513152/1312792979911610368
🛠 Type in show condition value for random yaw checkbox


UPDATED:
⭮ Adjusted the volume of the shooting bell and the Livonia chapels again to avoid sound overload
⭮ Adjusted hearing distance for spawned dogs
Cloth On the Wind now plays sound even wind level low
⭮ Sound objects spawned on object via Eden Editor attributes now correctly more correctly oriented relative to the object centre
⭮ Environmental sounds from Oldman update was changed: now only one object will play sounds to avoid spamming when a lot sound-source object near to player


ADDED:
+ Mosquito near player now plays quiet 'mosquito' sound
+ Houseflies near player now plays quiet 'housefly' sound
+ Honey bees near player now plays quiet 'honey bee' sound
+ Beetles near player now plays quiet 'beetle' sound
+ Added parameter numberOfDoors for config of V3S Wreck to function BIS_fnc_3DENAttributeDoorStates can work - open, close and lock doors via Eden Eden object's special attributes
+ Portable Helipad Light [off]
+ Portable Helipad Light (Blue) [off]
+ Portable Helipad Light (Green) [off]
+ Portable Helipad Light (Red) [off]
+ Portable Helipad Light (White) [off]
+ Portable Helipad Light (Yellow) [off]
there is User Action to enable. Check object's specific Eden Editor attributes, action can be removed.

+ Tents now play a "sparce" rain sound, an intermediate state between "no rain" and "light rain"
+ Character movements adjust_(stand_side / stand_to_kneel / kneel_to_stand / prone_down) on soft surfaces (mud, gravel, dirt, grass, sand and forest) now plays separated sound the 'dirt' one. The sounds were recorded for the game but were not defined in the configuration.
+ Ability to select sound FX of Air Conditioning Unit [on] via Eden Editor object's specific attributes (Data Terminal / Air Conditioning Unit / No Sound)
+ Data Terminal sound object (Effects → Sounds)
+ Wire Fence sound object (Effects → Sounds)
+ Wind Turbine sound object (Effects → Sounds)
+ Wind noice for Caesar BTT
+ New checkbox Can Collide in Eden Editor object's special attributes. Executes the script command "_this setPhysicsCollisionFlag _value;". On by default. Disable to prevent other objects from colliding with the selected object (the object will still have collisions on terrain surface and water).
+ map marker Weather (Rain)
+ map marker Weather (Day, Clear)
+ map marker Weather (Day, Cloudy 1)
+ map marker Weather (Day, Cloudy 2)
+ map marker Weather (Day, Cloudy 3)
+ map marker Weather (Day, Stormy)
+ map marker Weather (Night, Clear)
+ map marker Weather (Night, Cloudy 1)
+ map marker Weather (Night, Cloudy 2)
+ map marker Weather (Night, Cloudy 3)
+ map marker Weather (Night, Stormy)
+ Cargo Container (Medium, Blue, Damaged)
+ Cargo Container (Medium, Military Green, Damaged)
+ Cargo Container (Medium, Orange, Damaged)
+ Cargo Container (Medium, Light Green, Damaged)
+ Cargo Container (Medium, Cyan, Damaged)
+ Cargo Container (Medium, Damaged) [IDAP]
+ Cargo Container (Medium, VR, Damaged)
+ HEMTT Transport Pod (Medical)
+ HEMTT Transport Pod (Medical, Damaged)

+ F/A-181 Black Wasp II wreck
+ To-201 Shikra wreck
+ A-149 Gryphon wreck
+ AH-9 Pawnee & MH-9 Hummingbird Wreck
+ PO-30 Orca Wreck
+ AH-99 Blackfoot Wreck
+ Mi-48 Kajman Wreck
+ UH-80 Ghost Hawk Wreck
+ WY-55 Hellcat & WY-55 Czapla Wreck
+ A-164 Wipeout Wreck
+ To-199 Neophron Wreck
+ Caesar BTT Wreck
+ V-44 X Blackfish Wreck
+ Y-32 Xi'an Wreck
+ CH-67 Huron Wreck
+ Mi-289 Taru Wreck
+ Mi-280 Taru (Fuel) Wreck
+ Mi-280 Taru (Cargo) Wreck
+ IFV-6c Panther, CRV-6e Bobcat & IFV-6a Cheetah Wreck
+ ZSU-39 Tigris Wreck
+ BTR-K Kamysh Wreck
+ FV-720 Mora & FV-720 Odyniec Wreck
+ MBT-52 Kuma Wreck
+ M2A1 Slammer, M5 Sandstorm MLRS & M4 Scorcher Wreck
+ T-100 Varsuk, 2S9 Sochor & T-100X Futura Wreck
+ AWC 301 Nyx (AT) & AWC 302 Nyx (AA) Wreck
+ AWC 304 Nyx (Autocannon) Wreck
+ AWC 303 Nyx (Recon) Wreck
+ T-140 Angara Wreck
+ HEMTT Box Wreck
+ HEMTT Fuel Wreck
+ HEMTT Wreck
+ HEMTT Transport Wreck
+ Tempest Wreck
+ Tempest (Device) Wreck
+ Tempest Fuel Wreck
+ Tempest Repair Wreck
+ Van (Ambulance) Wreck
+ Van (Transport) Wreck
+ Van (Cargo) Wreck
оn some objects you can change the texture, check the Eden Editor object's specific attributes


