Arma 3
O&T Expansion Eden
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Opdatering: 1. okt. 2024 kl. 2:38

hotfix №2

🛠 Removed temp files

Opdatering: 1. okt. 2024 kl. 2:34

hotfix №1

FIXED:
🛠 Blinked beacons now synced


UPDATED:



ADDED:
+


DELETED:
-

Opdatering: 30. sep. 2024 kl. 6:36

FIXED:
🛠 Set Callsign module won't work in MP https://feedback.bistudio.com/T117142#2674887
🛠 Wrong medium power rain sound set for medium concrete structures
🛠 Ship Flag Pole used wrong Eden Editor preview picture
🛠 Script error when FM Radio deleted while playing music


UPDATED:
⭮ Tweaked para open and landing sound params
⭮ 3 new news broadcast FM Radio sounds


ADDED:
+ Fire Support map marker
+ Compass Star map marker
+ Waypoint map marker
+ Selector - Selected Mission map marker
+ Selector - Selected Friendly map marker
+ Selector - Selected Enemy map marker
+ Selector - Selectable map marker
+ Beacon (Orange)
+ Beacon (Orange, Blinking 1)
+ Beacon (Orange, Blinking 2)
+ Beacon (White)
+ Beacon (White, Blinking 1)
+ Beacon (White, Blinking 2)
+ Beacon (Red)
+ Beacon (Red, Blinking 1)
+ Beacon (Red, Blinking 2)
+ Beacon (Blue)
+ Beacon (Blue, Blinking 1)
+ Beacon (Blue, Blinking 2)
+ Beacon (Green)
+ Beacon (Green, Blinking 1)
+ Beacon (Green, Blinking 2)
+ Diorama Base objects now have new specific attribute to select some new textures
+ User action to ring the bell of the bell towers


DELETED:
- Removed human and radio SFX sound from playing on terrain. Well, this Tanoa ambient sounds were accidentally added here, I will remove some man and elecronics sound; but animals, rock and metal debris/tensions still remain.

Opdatering: 24. sep. 2024 kl. 3:56

FIXED:
🛠 ED-1E 'Eddie' UGV demining shotgun sounds was without mechanism and centre shot sounds
🛠 Missing one sound shader of Promet assault rifle underbarrel shotgun
🛠 Sawmill and military light towers worked incorrectly in multiplayer
🛠 Doubled ambulance and police siren sounds wneh player enter the vehicle - https://feedback.bistudio.com/T159347
🛠 Cluster submunitionfly sound was inaudible due too small hearing range - https://feedback.bistudio.com/T182834
🛠 Extra sound shaders in UXO low explosion
🛠 Wrong sound shaders in UXO distant explosion
🛠 Mine dispancer submunitionexplosion hearable range was only 250 meters total, 2500 now


UPDATED:
⭮ Police boat now can use siren - https://feedback.bistudio.com/T128495
⭮ Added checkbox to attributes of sawmill and military light towers to disable on mission start


