Arma 3
O&T Expansion Eden
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Update: Feb 3 @ 8:08am

FIXED:
🛠 In 2019, when Livonia was released, the ambient sounds for Tanoa were completely replaced with Livonian ones due to the erroneous identical class names
🛠 Some other Livonia environmental sounds fixed

UPDATED:
⭮ Tooltip to random object rotate checkbox

ADDED:
+ AR-2 Plaka → FIA-Darter version carrying one AT mine with hand grenade fuze (4 sec). Drop work as plane bombing (pylon system).

DELETED:
-

Update: Jan 31 @ 10:38am

hotfix №1

FIXED:
🛠 Missing objects after mod→vanila class switch

UPDATED:


ADDED:
+

DELETED:
-

Update: Jan 31 @ 5:31am

FIXED:
🛠 Radio News Music function of FM Radio was not work correctrly (damage holder)

UPDATED:


ADDED:
+

DELETED:
-

Update: Jan 31 @ 3:37am

FIXED:
🛠 Sound errors on Air Horn use
🛠 Vanilla errors in Livonia environmental sounds
🛠 Minor errors from .rpt logs

UPDATED:
⭮ Map Marker fucntion now check object is Small Item, Garbage or Helper to stop work on this minor objects (or if object is invisible)
⭮ Map Marker fucntion now check object is hidden to stop work
⭮ Translations for powerline objects
⭮ Ability to set yaw of lamps for Portable Lights (Single/Double) (-Defunct versions only)
⭮ Ability to set pitch of lamps for Portable Lights (Single/Double) (-Defunct versions only)

ADDED:
+ Eden Editor new Slider type SliderPortableLightPitch, value range: from -90 to 90 degree
+ Flagpole (Military)
+ Ability to set flag textures from Portable Flagpole to generic Flagpoles
+ Ability to switch flagpole textures to Military and Civilian type
+ Big target for vehicles
+ RPG-7 Rocket engine ignition effect
+ Lamp Flicker functionality to base lamps class, two types of flick: fast and slow. Added as Eden Editor object's specific attribute
+ Dome (White, Decal)
+ Dome (Big, Cage, Decal)
+ Dome (Big, Enter, Decal)
+ Dome (Big, Concrete, Decal)
+ Powerline Pole
+ Powerline Pole (Small)
+ Powerline Pole (Cable)
+ Powerline Pole (Transformer)
+ Powerline Pole (Lamp) [on]
+ Powerline Pole (Lamp) [off]
+ Powerline Pole (Junction)
+ Powerline Pole (Junction, End, v1)
+ Powerline Pole (Junction, End, v2)
+ Bridge (Concrete) Path for AI
+ Bridge (Concrete, Big) Path for AI
+ Bridge (Asphalt) Path for AI
+ Bridge (Highway) Path for AI
+ Skeet Clay (Part, Blue) 1
+ Skeet Clay (Part, Blue) 2
+ Skeet Clay (Part, Blue) 3
+ Skeet Clay (Part, Blue) 4
+ Skeet Clay (Part, White) 1
+ Skeet Clay (Part, White) 2
+ Skeet Clay (Part, White) 3
+ Skeet Clay (Part, White) 4
+ Skeet Clay (Part, Gray) 1
+ Skeet Clay (Part, Gray) 2
+ Skeet Clay (Part, Gray) 3
+ Skeet Clay (Part, Gray) 4
+ Skeet Clay (Part, Green) 1
+ Skeet Clay (Part, Green) 2
+ Skeet Clay (Part, Green) 3
+ Skeet Clay (Part, Green) 4
+ Skeet Clay (Part, Orange) 1
+ Skeet Clay (Part, Orange) 2
+ Skeet Clay (Part, Orange) 3
+ Skeet Clay (Part, Orange) 4
+ Skeet Clay (Part, Red) 1
+ Skeet Clay (Part, Red) 2
+ Skeet Clay (Part, Red) 3
+ Skeet Clay (Part, Red) 4
+ Skeet Clay (Part, Purple) 1
+ Skeet Clay (Part, Purple) 2
+ Skeet Clay (Part, Purple) 3
+ Skeet Clay (Part, Purple) 4
+ Metal Pole (Skeet, White)
+ Metal Pole (Skeet, Blue)
+ Metal Pole (Skeet, Gray)
+ Metal Pole (Skeet, Green)
+ Metal Pole (Skeet, Purple)
+ Metal Pole (Skeet, Red)
+ Lighthouse (Tall, No Light)
+ Concrete Pipe Wall (Old)
+ Concrete Wall (Small, 4 m, Old)
+ Concrete Wall (Small, 8 m, Old)
+ Tent Hangar (Damaged)
+ Barracks (New, Damaged)
+ Barracks (Camo, Damaged)
+ Solar Tower (Damaged)
+ Concrete Mixing Shed (Damaged)
+ Airport Control Tower (Damaged)
+ Stone House (Grey, Damaged)
+ Stone House (White, Damaged)
+ Stone House (Brown, Damaged)
+ Stone House (Small, Grey, Damaged)
+ Stone House (Small, Brown, Damaged)
+ Stone House (Small, White, Damaged)
+ Stone House (Big, Grey, Damaged)
+ Stone House (Big, White, Damaged)
+ Stone House (Big, Brown, Damaged)
+ Bungalow (Damaged)
+ House (Small, Abandoned, Damaged)
+ House (Small, White, Damaged)
+ House (Small, Yellow, Damaged)
+ House (Small, Stone, Damaged)
+ House (Abandoned, Damaged)
+ House (White, Damaged)
+ House (Yellow, Damaged)
+ House (Stone, Damaged)
+ Shop (Abandoned, Damaged)
+ Shop (White, Damaged)
+ Shop (Yellow, Damaged)
+ Shop (Stone, Damaged)
+ Shop House (Abandoned, Damaged)
+ Shop House (White, Damaged)
+ Shop House (Yellow, Damaged)
+ Shop House (Stone, Damaged)
+ House (Big, Abandoned, Damaged)
+ House (Big, White, Damaged)
+ House (Big, Yellow, Damaged)
+ House (Big, Stone, Damaged)
+ House (Large, Abandoned, Damaged)
+ House (Large, White, Damaged)
+ House (Large, Yellow, Damaged)
+ House (Large, Stone, Damaged)
+ Garage (New, Damaged)
+ Garage (Old, Damaged)
+ Pergola (Damaged)
+ Smokestack (No Light)
+ Smokestack (SIŁA Factory, No Light)
+ Smokestack (Metal, No Light)
+ Smokestack (Old, No Light)
+ Sign (Sponsor) hotel resort
+ Balloon (Part, White) 1
+ Balloon (Part, White) 2
+ Balloon (Part, Blue) 1
+ Balloon (Part, Blue) 2
+ Balloon (Part, Green) 1
+ Balloon (Part, Green) 2
+ Balloon (Part, Gray) 1
+ Balloon (Part, Gray) 2
+ Balloon (Part, Orange) 1
+ Balloon (Part, Orange) 2
+ Balloon (Part, Red) 1
+ Balloon (Part, Red) 2
+ Balloon (Part, Purple) 1
+ Balloon (Part, Purple) 2
+ Balloon (Air, Blue)
+ Balloon (Air, Gray)
+ Balloon (Air, Green)
+ Balloon (Air, Purple)
+ Balloon (Air, Red)
+ Balloon (Air, White)
+ Balloon (Water, Blue)
+ Balloon (Water, Gray)
+ Balloon (Water, Green)
+ Balloon (Water, Purple)
+ Balloon (Water, Red)
+ Balloon (Water, White)
+ Radar Complex (Antenna, No Hoops)
+ Portable Lights (Single, Defunct)
+ Portable Lights (Double, Defunct)