DELETED:
-

Update: Mar 13 @ 7:08am

FIXED:
🛠 All interrior engine burst sounds was play in 3D instand of 2D due error in vanilla configuration
🛠 Most vehicles did not use the full collection of wheel and track sounds due error in vanilla configuration
🛠 The sound of vehicle collision might not work in some cases due error in vanilla configuration
🛠 Engine sound of T-100 Varsuk (T-100X Futura) was not working at all due error in vanilla configuration
🛠 Script error on AT mine attach of AR-2 Plaka
🛠 Stone sounds for some small objects did not work due error in vanilla configuration

UPDATED:
⭮ Explosion effect for throwable and drone-drop AT Mine
⭮ Mine carray drones now updating dummy 3d objects (mines) with correct mine

ADDED:
+ Road Signs (City) of Tanoa 58 pcs.
+ Sounds on mine drop of AR-2 Plaka, AR-2 Darter (Mine Dispenser) and Tayran AR-2 (Mine Dispenser)
+ Empty Road Sign (Cities) 1
+ Empty Road Sign (Cities) 2
+ Zamak MRL Cluster
+ M5 Sandstorm MLRS Cluster
+ New available mine APERS 'Spider' for AR-2 Darter (Mine Dispenser)
+ New weapon RPG-42 Mosafer A-1 modified RPG-42 Alamut, integrated rangefinder
+ Player camera feedback (CamShakeExplode, CamShakeHit) on AT Mine explosion up to 160 meters

DELETED:
-

Update: Mar 10 @ 5:22pm

Reverted due major error on missions

Update: Mar 10 @ 7:49am

assest with « * » will available only loaded this mod with RHS AFRF

UPDATED:
⭮ Explosion effect for throwable and drone-drop AT Mine
⭮ Mine carray drones now updating dummy 3d objects(mines) with correct mine

ADDED:
+ Road Signs (City) of Tanoa 58 pcs.
+ Sounds on mine drop of AR-2 Plaka, AR-2 Darter (Mine Dispenser) and Tayran AR-2 (Mine Dispenser)
+ Empty Road Sign (Cities) 1
+ Empty Road Sign (Cities) 2
+ Zamak MRL Cluster
+ M5 Sandstorm MLRS Cluster
+ New available mine APERS 'Spider' for AR-2 Darter (Mine Dispenser)
+* TM-62M (Throwable)
+* New available mine TM-62M for AR-2 Darter (Mine Dispenser)
+* New available mine PTM-1 for AR-2 Darter (Mine Dispenser)
+* New available mine PFM-1 for AR-2 Darter (Mine Dispenser)
+* New available mine PMN-2 for AR-2 Darter (Mine Dispenser)
+* New available mine APERS 'Spider' for AR-2 Darter (Mine Dispenser)

FIXED:
🛠

DELETED:
-

Update: Feb 5 @ 4:26am

FIXED:
🛠 Civilian helicopters from this mod inherited threat settings from their military counterparts
🛠 Dummy object of AR-2 Plaka and AR-2 Darter could not be deleted in some cases
🛠 AR-2 Plaka and AR-2 Darter (Mine Dispenser) could not be rearmed

UPDATED:
⭮ Rotation (Random) tooltip corrections + new info
⭮ Dublicated this mod vehicles removed from Virtual Garage
⭮ Name of 'Attach' logic-object, new if 'Attach Synced Objects'

ADDED:
+ AR-2 Darter (Mine Dispenser) → can drop the deployed mines (as they placed by unit or artillery claster), can be arm: 1 pcs. AT Mine or 4 pcs. APERS Mines
+ Rotation (Random, Once) → (new context menu 'transform' action) same as checkbox from attributes, but sets the value once
+ UI picture to Pylons Settings menu of AR-2 Plaka and AR-2 Darter (Mine Dispenser)

DELETED:
- Countermeasures from M-3000 → civilian version of PO-30 Orca