ADDED:
+


DELETED:
-

Opdatering: 18. sep. 2024 kl. 7:51

FIXED:
🛠 T-100 tanks interrior engine servo sound on high RPM not worked, see https://feedback.bistudio.com/T184104
🛠 T-100 tanks engine burst sounds was missed, see https://feedback.bistudio.com/T184104
🛠 AMV-7 Marshall engine burst sounds was missed (to do feedback ticket)
🛠 FV-720 Mora engine burst sounds was missed (to do feedback ticket)
🛠 BTR-K / ZSU-39 engine burst sounds was missed (to do feedback ticket)
🛠 CRV-6 / IFV-6 engine burst sounds was missed (to do feedback ticket)
🛠 Dummy sounds day time insects on Livonia was removed no sound interrupt more, see https://feedback.bistudio.com/T184578
🛠 Dummy sounds in wind for large trees of Livonia was removed no sound interrupt more, see https://feedback.bistudio.com/T184578
🛠 Heavy and medium rain sounds of small trees can be interrupted due dummy sounds add, see https://feedback.bistudio.com/T184578
🛠 Wrong memory point name of environmental sounds for domestic trees on Livonia, see https://feedback.bistudio.com/T184578
🛠 Wrong sound sample for light meadows wind on Livonia (to do feedback ticket)
🛠 Wrong sound sample for afternoon time forest ambient on Tanoa, see https://feedback.bistudio.com/T184595
🛠 Wrong sound sample for close explosion of 155mm shells (to do feedback ticket)
🛠 Wrong sound samples for close explosion of 105-130mm shells (to do feedback ticket)
🛠 SPG-9 fragmentanion projectile has too small indirectHitRange value
🛠 Error in rain memory point name center section of Mi-8 (Mi-117) wreck static object



UPDATED:
⭮ Supplemented with full collection of echo sounds of explosion 155mm shells of all terrain areas
⭮ Introdused close and distant tree cracks separation on Livonia
⭮ Model file of Graffiti (Anti-state, v2) was tweaked
⭮ Model file of Graffiti (Anti-war, v2) was tweaked
⭮ Model file of Graffiti (Anti-war, v3) was tweaked
⭮ Model file of Graffiti (Freedom, v2) was tweaked
⭮ Model file of Graffiti (Freedom, v3) was tweaked
⭮ ↑ this graffiti seems must work on baked terrains now (maybe, pls test)


ADDED:
+ Sawmill (Illumination Tower) [on] ← has user action to disable/enable lights. Actions can be hiden via checkbox in specific attributes of object.
+ Guard Tower (Small) [on] ← has user action to disable/enable lights. Actions can be hiden via checkbox in specific attributes of object.


DELETED:
-

Opdatering: 29. aug. 2024 kl. 4:08

FIXED:
🛠 Distance value was not applied to Rugged Laptop (XYZ, Open, Video Glitch) objects
🛠 Script error of Banner (Random) [NATO]


UPDATED:
⭮ PC Set Screen will not change texture to broken if damage is off
⭮ Not all this mod PC Set Screens had ability to damage
⭮ Skyfire rocket pod random animation


ADDED:
+ CheckBoxStateReversed
+ Rocket Pod (DAR or DAGR) object now can be animated with count of rockets


DELETED:
-

Opdatering: 28. aug. 2024 kl. 7:06

hotfix #1

FIXED:
🛠 Missing selections of Tactical Shades (Yellow)
🛠 Missing Eden Editor items of booniehat
🛠 Missing localization text for Eden Editor items of hats
🛠 Wrong spawn ranges of birds on Tanoa and Livonia (see: https://feedback.bistudio.com/T176521 )
🛠 Wrong Eden Editor subcategory for Plain Light Combat Helmets


UPDATED:



ADDED:
+


DELETED:
-

Opdatering: 28. aug. 2024 kl. 4:28

FIXED:
🛠 Missing icon of SRS optic
🛠 Missing Eden Editor preview of "Check Reality" leaflets
🛠 Missing Eden Editor preview of Graffiti (Red Crystal)


