Arma 3
O&T Expansion Eden
Showing 41-50 of 105 entries
< 1 ... 3  4  5  6  7 ... 11 >
Update: Nov 5, 2023 @ 9:16pm

UPDATED:
⭮ This mod attributes are hidden on almost all unsupported object
⭮ The maximum hearing distance of church bell added with the Contact (Platform) extension has been increased (SmallBellSound 20 → 300; TinyBellSound 20 → 250). Await delete from this mod ASAP Arma 3 Devs fix it in game, see: https://feedback.bistudio.com/T173688
⭮ Edit Terrain Object vanilla module function(script) was changed by this mod with fixes (ToDo: fix list here) see https://feedback.bistudio.com/T176730 and https://feedback.bistudio.com/T133265


ADDED:
+ Sheeps and Dogs now trigger sounds from Arma 3 vanilla data. Will be remove if Devs 'll tweak vanilla Animal Behaviour function - see https://feedback.bistudio.com/T175392
+ Ability to attach turrets on their position w/o able to move it ---→ by Eden Editor specific attribute
+ Ability to register an object as an indoor object, player standing on this object will hear SFX 'inside the room'. Enable this attribute for all indoor objects that may have players walk on them ---→ by Eden Editor specific attribute
+ VR Suit
+ Scientist Outfit (Formal, Black)
+ Ability to show the rocket engine VFX on Ejection Seat (A-164 Wipeout) ---→ by Eden Editor specific attribute

Update: Sep 6, 2023 @ 4:49am

FIXED:
🛠 M2 HMG .50 shild and optic actions are won't work if mission launched on the dedicated server
🛠 Some materials of posters was missed, they were a little darker
🛠 Wrong audible distance for IP-Phone rington (100 meters, instead of 20)
🛠 Chicken coop and Powerline with bird nest SFX objects now will remove sound after deleting or destriction
🛠 Changed and overwritten the vanilla Ejection System function (visual & audio FX) with fixes for correct work in MP. This will be removed when it will fixed in game data, see: https://feedback.bistudio.com/T174022


UPDATED:
⭮ in "Map Marker" function added check on object's checkbox-'local' is enabled, it's will be disabled so marker can work propertly
⭮ removed posterSize parameter from some unmilitary posters to module 'Posters' can work better
⭮ Simple Object module now support classnames as link to the 3D model of the objects


ADDED:
+ 35 new map markers
+ new "Random state of door" Eden Editor attribute in gate-objects to randomize of opening or closing door states
+ new "Marker blink" Eden Editor attribute in Marker Style settings for the "BIS_fnc_blinkMarker" function https://community.bistudio.com/wiki/BIS_fnc_blinkMarker
+ new "Priority" Eden Editor attribute in Marker Style settings for the new(2.14) script command "setMarkerDrawPriority" https://community.bistudio.com/wiki/setMarkerDrawPriority
+ new "Enable custom limits" in turret object's specific attributes for the new(2.12) script command "setTurretLimits" https://community.bistudio.com/wiki/setTurretLimits
+ new specific attribute for turrets "Disable Disassembly" for the "enableWeaponDisassembly" script command https://community.bistudio.com/wiki/enableWeaponDisassembly
+ Leaflet (Reality Check)
+ Leaflet (New, Reality Check)
+ Leaflet (Old, Reality Check)
+ Water Bottle (Splatter)
+ Worn Combat Fatigues (Sage)
+ Worn Combat Fatigues (Woodland)
+ Granit-B Suit (Weathered, Sage)
+ Graffiti (Red Crystal)
+ Air Horn (Interactive)
+ Orange (Part, Small)
+ Orange (Splatter)
+ Lantern (Black, Empty)
+ Lantern (Blue, Empty)
+ Lantern (Green, Empty)
+ Lantern (Red, Empty)
+ Lantern - random
+ Lantern - random [off]
+ Lantern (Black) [off]
+ Lantern (Blue) [off]
+ Lantern (Green) [off]
+ Lantern (Red) [off]
+ Space Capsule Parachutes <---as a static prop object
+ Sandbag Wall (Couple)
+ Sandbag Wall (Couple, Green)
+ Combat Boot (Couple - random)
+ Combat Boot (Couple, LDF)
+ Combat Boot (Couple, AAF)
+ Combat Boot (Couple, CSAT)
+ Combat Boot (Couple, NATO)
+ Combat Boot (Couple, NATO, Woodland)
+ Canister (Fuel - random)
+ Flower Bouquet - random


DELETED:
- Laser Designators (GPS) with DLC restrictions, still presents vanilla's sand variant ---> hiden, not actualy 'deleted', no errors expected
- Black variant of Carryall backpack because was added to vanilla Arma 3 by Dev https://feedback.bistudio.com/T167324

Update: Mar 25, 2023 @ 3:37am

hotfix #5

temp files deleted, seems final hotfix

Update: Mar 25, 2023 @ 3:29am

hotfix #4

Update: Mar 24, 2023 @ 10:05pm

hotfix #3


FIXED:
🛠 IP phone ringing, PC screen and case scripted damage have been enabled by default

ADDED:
+
nothing

UPDATED:
⭮ Rugged Laptops with Static Noice screen-animation now have default distance 20 meters to activate

DELETED:
- hiden assets from Eden "Environments" >> "Clutters"

Update: Mar 20, 2023 @ 10:52pm

hotfix #2


FIXED:
🛠 Broken PC set screen and case did not sync over the network
🛠 Several FM radios placed on mission could play music on one object only