DELETED:
- Tanoan billboards created in the early stages of this mod's development have been hidden. Vanilla classes were unhide. All this made for the functionality of destroying power lines to work correctly.
- Tronos Castle parts created in the early stages of this mod's development have been hidden. Vanilla classes were unhide.
- Altis Stadium parts created in the early stages of this mod's development have been hidden. Vanilla classes were unhide.

Update: Jan 27 @ 3:01am

FIXED
🛠 SPMG .338 was use recoil preset for Navid 9.3 due potential configuration error in vanilla game
🛠 RPG-7 was use default launcher recoil preset instand of own one due potential configuration error in vanilla game
🛠 Jets now use their own exhaust effects instand of generic plane exhausts due potential configuration error in vanilla game
🛠 Y-32 Xi'an was use V-44X Blackfish exhaust effects due potential configuration error in vanilla game
🛠 Parachutes could explode in some cases

UPDATED
⭮ Dogs now barking
⭮ Sheeps bow bleating

ADDED
+ Ability to remove hull number on V-44X Blackfish via object's specific Eden Editor atribute
+ sound-objects:

  • Burning AH-99 Blackfoot 1
  • Burning AH-99 Blackfoot 2
  • Decon Shower (v1)
  • Decon Shower (v2)
  • Decon Shower (v3)
  • Sparks (v1)
  • Sparks (v2)
  • Fire Car (v1)
  • Fire Car (v2)
  • Magnetostriction (High)
  • Magnetostriction (Medium)
  • Magnetostriction (Low)
  • Small Fire
  • Medium Fire
  • Big Fire
  • Sine 880Hz 10dB
  • Device (Assembled)
  • Device (Disassembled)
  • Portable Generator
  • Power Generator
  • Aircon Condenser
  • Electronics
  • Electronics & Sensors
  • Cloth in the wind
+ Power Generator [on]
+ logic Attach → sync with this logic objects need to attach

DELETED
- Decon Shower: Sound

Update: Jan 20 @ 11:52pm

ADDED:
+ Road Barrier (Small) [off]
+ Road Barrier (Small) 2 → non-blinking version
+ Road Barrier (Small) 2 [off]
+ Road Cone (Light) [off]
+ Road Cone (Light) 2 → non-blinking version
+ Road Cone (Light) 2 [off]
+ Road signs from Livonia 54 pcs.