FIXED (Arma 3 vanilla issues):
🛠 Missing frequency randomizer parameter in echo sounds of autocannons, coax MGs, .50 MGs, 7.62mm and 6.5mm miniguns (see https://feedback.bistudio.com/T164449 )
🛠 M2 HMG gunner can't use his NVG if aim via iron sights due error visionMode[]={}; parameter restriction (see https://feedback.bistudio.com/T172106 )
🛠 Weapon sounds glitch when firing at the same time with Katiba (see https://feedback.bistudio.com/T178138 )
🛠 Walkable surfaces plays default ground sound impact for grenades due missing soundHit param in CfgSurfaces classes (see https://feedback.bistudio.com/T165776 )
🛠 7.62 miniguns (e.g. AH-9 Pawnee) now using sound set for shots and echo (see https://feedback.bistudio.com/T180885 )
🛠 Wrong file paths to 'distance' sounds of cluster bomb sound shaders (see https://feedback.bistudio.com/T182834 )
🛠 Wrong shot sound set for full auto fire mod of Promet 6.5 (see https://feedback.bistudio.com/T183309 )
🛠 Implemented separate sounds of indoor footsteps (see https://feedback.bistudio.com/T181949 )
🛠 Grass and vegetation now plays foilage impact sounds instead of ground (see https://feedback.bistudio.com/T181237 )
🛠 Water explosion debris (see https://feedback.bistudio.com/T182345 )
🛠 Parachute opening and landing sounds (see https://feedback.bistudio.com/T183105 )
🛠 Some explosion ammunition missing sound sets (see https://feedback.bistudio.com/T182814 )
🛠 MRAWS shot sound set issues (see https://feedback.bistudio.com/T182700 )
🛠 MRAWS HE shot now using correct AI usage flags (inf+veh) (see https://feedback.bistudio.com/T174468 )


UPDATED:
⭮ Expanded collection of units spawning via "Civilian Presence" module with this update civilians
⭮ Expanded collection of civilian units headgears
⭮ Radio Chat ambient sounds now 20m audible distance, playing by Portable Long-range Radio (Military, Radio Chat) [NATO]


ADDED:
+ SIMCOM Adapter (6.5 mm) as Eden Editor placeable object and weapon ACC
+ FM Radio (Sport Game)
+ Carrier Lite (Khaki)
+ Carrier Lite (Coyote, No Flag)
+ Carrier Rig (Khaki)
+ Carrier Rig (Coyote, No Flag)
+ RPG-42 (Camo)
+ Diving Goggles (NoPop) ← this goggles will be visible, even on land
+ Diving Goggles [NATO] (NoPop)
+ Diving Goggles [CSAT] (NoPop)
+ Diving Goggles [AAF] (NoPop)
+ Commoner Clothes (Sweater, Orange)
+ Commoner Clothes (Sweater, Red)
+ Commoner Clothes (Sweater, Khaki)
+ Commoner Clothes (Sweater, Blue)
+ Commoner Clothes (Sweater, Green)
+ Commoner Clothes (Shirt, Red)
+ Commoner Clothes (Shirt, White)
+ Commoner Clothes (Shirt, Orange)
+ Commoner Clothes (Shirt, Green)
+ Commoner Clothes (Shirt, Yellow)
+ Commoner Clothes (Tee)
+ Commoner Clothes (Jacket, Orange)
+ Commoner Clothes (Jacket, White)
+ Commoner Clothes (Jacket, White)
+ Commoner Clothes (Jacket, Grey)
+ Commoner Clothes (Jacket, Sage)
+ Commoner Clothes (Jacket, Pink)
+ Civilian (Sweater, Orange)
+ Civilian (Sweater, Red)
+ Civilian (Sweater, Khaki)
+ Civilian (Sweater, Blue)
+ Civilian (Sweater, Green)
+ Civilian (Shirt, Red)
+ Civilian (Shirt, White)
+ Civilian (Shirt, Orange)
+ Civilian (Shirt, Green)
+ Civilian (Shirt, Yellow)
+ Civilian (Tee)
+ Civilian (Jacket, Orange)
+ Civilian (Jacket, White)
+ Civilian (Jacket, White)
+ Civilian (Jacket, Grey)
+ Civilian (Jacket, Sage)
+ Civilian (Jacket, Pink)
+ (Afroamerican, asian, tanoan, europian and polish civilans added too)
+ Booniehat (Olive, Headset)
+ Booniehat (MTP, Headset)
+ Booniehat (Green, Headset)
+ Booniehat (Sand, Headset)
+ Booniehat [AAF] (Headset)
+ Booniehat (Tropic, Headset)
+ Booniehat (Green, Headset)
+ Booniehat (Taiga, Headset)
+ Booniehat [LDF] (Headset)
+ Booniehat (Woodland, Headset)
+ Booniehat (Khaki, Headset)
+ 14 sounds for Portable Long-range Radio (Military, Radio Chat) [NATO]
+ Shemag (White, Headset)
+ Shemag (Tan, Headset)
+ Tactical Shades (Camo)
+ Tactical Shades (Yellow)
+ Cap (Red, Headset)
+ Cap (Blue, Headset)
+ Cap (Tan, Headset)
+ Cap (Black, Headset)
+ Cap (CMMG, Headset)
+ Cap [OPFOR] (Headset)
+ Cap (US MTP, Headset)
+ Cap (UK, Headset)
+ Cap (Green, Headset)
+ Cap (BI, Headset)
+ Cap (ION, Headset)
+ Cap (Press, Headset)
+ Cap (US Black, Headset)
+ Cap (Surfer, Headset)
+ Cap (Police, Headset)
+ Cap [AAF] (Headset)
+ Bandana (Surfer, Headset)
+ Bandana (Coyote, Headset)
+ Bandana (Sage, Headset)
+ Bandana (Sand, Headset)
+ Bandana (Surfer, Black, Headset)
+ Bandana (Surfer, Green, Headset)
+ Bandana (Black, Headset)
+ Bandana (Blue, Headset)
+ Bandana (Woodland, Headset)
+ Bandana (MTP, Headset)
+ Bandana (Khaki, Headset)