ADDED:
+ few new marker colors

UPDATED:
⭮ Now we can use the Glass States function on objects with disabled damage. On mission start damage will be enabled for a few ms. to hit windows and disable damage again
⭮ Added locality check for Map Marker function to stabilize its work

DELETED:
-

Update: Feb 22, 2023 @ 2:34am

hotfix #1

FIXED:
🛠 error massage on use "Particle Effect" objects

Update: Feb 8, 2023 @ 12:51am

FIXED:
🛠 Wrong animation inheritance for IV stand

ADDED:
+ Added road signs of the Pacific countries, forgotten during last mod update. The count of sings are equal, plus bunch of new stuff
+ When road signs "Speed Limit 80" got hits - changes their model to damaged version (if damage is enabled)

UPDATED:

nothing

DELETED:
- a few internal files included in the lastest release

Update: Feb 6, 2023 @ 8:07pm

FIXED:
🛠 Unable make Conditioner (Rusty) as simple object by Eden editor attribute
🛠 Missing Eden Editor preview imagine for Plank Fence (Long, Segment - Decal)
🛠 Missing Eden Editor preview imagine for Barbed Wire Fence (Long, Segment - Decal)
🛠 Missing Eden Editor preview imagine for Barbed Wire Fence (Long, Destroyed, Segment - Decal)
🛠 Ability to randomize drawlers states was added to wrong objects
🛠 Wrong inherit class for Portable Cabinets
🛠 Missing localization texts for attribute of ability to randomize drawlers states
🛠 Wrong 3D model for Industrial Fence (Corner, Segment - Decal)


ADDED:
# Signs
№ Road Signs
+ Uneven Road
+ Steep Hill
+ Animals
+ Rocks
+ Pedestrian Crossing
+ Pier
+ Aware
+ Uneven Road
+ Steep Hill
+ Pier
+ Сows
+ Loose chippings
+ Speed (End)
+ Speed 80
+ Speed 80 (Damaged)
+ Speed 70
+ Speed 50
+ Speed 30
+ Arrow Desk (Right, Single)
+ Arrow Desk (left, Single)
+ Pedestrian
+ No Stopping
+ No Power Vehicles
+ Green Vehicle
+ No Parking on Odd Days
+ No Parking on Even Days
+ No Parking
+ No Overtaking Trucks
+ No Overtaking Trucks
+ No Overtaking
+ No Entry
+ √783
+ Crossroad
+ Toilets
+ Taxi
+ Coffee Bar
+ Kiosk
+ Give Way
+ Dead End
+ Dangerous Bend (Single, Left)
+ Dangerous Bend (Single, Right)
+ Dangerous Bend (Left)
+ Dangerous Bend (Right)

№ Other
+ Stratis Air Base & Mike-26 Air Radar
+ Stratis (Kamino Firing Range & Camp Rogain)
+ Stratis (Vehicle Range & Camp Rogain & Kamino Firing Range)
+ Stratis (Kamino Firing Range & Mike-26 Air Radar)
+ Stratis (Mike-26 Air Radar) Left
+ Stratis (Mike-26 Air Radar) right

+ Marker "Para Trooper"


UPDATED:
⭮ Cities name road signs moved to separated subcategory
⭮ Stratis military signs moved to Signs >> Other


DELETED:
-
nothing

Update: Jan 24, 2023 @ 9:18pm

FIXED:
🛠 Poland and Russian name of Norway Spruce (v1, Christmas)
🛠 Added a speces to some Korean display name texts
🛠 Russian names of all European beech
🛠 Untranslated name for Bushes editor subcategory
🛠 Livonian bushes in clutter Eden editor subcategory
🛠 Unlocalized Coconut


ADDED:
+ PC Set (Screen - Random)
+ Plank Fence (Long, Segment - Decal)
+ Barbed Wire Fence (Segment - Decal)
+ Barbed Wire Fence (Long, Segment - Decal)
+ Barbed Wire Fence (Long, Destroyed, Segment - Decal)
+ Portable Generator [on]
+ Household Transformer (Counter) [on]
+ Ability to randomize the Rugged Portable Desk: drawers slide animation, hide or unhide wings or lid - enable it in Object's Specific Attributes
+ Ability to randomize Numbers (v1 / v2 / v3 / v4 / v5) - enable it in Object's Specific Attributes
+ Ability to randomize Cargo Container colors - enable it in Object's Specific Attributes
+ Marker color: "Slum Canvas (Blue)" dark blue color - with this color Arma 3 marks this type of objects on the 2D map
+ Marker color: "Slum Canvas (Black)" pale grey color - with this color Arma 3 marks this type of objects on the 2D map
+ Marker color: "Small Hedge" dark green color - with this color Arma 3 marks this type of objects on the 2D map

UPDATED:
⭮ Lockers and Cases moved to Furniture Eden editor category and City subcategory
⭮ The "Show Model" Eden editor attribute of Smoke and Fire effects is now FALSE by defailt to disable the "Extinguish Fire" user action
⭮ Added "Decal" in the names to the fences mesh segments - these models do not have a collision.
⭮ Expanded the expEden_fnc_3DENObjectBoxMarker function: added support for Fuel Pumps, Slums, Hedges, Vegetation, Churches, Bell Towers, Chapels, Water Pumps, Hotels, Power structures etc.
⭮ Removed markers shadow, added by this mod