FIXED:
🛠

UPDATED:


DELETED:
-

Update: Jan 17 @ 6:56am

FIXED:
🛠 AK-12U was use "recoil_aks" recoil preset instand of rifle's own recoil "recoil_ak12u" preset - todoftticket

UPDATED:
⭮ workaround Removed speed of sound simulation for F/A-181 Black Wasp II exterior engine sounds to prevent bug when sound of engines appierd with ~20 sec delay. (To-201 Shikra and A-149 Gryphon unchanged - with bug)
⭮ experiment Assault rifles sounds sets now use custom preset of sound volume curve (from DayZ)
⭮ experiment Some explosions now use "LogReverse1Curve" volume сurve (like in DayZ), this "LogReverse1Curve" was not used at all in Arma 3

ADDED:
+ New 'rotationRandom' attribute to object Eden Editor 'transformation' attributes
+ Ability to set Hull Number via Eden Editor 'specific' attributes of F/A-181 Black Wasp II, To-201 Shikra and A-149 Gryphon
+ Ability for random Hull Number selection via Eden Editor 'specific' attribute
+ NATO version of Speedboat HMG
+ AAF version of Speedboat HMG
+ CSAT version of Speedboat Minigun
+ Unused grey camouflage of armed speedboats addet to "Edit Vehicle Appearance" menu

DELETED:
-

Update: Jan 15 @ 7:43am

FIXED:
🛠 Wrong texture of Curtain object
🛠 Decontamination shower 'Center' sound was inaudible due config error https://feedback.bistudio.com/T188151
🛠 Missing translations of some Eden Editor placeable vests

UPDATED:
⭮ Curtain object 3D model was updated and now can be exported via Export to Terrain Builder

DELETED:
- Reverted due JSRS mod sounds overwrite: FIXED: Explosion of static, vehicle and underbarrel grenade launchers now use correct sounds. See https://feedback.bistudio.com/T186451

ADDED:
+

Update: Jan 2 @ 9:13pm

hotfix №1

FIXED:
🛠 Broken translation for some fatigues

UPDATED:
⭮ Other 3d model now use for chest rigs w/o hydrator so no extra shadow any more. Standalone hydrator (vests and backpacks) still produse 'front part of chest rig' shadow.

ADDED:
+

DELETED:
-

Update: Jan 2 @ 8:49am

FIXED:
🛠 Vanilla warn MTP fatigues now use correct dirt uniform texture

UPDATED:
⭮ New uniform units added to Civilian Presence module collection

ADDED:
+ Recon Fatigues (Sage)
+ Heli Pilot Coveralls [LDF] (No Gloves)
+ Recon Fatigues (MTP, Weathered)
+ Worker Coveralls (Gloves)
+ Worker Coveralls (Digital, Gloves)
+ Worker Coveralls (Gray, Gloves)
+ Worker Coveralls (Black, Gloves)
+ Worker Coveralls (Orange, Gloves)
+ Rangemaster Belt (Black)
+ Rangemaster Belt (Coyote)
+ Rangemaster Belt (Khaki)
+ Rangemaster Belt (Woodland)
+ Rangemaster Belt (Snakeskin)
+ Slash Bandolier (Snakeskin)
+ Rangemaster Belt (Green Hex)
+ Rangemaster Belt (Tropic)
+ Sound Suppressor (9 mm, Long)
+ Sound Suppressor (.45 ACP, Long)
+ LBV Harness (Empty)
+ LBV Harness (Grey, Empty)
+ LBV Harness (Green Hex, Empty)
+ LBV Harness (Black, Empty)
+ LBV Grenadier Harness (Empty)
+ LBV Grenadier Harness (Grey, Empty)
+ LBV Grenadier Harness (Green Hex, Empty)
+ LBV Grenadier Harness (Black, Empty)
+ LBV Harness (Black)
+ Beret [LDF] (Green)
+ backpack Rangemaster Belt
+ backpack Rangemaster Belt (Black)
+ backpack Rangemaster Belt (Coyote)
+ backpack Rangemaster Belt (Khaki)
+ backpack Rangemaster Belt (Woodland)
+ backpack Rangemaster Belt (Snakeskin)
+ backpack Rangemaster Belt (Green Hex)
+ backpack Rangemaster Belt (Tropic)
+ Compact NVG (Black)
+ prop Old NVG (Black)
+ CTRG Laser Designator → (Laser Target Locator Module "LTLM") binocular with custom UI

DELETED:
-