DELETED:
-

Opdatering: 11. maj 2024 kl. 1:31

FIXED:
🛠 Error of Template: Text
🛠 Missing editor previews for new characters
🛠 Incorrect name of Portable Long-range Radio (Military, Radio Chat) [NATO]
🛠 Incorrect name of Portable Long-range Radio (Military, Radio Chat) [CSAT]


UPDATED:
⭮ Expanded sounds list of Portable Long-range Radio (Military, Radio Chat) [CSAT]


ADDED:
+ "Globe" unit insignia patch
+ Portable Long-range Radio (Radio Chat) [Gendarmerie]


DELETED:

-

Opdatering: 10. maj 2024 kl. 6:12

FIXED:
🛠 Missing Eden Editor preview of Sphere (Sky Object)
🛠 Missing materials on some posters


ADDED:
+ AKM 7.62 mm (Flashlight)
+ Fuel (Сonsumption) → Eden Editor attribute for vehicles, see https://community.bistudio.com/wiki/setFuelConsumptionCoef
+ Scientist Outfit (Formal, Black, Blankenbiller)
+ Light Combat Helmet (Empty)
+ Light Combat Helmet (Woodland, Empty)
+ Light Combat Helmet (Black, Empty)
+ Light Combat Helmet (Desert, Empty)
+ Light Combat Helmet (Grass, Empty)
+ Light Combat Helmet (Snakeskin, Empty)
+ Light Combat Helmet (Sand, Empty)
+ Light Combat Helmet (Tropic, Empty)
+ Portable Long-range Radio (Military, Radio Chat) [CSAT]
+ Portable Long-range Radio (Military, Radio Chat) [NATO]
+ Marshal Clothes (Tan)
+ Marshal Clothes (Grey)
+ Defender Helmet (Black)
+ Protector Helmet (Black)
+ ACO SRS (Red) collimator sights
+ Template: Text → tamplate-object to use https://community.bistudio.com/wiki/Procedural_Textures#Text to be able add a text as texture, see object attributes
+ Beret [NATO] (Colonel, Eagle)
+ EOD Vest (Olive) [AAF]
+ GA Carrier GL Rig (Olive, Weathered)
+ GA Carrier GL Rig (Olive-Digital)
+ GA Carrier GL Rig (Digital-Olive)


UPDATED:



DELETED:

-